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Madogear + Coluseo Heal don't mix well?


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#1 Fluffyninja

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Posted 28 April 2012 - 08:17 AM

Whenever there's a madogear in the party, coluseo sometimes doesn't properly heal the members that it should suppose to. Now, it's understandable that it shouldn't heal the mado mech, but it only heals a few at a time (about 2-3 every cast instead of 5-6 in a party of 10, for example).

Also, I notice that it Coluseo Heal works better when the madogear is listed at the very bottom of the party list. But it becomes too inconvenient at times to kick and reinvite just to put a mado at the bottom of the list to get it to work better.

It'll hard for me to reproduce this, but from nearly all the parties I been in, the ABs have complained about Coluseo Heal not working as it should be whenever I'm in a madogear.
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#2 DrAzzy

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Posted 29 April 2012 - 07:04 PM

Interesting! This would be a gem of a bug if it's doing what you say it is.
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#3 Axylus

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Posted 29 April 2012 - 08:06 PM

Someone else reported this bug a long time ago. Could a GM confirm that this bug still exists?
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#4 ZeroGrav007

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Posted 29 April 2012 - 08:12 PM

oh this bug has been around for a good while. Im surprised some of the mods and GMs havent noticed or heard about it o.O
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#5 Riakuta

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Posted 29 April 2012 - 08:16 PM

The same bug applies to a person wearing Undead Armor in the party.
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