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A question regarding succesrate


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#1 kevinkroon

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Posted 28 May 2012 - 02:57 AM

Hello there,

I've been making an artisan over the past few weeks, and right now I'm lvl 187. I have walked the full con road, in order to become a gemcrafter. Right now I have 400 con base stat, 717 with my "gear" on, I haven't invested in any good con gear yet, this is just what I've found in loot. But to the point: I feel con doesn't have that much influence regarding succesrate. I can use a lvl 150 hammer or a 175, with a difference of 70 con, wich only gives me a difference in succesrate of 75,8% and 78,3%. This is when crafting a Diamond [4], in the higher level diamonds the difference is even less. The same goes for higher quality chemicals, the difference between essence and high ether is only 0,5%.

Now It's true that I have only 717 con, and I've seen some people that have about 1200 con, wich leads me to think that a 70 con difference = 2,5% extra succes rate, an added 600 con would give me about 21,4% extra succesrate. This would give me 99,7% succesrate on crafting a Diamond[4], and on the higher levels the succesrate automaticly drops by at least 10% per level.

My question in short: Is it impossible to get 100% succesrate on gem[7]'s or will getting to lvl 220 give me a much better succesrate? If it's not possible to get 100% without the best of the best gear I might have to seriously reconsider wether or not I'm actually going to level any further, given the fact that I am able to fail 19 times in a row on 78% succesrate :P
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#2 JavedIqbal

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Posted 28 May 2012 - 03:25 AM

You won't get to 100%. I don't remember what the success rate is precisely, but suffice to say you may want to reconsider. Even when you get into the 1200con range you'll fail sometimes; like everything else in ROSE, it's playing the odds. You will fail a certain percent of the time, so you take that into account, and raise the price of the grade 7 gems accordingly so that, over time, even with failures taken into account you make money. If you don't feel like having times where you lose your D6's, you should probably avoid gem-crafting.
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#3 IchigoXitachi

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Posted 28 May 2012 - 04:31 AM

I think they should re-asses the %'s of Chems, as you quite rightly say there's not much diff between Essence and High ether, changing the % on the Chems would also create a more "filling" economy, gems / chem buy back prices would go up in price a little and farming would be more "fun" to do again, atm I can farm about 300+ high ether in the space of less than an hour, but that will only fetch me 6mil.....its like I might as well just quit farming chem's all together lolz

As for lvling to 220....I'd prob do it, I heard that your lvl is also taken into consideration when your crafting gems, as well as your con and sen..as for the "not able to get 100% success rate"...I think that's pathetic...If we pay high prices ( sometimes real money ) to kit our characters out with the gear they need i.e max con gear, than there shouldn't be a margin for error.

Just my 2 cents :)
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#4 DestinyDeoxys

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Posted 28 May 2012 - 06:45 AM

SEN doesn't affect success rate of crafting, I agree that they need to space out the success rate given by each chemicals, I was using essence for going P5 and it was 94.4% then I switched to hime and it was 95.0% only.

Besides the spacing out of success rate of each chemicals, they also need to merge the chemicals, it's really not necessary to make 10 types of chemicals, make it like 5 types would be enough.
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#5 IchigoXitachi

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Posted 28 May 2012 - 07:55 AM

Sen doesn't effect crafting success? Hmm I guess we'd need to have the snippet of code from the crafting section of the Worldserver to argue the point :)
I was pretty sure last time i checked with every other server out there that sen was taken into consideration, they just don't tell you :)

Anyways, Yeah 5 types of chems would be a lot better, drop chems to 5 types, change drop %, space out there success rate +1
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#6 kwayan19

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Posted 28 May 2012 - 08:13 AM

Sen just help you have good stats on crafted items
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#7 IchigoXitachi

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Posted 28 May 2012 - 01:17 PM

Sen just help you have good stats on crafted items

True this is the "official" ROSE, maybe I'm wrong then :-p

In that case apologies if i'm wrong :)


Anyways lets keep on topic...

I still think that if you have 1200 con ( or even over a 1000 ) crafting success should at least be 99.99% ( server side )
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#8 kevinkroon

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Posted 28 May 2012 - 11:40 PM

You won't get to 100%. I don't remember what the success rate is precisely, but suffice to say you may want to reconsider. Even when you get into the 1200con range you'll fail sometimes; like everything else in ROSE, it's playing the odds. You will fail a certain percent of the time, so you take that into account, and raise the price of the grade 7 gems accordingly so that, over time, even with failures taken into account you make money. If you don't feel like having times where you lose your D6's, you should probably avoid gem-crafting.



This was what I was afraid of, too bad. I'm going to have to live with a certain amount of failure. I'll level to 220 and see wether or not my bad luck will allow me to be a profitable gemcrafter :)

I think they should re-asses the %'s of Chems, as you quite rightly say there's not much diff between Essence and High ether, changing the % on the Chems would also create a more "filling" economy, gems / chem buy back prices would go up in price a little and farming would be more "fun" to do again, atm I can farm about 300+ high ether in the space of less than an hour, but that will only fetch me 6mil.....its like I might as well just quit farming chem's all together lolz

As for lvling to 220....I'd prob do it, I heard that your lvl is also taken into consideration when your crafting gems, as well as your con and sen..as for the "not able to get 100% success rate"...I think that's pathetic...If we pay high prices ( sometimes real money ) to kit our characters out with the gear they need i.e max con gear, than there shouldn't be a margin for error.

Just my 2 cents :)



SEN doesn't affect success rate of crafting, I agree that they need to space out the success rate given by each chemicals, I was using essence for going P5 and it was 94.4% then I switched to hime and it was 95.0% only.

Besides the spacing out of success rate of each chemicals, they also need to merge the chemicals, it's really not necessary to make 10 types of chemicals, make it like 5 types would be enough.



I agree with you on both cents here. In order to get 1200 sen you need multiple ItemMall items and a lot of Reroll hammers, or a lot of ingame zulie. I think a slight margin of error could be acceptable as even a master craftsman can make mistakes but I hope it won't be as low as 50/50 or something.

As for the chemicals, I think it might be interesting to make each chemical have it's own use, like you would need low essence to make gem[1] and high ether to make gem[5] or something, same as the old refining system. I don't know if this was the case in the past, I've never made an Artisan in iRose.. Right now the difference in succesrate between each chemical is so small you might just merge them all in to one item and be done with it.
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