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[Outdated] INT Effects on Support Skills


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#1 Forecast

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Posted 25 July 2010 - 12:44 PM

March 30, 2012 - Figured out my installation problem (took a really long time >_>)... Now I can update again :3 And if anyone can provide a link to the patch notes regarding buff changes, please link it~ Thanks!


 
 

Original Idea and Creator of this Thread: B0D0M (ZeroSignal)

 
[Information] As the title says, here is a chart of *x INT effecting Support Skills.
[Note] Red Text on the charts mean the information may or may not be wrong.
[Help] Use Finder (CTRL + F) to find the INT Chart you would like. Each INT Brackets graphed are in increments of 50 INT (meaning increasing INT of 50. Example: Starts at 50 + 50 = 100 + 50 = 150 ... And so
on


 
Versions:
0.1 - Bodom's INT Chart
0.2 - Forecast's Continued INT Heal/Buff Chart
0.3 - Galexy's and Phish's INT Heal/Buff Information Included (And Phish's Calculations)
0.4 - Added INT Chart for the INT Range of 800 to 1000.
0.5 - Fixed the 850 INT Table and Updated Phish's Calculations on Defense Bonuses per INT.
0.6 - Added INT Information (Text Variant of Chart) for INT Between 0 to 883 (The Max INT ATM[?])
0.7 - Added Random INT Information (Text Variant of Chart) for Healing Skills at 853 INT.

 
Bonuses per INT - Buffs (Calculated By Phish)

Hustle Charm: 1 INT = 0.095 M-Speed or 10.53 INT = 1 M-Speed
Precision Charm: 1 INT = 0.03125 Accuracy or 32 int = 1 Accuracy
Resilience Charm: 1 INT = .0475 Defense or 21.05 INT = 1 Defense
Wallop Charm: 1 INT = 0.03125 ap or 32 INT = 1 Attack Power

Battle Charm: 1 INT = 0.0315% A-Speed or 31.75 INT = 1% A-Speed
Critical Charm: 1 INT = 0.03125 Critical or 32 INT = 1 Critical
Evasive Charm: 1 INT = 0.08 dodge or 12.5 INT = 1 Dodge
Clobber Charm: 1 INT = 0.06375 ap or 15.69 INT = 1 Attack Power

 
50 to 250 INT

Spoiler


300 to 500 INT
Spoiler


550 to 750 INT
Spoiler


800 to 1000 INT
Spoiler


15 to 883 INT (Not a Chart)
Spoiler


 
[Contributors]

  • ZeroSignal (B0D0M)
  • Forecast
  • Galexy
  • Phish
  • Dreams
  • MizzAmy

 
[Side Notes]
* x represents a number. If you haven't learned algebra yet (a kind of math) you will soon!
[Tags Used (Forum Help)]
Spoiler Tags are -> [spoiler] <insert media="" text=""> [ / spoiler] (Without the spaces)
Line Break Tags are -> [h r]</insert>


Edited by Forecast, 26 August 2014 - 03:35 PM.

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#2 ChilledMonkey

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Posted 27 July 2010 - 08:55 AM

Wow never knew INT adds so much difference to your buffs.

No wonder INT EQ has sky rocketed the past few months.

Now im even reconsidering being a DEX Cleric.


But thanks for the great info will really help alot for the community.
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#3 Forecast

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Posted 27 July 2010 - 01:29 PM

You're welcome :3

I just hit 650+ INT... But I can't get it to exactly 650 INT! FML :o
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#4 Rockyonfire

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Posted 27 July 2010 - 01:31 PM

the max stat is like 400, you can only have a bit over that in int. and thats with impressive int gear, and using topaz 7(s).

Edited by Rockyonfire, 27 July 2010 - 01:32 PM.

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#5 Galexy

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Posted 27 July 2010 - 01:52 PM

I haven't restatted from dex to int yet since the level upgrade, so I fall somewhat short of 750. I've moved items around a bit, but closest I can get to 700 is 702. I'm assuming the differentials will not be vastly different, though I could be wrong.

Either way, here are the stats at 702:

Hustle Charm: 95, 30%
Precision: 31, 20%
Resilience: 47, 20%
Wallop: 31, 15%
Blessed Mind: 20%, 20%

Battle: 31.2%, 25%
Crit: 31, 25%
Evasive: 79, 20%
Clobber: 63, 25%


Cure: 1590
Restoration: 6520
Recovery: 6202
Heavenly Grace: 9542
Party Heal: 2385
Integrity: 4771

EDIT: I can also get 651 int, but not exactly 650. if you want those values, let me know.

Edited by Galexy, 27 July 2010 - 02:00 PM.

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#6 Galexy

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Posted 27 July 2010 - 01:57 PM

the max stat is like 400, you can only have a bit over that in int. and thats with impressive int gear, and using topaz 7(s).


Max base stats (without gears) is at 400, but you can get really high with statted equips and full set t7s. I don't know what the max int you can have now with all the new items released and the changes in item stat values, but I'm sure there are lots of people with over 800 int, if not over 850, if they've gone full Int base stats.

Edited by Galexy, 27 July 2010 - 02:31 PM.

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#7 Phish

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Posted 27 July 2010 - 02:01 PM

Here are some more values

650


Hustle: + 90
Precision: + 30
Resilience: + 45
Wallop: + 30

Battle: + 29.7%
Critical: + 30
Evasive: + 75
Clobber: + 60

700

Hustle: + 95
Precision: + 31
Resilience: + 47
Wallop: + 31

Battle: + 31.2%
Critical: + 31
Evasive: + 79
Clobber: + 63


750

Hustle: + 100
Precision: + 33
Resilience: + 50
Wallop: + 33

Battle: + 33 %
Critical: + 33
Evasive: + 83
Clobber: + 66

800

Hustle: + 104
Precision: + 34
Resilience: + 52
Wallop: + 34

Battle: + 34.5 %
Critical: + 34
Evasive: + 84
Clobber: + 69

850

Hustle: + 109
Precision: + 36
Resilience: + 52
Wallop: + 36

Battle: + 36 %
Critical: + 36
Evasive: + 91
Clobber: + 73

I'm pretty sure you cannot achieve 900 int at the moment.


Here are the values per int taken from this data.


Hustle: 1 int = .095 mspeed or 10.53 int = 1 mspeed
Precision: 1 int = .03125 acc or 32 int = 1 acc
Resilience: 1 int = .045 def or 22.2 int = 1 def
Wallop: 1 int = .o3125 ap or 32 int = 1 ap

Battle: 1 int = .0315% aspeed or 31.75 int = 1% aspeed
Critical: 1 int = .03125 crit or 32 int = 1 crit
Evasive: 1 int = .08 dodge or 12.5 int = 1 dodge
Clobber: 1 int = .06375 ap or 15.69 int = 1 ap


Pretty insignificant, especially considering how slowly some of these stats scale in actual comabat.
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#8 Rockyonfire

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Posted 27 July 2010 - 02:13 PM

Ah thx guys, nice follow up infomation, keep up the good work :o
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#9 Forecast

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Posted 29 July 2010 - 01:36 PM

Updated to Version 0.3/0.4

0.3: Included Galexy's and Phish's INT Information (And Phish's Calculations)
0.4: Added the brand new 800 to 1000 INT Chart
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#10 Phish

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Posted 29 July 2010 - 04:21 PM

Woops I noticed resilience for 850 is wrong. It's 54 defense.

Which would make it: 1 INT = .0475 defense or 21.05 int = 1 defense
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#11 Lawly

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Posted 01 August 2010 - 05:57 PM

Sticky this please ;]
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#12 bossman11

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Posted 01 August 2010 - 11:37 PM

nice guide =D
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#13 Forecast

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Posted 05 August 2010 - 10:52 AM

Updated! Version 0.5 of this INT Guide/Chart/Thing has been implemented~

Notes:
- Defense Bonus has been updated for the 850 INT Column.
- Phish's DEF Bonus per INT (For Resilience Charm) Calculations have been updated.
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#14 nmeans73

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Posted 05 August 2010 - 12:49 PM

Just a quick question here, have you guys considered coming up with a model so that you can accurately predict the values without having to actually get insane amounts of int?

With the given data, I was able to get a linear equation for the heal amount of integrity vs. the amount of int. The r value was .9999997678. In other words: pretty damn close to a perfect model for the data. I may crunch the data for the buffs and other things since i enjoy working with my grapher :D

The equation has some nasty numbers but if you'd like it, just send me a message.
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#15 Forecast

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Posted 06 August 2010 - 11:08 PM

Just a quick question here, have you guys considered coming up with a model so that you can accurately predict the values without having to actually get insane amounts of int?

With the given data, I was able to get a linear equation for the heal amount of integrity vs. the amount of int. The r value was .9999997678. In other words: pretty damn close to a perfect model for the data. I may crunch the data for the buffs and other things since i enjoy working with my grapher :D

The equation has some nasty numbers but if you'd like it, just send me a message.


Your calculations will be added if posted; however, the theoretical data you provide will be heavily compared to the actual data. When several tests have been done, the formula will then be used to double check errors from information given from other players. The only reason I wont use the formula given is because if there are errors, I don't want to get in some poo poo :x

Edited by Forecast, 06 August 2010 - 11:10 PM.

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#16 nmeans73

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Posted 08 August 2010 - 09:52 AM

I totally understand. I was messing around a little more with the regression tools on my calc and it seems as if a quadratic and even a cubic function fit the data very nicely. I have a lot of uncertainty so I think I'll hold off posting anything until I myself and more confident with my results. It would just be so much easier if gravity would give us their formulas but it will be a cold day in hell when that happens :unsure:
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#17 Dreams

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Posted 11 August 2010 - 12:16 PM

with 881 Int


Hustle 112 30%
Precision 37 20%
Resilience 56 20%
Wallop 37 15%


Battle 36.9% 25%
Critical 37 25%
Evasion 93 20%
Clobber 74 25% IM 101 25%


Blessed Mind HP 20% MP 20%

Heavenly Grace 11247
Integrity 5623
Recovery 7310


I'm pretty sure we can only have 883Int max atm.
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#18 yamz

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Posted 11 August 2010 - 04:52 PM

with 881 Int


Hustle 112 30%
Precision 37 20%
Resilience 56 20%
Wallop 37 15%


Battle 36.9% 25%
Critical 37 25%
Evasion 93 20%
Clobber 74 25% IM 101 25%


Blessed Mind HP 20% MP 20%

Heavenly Grace 11247
Integrity 5623
Recovery 7310


I'm pretty sure we can only have 883Int max atm.



wow, whats your gear :)
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#19 Forecast

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Posted 12 August 2010 - 12:10 PM

Updated! Version 0.6 of this INT Guide/Chart/Thing has been implemented~

Notes:
- Added new INT Range (Text Variant of Chart)

 

with 881 Int


Hustle 112 30%
Precision 37 20%
Resilience 56 20%
Wallop 37 15%


Battle 36.9% 25%
Critical 37 25%
Evasion 93 20%
Clobber 74 25% IM 101 25%


Blessed Mind HP 20% MP 20%

Heavenly Grace 11247
Integrity 5623
Recovery 7310


I'm pretty sure we can only have 883Int max atm.


Thank you for contributing! However, as I stated in my first post o: I'm only going to create a chart for incremental increases by 50int. But, I'll add your Information in a spoiler tag as "INT Between 15 to 883 INT" (Assuming 883 INT is the Max)

Edited by Forecast, 12 August 2010 - 12:21 PM.

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#20 Dreams

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Posted 12 August 2010 - 03:40 PM

there is more Int with this update,but not enough for your chart-didn't see your 50 incr.,but np ^^
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#21 MizzAmy

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Posted 15 August 2010 - 01:54 AM

Healing/spells - cleric 857 int
Cure - lvl 5 - 1836 hp
Restoration - lvl 5 - 7529 hp
Recovery - lvl 5 - 7162 hp
Heavenly Grace - lvl 5 - 11019 hp
Party Heal - lvl 5 - 2754 hp
Integrity - lvl 5 - 5509 hp

Party Heal and integrity both area of effect 15 m .
Good luck with the update
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#22 yeoldknight

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Posted 15 August 2010 - 10:44 AM

Really amazing!! THANKS!!
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#23 Forecast

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Posted 20 August 2010 - 06:01 PM

Updated to Version 0.7! Thank you MizzAmy for your contribution!
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#24 Eylisia

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Posted 31 August 2010 - 01:03 PM

Very interesting, and nice to see that going for flat out as much int as you can get is worth it for an FS cler :unsure:
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#25 Forecast

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Posted 31 August 2010 - 05:51 PM

Update + Notice!

-> Bandwidth dead (Unlimited Bandwidth please =P )
-> Will be updated as soon as my internet is back x.x
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