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arti sleep


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#126 CoffeeMuse

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Posted 16 June 2012 - 06:59 PM

both of u miss the point.
u really need to experience it in order to understand what other classes went thru.

put aside what DEV have done.. what we are saying here is... it is UNFAIR (read this thread again)


This thread has gotten so off topic, that it seems everyone has a right to come in here and say what they feel is unfair.

the Original topic was about the sleep skill, at least according to the title. Now it has gone sideways to everyone should be able to craft. What next?

Why don't you support everyone having sleep skill, if everyone should have craft?

The thread is officially derailed.

Edited by CoffeeMuse, 17 June 2012 - 05:15 AM.

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#127 maldini

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Posted 16 June 2012 - 07:06 PM

This thread has gotten so off topic, that it seems everyone has a right to come in here and say what they feel is unfair.

the Origianl topic was about the sleep skill, at least according to the title. Now it has gone sideways to everyone should be able to craft. What next?

Why don't you support everyone having sleep skill, if everyone should have craft?

The thread is officially derailed.


whatever u said got to be backed by certain thing based on ur knowledge and experience.
the crafting skills came out reply to "naughty" to prove that it is unfair. as simple as that.
read back to understand the context and meaning of it.
i am sure u are smart enough to understand it
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#128 JustinHaze

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Posted 16 June 2012 - 08:52 PM

The bug needs fixed.
Limit the number of BA's on each team in GA
Either the: range, duration, or aoe need to be modified to balance out the skill with the current skill sets of the game.
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#129 JavedIqbal

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Posted 16 June 2012 - 09:11 PM

...the biggest problem arises from it being applied from multiple sources, as the duration being 50% of the cooldown means it will be maintained fairly readily on a large number of targets from just a few artisans. If people who were put under the "sleep" effect became immune to it for 10 seconds after recovering from the effect, for example, it would be a whole different situation. Suddenly, it would be difficult to make use of 4 battle artisans and you would never be asleep for more than a third of the match.


I still think this. :P
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#130 JustinHaze

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Posted 16 June 2012 - 09:24 PM

You're asking for a lot from this programming team...

But it is a very good idea.
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#131 JavedIqbal

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Posted 16 June 2012 - 09:30 PM

You're asking for a lot from this programming team...

But it is a very good idea.

The thing is, they already have a flag for when the person is effected by sleep to keep them from being re-slept, and they have a system in place to check for when that flag is removed, thus allowing those skills to be used again. It shouldn't be too difficult to simply "extend" that longer than the duration of the sleep to create an immunity effect I would think. I guess there's the issue with "10 seconds from when it ends" could be more difficult as it requires them to hardcode in something that tells the game engine when the sleep has ended to begin the timer, but even that doesn't seem like it would be that hard... They already have a system whereby the engine ends sleep when you take damage. Seems like they could easily add a timer every place they have the sleep debuff ending in the coding in order to create this effect.
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#132 JustinHaze

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Posted 16 June 2012 - 09:38 PM

10 seconds is a bit long, maybe 7-8 seconds would be better, but the idea still remains golden in my opinion.
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#133 JavedIqbal

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Posted 16 June 2012 - 09:42 PM

10 seconds is a bit long, maybe 7-8 seconds would be better, but the idea still remains golden in my opinion.


Probably true... I don't know if there are other sleep effects with varying durations, but the duration of immunity should probably scale somewhere from 100-150% of the duration of the sleep itself.

longer duration ==> longer window of opportunity ==> longer duration of immunity
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#134 Feuer

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Posted 17 June 2012 - 09:44 AM

Both of those are directly in line with the topic. What I was saying is just that anyone can come in and state they don't feel that sleep is the problem. Some might think its summons or another skill/ability
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#135 kwayan19

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Posted 17 June 2012 - 06:37 PM

make sleep like the "rest" skill in pokemon :P
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#136 Feuer

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Posted 17 June 2012 - 07:01 PM

You mean like you sleep but recover HP as an increased rate? That would make it more of a utility skill, then it allows the dealer to escape and lessens the impact as a fighting skill, which i believe is what people have said they would be fine with? There undoubtedly will be some opposition to this however the proposal was definitely aimed at meeting half way, good suggestion kwayan.
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#137 kwayan19

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Posted 18 June 2012 - 04:30 AM

yeah thanks.. so that artis will think when to use it and not just spam it repeatedly
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#138 FormerlyEternal

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Posted 18 June 2012 - 03:44 PM

...the biggest problem arises from it being applied from multiple sources, as the duration being 50% of the cooldown means it will be maintained fairly readily on a large number of targets from just a few artisans. If people who were put under the "sleep" effect became immune to it for 10 seconds after recovering from the effect, for example, it would be a whole different situation. Suddenly, it would be difficult to make use of 4 battle artisans and you would never be asleep for more than a third of the match.


This was a fantastic idea. I get why people think Artis should keep their aoe sleep, because it's true that they're very weak to raiders and so deserve something.

However, if a team arises in GA with 3+ half decent artis on it, they can ruin the fun for most people on the opposing team. Being sleeped every now and then is fine, being sleeped almost constantly isn't. As GA bottlenecks teams, the sleep usually hits 60-70% of a team, let's say 30% (generous) of the team is being attacked, the other 30-40% can't do anything for the duration of the sleep because often nothing knocks them out of it. Now think about a constant stream of sleeps from 3-4 artis, and you've got a real pain, being constantly stopped.

I really think it should be considered (maybe just in ga?)
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#139 JustinHaze

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Posted 19 June 2012 - 03:47 PM

Artisan class itself has a huge potential to be extremely powerful in almost any attack situation given its abilities. Coupled with a ranged sleeping skill it easily becomes over powered. They did the nades right for it, that's fair but there. Sleep being so spammed is a big problem.
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#140 TheThinker

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Posted 19 June 2012 - 05:15 PM

only a few good battle arti, the rest rely on aspd and sleep
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