Currently, the way to level up a party is by filling up the % bar in the party log, and different colors of mob gives different % gain the bar, in other words the more purple you kill in a period of time, the faster you level up your party. The problem with this rule is that it is strictly dependent on the killing strength of your party members, those lousy characters such as scout, artisan, raider are not very good at massive killing. Another problem I see within the leveling system is that, from Lv.1 - 150, it is ok leveling speed, but from Lv.180 onwards, it gets very slow and after Lv.200, it is so damn hopeless, finally you can't deny the fact that in order to level up fast you need to find "Big mob"
Before the proposal and suggestion, I would like to remind you that the party level of a party affects the exp gained by each member within the party, the higher party level the more exp you get.
So I would like to introduce a new party level up system that is not bottable which favours active playing and lousy characters will no longer suffer from inability to find party. It requires some sort of questing and hunting instead of looking for huge group of purple mobs and set up your AOE bot squad (bot AOE champ, bot healer, bot sacrificer soldier), here are the changes I would like to have:
1) The party level of a party will no longer have numbers filling up the % bar and instead it will look like this...
2) Party level 1 = 2% exp bonus, Party level 2 = 4% exp bonus, so on...
3) Remove the restriction that exp given must be within the range of combat, instead exp will be given to each party member if they are within the same map.
4) The requirement of the task monster must be at least yellow color (same level as yours or higher, else it doesn't count)
Here are some example of the possible entries of [Insert task here]
and for monster rank reference, click this link below
http://rosena-wiki.org/wiki/Monsters
-for Lv.2 party, [kill 10 Basic monster]
-for Lv.3 party, [kill 20 Basic monster]
-for Lv.4 party, [kill 10 Fighter monster]
-for Lv.5 party, [kill 20 Fighter monster]
-for Lv.6 party, [kill 10 warrior monster]
-for Lv.7 party, [kill 20 warrior monster]
-for Lv.8 party, [kill 10 ranger or hunter monster]
-for Lv.9 party, [kill 20 ranger or hunter monster]
-for Lv.10 party, [kill 20 magician monster] Reward: [10% Extra drop chance]
-for Lv.11 party, [kill 10 Basic monster]
-for Lv.12 party, [kill 20 Basic monster]
-for Lv.13 party, [kill 30 Basic monster]
-for Lv.14 party, [kill 10 Fighter monster]
-for Lv.15 party, [kill 20 Fighter monster]
-for Lv.16 party, [kill 10 warrior monster]
-for Lv.17 party, [kill 20 warrior monster]
-for Lv.18 party, [kill 10 ranger or hunter monster]
-for Lv.19 party, [kill 20 ranger or hunter monster]
-for Lv.20 party, [kill 20 Leader or Captain monster] Reward: [20% Extra drop chance]
-for Lv.21 party, [kill 10 Basic monster]
-for Lv.22 party, [kill 20 Basic monster]
-for Lv.23 party, [kill 30 Basic monster]
-for Lv.24 party, [kill 10 Fighter monster]
-for Lv.25 party, [kill 20 Fighter monster]
-for Lv.26 party, [kill 10 warrior monster]
-for Lv.27 party, [kill 20 warrior monster]
-for Lv.28 party, [kill 10 ranger or hunter monster]
-for Lv.29 party, [kill 20 ranger or hunter monster]
-for Lv.30 party, [kill 3 Sub-boss monster] Reward: [30% Extra drop chance]
-for Lv.31 party, [kill 10 Basic monster]
-for Lv.32 party, [kill 20 Basic monster]
-for Lv.33 party, [kill 30 Basic monster]
-for Lv.34 party, [kill 10 Fighter monster]
-for Lv.35 party, [kill 20 Fighter monster]
-for Lv.36 party, [kill 10 warrior monster]
-for Lv.37 party, [kill 20 warrior monster]
-for Lv.38 party, [kill 10 ranger or hunter monster]
-for Lv.39 party, [kill 20 ranger or hunter monster]
-for Lv.40 party, [kill 1 King or Boss monster] Reward: [40% Extra drop chance]
-for Lv.41 party, [kill 5 Basic monster]
-for Lv.42 party, [kill 10 Basic monster]
-for Lv.43 party, [kill 20 Basic monster]
-for Lv.44 party, [kill 10 Fighter monster]
-for Lv.45 party, [kill 20 Fighter monster]
-for Lv.46 party, [kill 10 warrior monster]
-for Lv.47 party, [kill 20 warrior monster]
-for Lv.48 party, [kill 10 ranger or hunter monster]
-for Lv.49 party, [kill 20 ranger or hunter monster]
-for Lv.50 party, [kill 3 King or Boss monster] Reward: [50% Extra drop chance] and fairy to each party member
The idea is like that and this is just an example.
Pros of this system: this is something that botters cannot do, promote search and destroy, lousy character are welcomed, able to get high level party regardless of the mob level difference with respect to the killer, Lv.180 onwards leveler can have some progress instead of some boring grinding.
Cons of this system: don't know yet.
Edited by DestinyDeoxys, 22 May 2012 - 10:48 AM.