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Starting my life as high mage, how's my skill build?


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#1 Yomihime

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Posted 02 June 2012 - 04:19 AM

Pretty bored playing as AB :P As always, I don't WoE and focus mostly on PvM.

High Wizard:
http://irowiki.org/~...bdDa-_-HOgFcFak

Warlock (yes, I have plenty of leftovers and I have no idea what to do with them):
http://irowiki.org/~...DnaobaOeDqBmucY


(new skill build below)

I have few questions about:
-Drain Life. Is that skill worth to max? Is the absorbed hp good enough?
-Ganbantein. Is that skill worth to get?

Thank you beforehand *bows* Sry for my bad english /swt

Edited by Yomihime, 03 June 2012 - 08:57 AM.

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#2 BlkWidowAlchemis

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Posted 03 June 2012 - 06:36 AM

Good day. I am somewhat new to the warlock class myself, and I am intrigued by your skill selection.
This is mine: http://irowiki.org/~...skill4/wlk.html
This is a comet release build, which i think will come in handy. I'm still fine tweaking the the high wizzard skills. Seeing this build is hopefully going to be effective as a MVP/WOE build and should do fine for pvm.

As I am not an 100% expert, let me know what you think and if you have any questions on why I chose a particular skill etc.. you can respond here or pm me in game via "Dominus Magicae"
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#3 CeruleanGamer

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Posted 03 June 2012 - 07:29 AM

Fire Wall 10 = Helpful. Having both "Wall" skills (Safety and Fire) is really helpful for a many situations.

Storm Gust 10 = Level 1 is fine for freezing enemies.... You prolly won't use this for damage when you have Jack Frost/Frost Misty. Level 10 is good for releasing though.

Ice Wall 10 = People will hate you if you cast this -_- in Eden. Don't learn it if you don't wanna get reported. Also it is known to cause glitches on some maps by glitching the pixels it is casted on, preventing any movement.

Frost Nova 10 = Max this and Lord of Vermillion and you can get an easy trip to level 99 for your High Wizard if you are a solo player. It is also more reliable than Frost Driver for freezing enemies and has a much quicker cast than Jack Frost.

Soul Expansion = Don't max it. Level 3 is enough for prereqs. You probably won't use this skill unless you're attacking ghost monsters. There aren't a lot of them in the game anyway.

Recognized Spell = Level 1 is enough. Skill points are better off somewhere.

Earth Strain 5 = Max it or don't learn it at all.

Crimson Rock 5 = Max it. Really great leveling skill for PvM.

Comet = Max it or don't learn it at all. Since you have Recognized Spell, I assume you'll be a Comet Warlock, so YOU MUST max it.

Freezing Spell = Learn this at least to level 4 if you want to store 2 Comets and don't want to use foods to increase your spellbook slots.

White Imprison = Level 1 or Max. Don't go in between. Skill points are valuable to Warlocks.

Jack Frost = Level 1 is enough for freezing enemies. If you will use it for damage, maxing Frost Misty is a MUST along with this skill.

Frost Misty 5 = See comment on Jack Frost.

Sienna Execrate = Level 2 is fine for the prereqs, 56% Stone Curse is decent and this chance is even greater when using it on low level mobs. Only go for more levels if you have skill points to spare.

Bolt skills = Don't learn more than prerequisites. They are useless to Warlocks.

Ganbantein = Nope.... Useless skill coz it's not instant cast, expensive gem-wise, and has 50% chance to fail.... <_<

Edited by CeruleanGamer, 03 June 2012 - 07:30 AM.

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#4 Yomihime

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Posted 03 June 2012 - 08:37 AM

@Creza: I'll use lv1 SG to freeze enemies and lv10 (with release) for damage, what do u think? To be honest I don't really think myself as a future comet WL, I simply build my skill set for effective PvM. Don't worry, I'll only use ice wall when it's neccessary. Ice wall back during bio3 TI was actually quite helpful when encountering those stairs of death. ...Or will I never use it since (u said that ppl will hate me) nobody wants anyone to use it? Can I abandon frost nova and LoV once I become a WL? Thanks to u, I have better idea of what to do now *resets skill build*

High Wizard (probably more ruined than before, it looks weird without quagmire and soul drain /swt):
http://irowiki.org/~...bdDcBfXGBgAcFak

Warlock:
http://irowiki.org/~...DqnqSaOefdBmucY

Edited by Yomihime, 03 June 2012 - 08:41 AM.

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#5 kiefer

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Posted 03 June 2012 - 08:44 AM

Frost nova is nice, it helps you escape from most mobs. get it no matter what happens, very good pvm skill.
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#6 CeruleanGamer

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Posted 03 June 2012 - 01:04 PM

I wouldn't get Recognized Spell if you're not learning Comet. Most Warlock spells don't have very high damage variance like Comet that Recognized Spell would benefit.

I just don't like Ice Wall because of the glitch. It annoys people when it happens in a TI and they'll be forced to relog off the map. Also, it doesn't have alot of uses outside of PvP or Bio 3.

Frost Nova is still a great spell even if you're a Warlock, I use it more than Jack Frost because the cast time/skill delay is so much quicker. I'm not sure about the practicality of LoV for PvM, but it's pretty good for getting rid of Shadow Form easily, so it might be good for WoE/PvP.

Edited by CeruleanGamer, 03 June 2012 - 01:07 PM.

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#7 Yomihime

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Posted 03 June 2012 - 08:54 PM

Thanks a lot! Probably my last question, is skipping quagmire and soul drain ok as high wizard?
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#8 CeruleanGamer

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Posted 04 June 2012 - 05:42 AM

Thanks a lot! Probably my last question, is skipping quagmire and soul drain ok as high wizard?


Soul Drain = Ditch it and you'll be begging your Sorcerer for "SP plz" more than an AB. It's staple to have it at level 10. No questions asked.

Quagmire = Situational, but since it doesn't have friendly fire in PvM, so it's pretty helpful when you get mobbed.
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#9 Yomihime

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Posted 04 June 2012 - 06:50 AM

Thanks again, but now I have new questions because ur answer mades them e.e;; Alright, is it ok not to max LoV and meteor storm as HW but learn them until close to lv10? Can I skip SW as HW? I don't see many HWs use it. Is napalm vulcan useless?

*shotted for asking too much*

Edited by Yomihime, 04 June 2012 - 06:54 AM.

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#10 CeruleanGamer

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Posted 04 June 2012 - 09:16 AM

LoV and Meteor Storm are pretty much optional. It really depends where you'll be training. Meteor Storm's cast time is so slow that your party members probably would have killed everything by the time you unleash the spell... <_< and LoV doesn't do impressive damage unless you hit water element or frozen mobs. Although, I leveled my High Wiz using Frost Nova > LoV on High Orcs/Orc Archers turn-in back in the old days and absolutely wrecked havoc in it.

In terms of maxing the skills, Meteor Storm's drawback is if you try to put more levels on it, the higher cast time it will have but there will be more meteors, resulting in more damage. Personally, I never found a good use for it.... For LoV.... it's either level 1 for Summon Lightning ball prereq or max it. Higher levels results in faster cast time and more waves for damage. If you go in between, you won't really see the full potential of this spell.

Safety Wall is great if you are a pro, want better cast times or want to rid yourself of a Phen for a free accessory slot. I find it useful now because it has been buffed, able to block more attacks and does not cause damage overflow anymore. GXs in WoE cannot kill me when I SW myself and stack it with Quagmire.

Napalm Vulcan is useless. Cursing enemies in PvM provides no great benefit. In PvP and WoE, Curse is not that great of a status effect because it can easily be removed with Panaceas/Holy Waters/Blessing Scrolls.

Edited by CeruleanGamer, 04 June 2012 - 09:18 AM.

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#11 Helios0

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Posted 04 June 2012 - 04:28 PM

soul drain & amp 10 no matter what

if i get firewall it get it at lvl 5-8

i max frost nova sooo many uses for it <3

1 or 5 for quag both slow the same the difference is the amount of time its up and how much dex/agi it reduces

SG i usually go for 1 point i hate SG displacement lag with a passion so i never rely on it favoring frost nova or jack frost instead

Icewall i never get higher or lower than 4 it just seems to work at that level

SW is good too


i don't WoE this is all from a PVM perspective
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#12 CeruleanGamer

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Posted 05 June 2012 - 06:32 AM

Storm Gust deals more damage than Jack Frost against enemies that don't freeze though. And there's a lot of those ingame now because hard MDEF is the basis for freeze resistance and most end-game monsters have 100+ MDEF.
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#13 Yomihime

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Posted 05 June 2012 - 08:12 AM

Thanks everyone ^^ I forgot to ask, is comet WL expensive? You need 2 red gems to cast comet so... :p_swt:
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#14 CeruleanGamer

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Posted 05 June 2012 - 08:43 AM

Thanks everyone ^^ I forgot to ask, is comet WL expensive? You need 2 red gems to cast comet so... :p_swt:


Comparing it to AB where they have to spend on Blue Gems and Holy Waters, not really.... You'll probably cast about 50-60 Comets in a TI.... maybe even less (less than 30 times) if you have 2-3 Rangers.....
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#15 EvilLoynis

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Posted 05 June 2012 - 09:29 AM

Thanks everyone ^^ I forgot to ask, is comet WL expensive? You need 2 red gems to cast comet so... :p_swt:



I agree with CG. NO it's not expensive really. And it's minimal expense is more than compensated for by usefulness.

I remember before Turn in parties had Rangers AStorming everything that It was SO GOOD during the Juperos Turn ins of Venatu or Dimiks.

You see the Venatu and Dimik monsters came in 3-4 different elements so that there was always a few unaffected by whatever spell you cast whether it was FM&JF or Chain Light or CRock. Comet on the other hand, with decent MAtk, could kill them ALL and had a HUGE AoE.

Was also really helpful in Geffenia because of the Shadow & Holy guys down there.

EDIT: Not sure if they have fixed the major mess up they gave this skill in balance with Read/Release. Take so much SP that you will use 800sp per use. Before it never really used any sp because it bypassed this with Read/Release.

Edited by EvilLoynis, 05 June 2012 - 09:31 AM.

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#16 asayuu

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Posted 05 June 2012 - 09:31 AM

2 red gems = 4 blue gems in payon. The sickness on Comet is the SP cost.
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#17 Yomihime

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Posted 06 June 2012 - 02:49 AM

Thanks again, everyone (so many replies now) o_o Another question about frost nova, can u just cast SG lv1 to freeze things? Does it make so much difference by using frost nova instead of SG?
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#18 CeruleanGamer

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Posted 06 June 2012 - 04:41 AM

Thanks again, everyone (so many replies now) o_o Another question about frost nova, can u just cast SG lv1 to freeze things? Does it make so much difference by using frost nova instead of SG?


Frost Nova almost has instant cast time and has 20% more freeze rate. It's extremely superior if you need to freeze enemies quickly. It also doesn't require targeting which saves even more time. I say any Wizard who doesn't max this skill doesn't know how to play one.

Edited by CeruleanGamer, 06 June 2012 - 04:42 AM.

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#19 Helios0

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Posted 06 June 2012 - 06:46 AM

the reason i don't like using storm gust to freeze targets is of the displacement.
if you have someone mobbing and all the mobs on screen look like they're in 1 spot, Then you use storm gust. Each time storm gust ticks its like everything around gets bumped around the screen as tho they had been hit by a pinball bumper. When the spell ends.. NOTHING is where you think it is.. you go to hit what looks like is a frozen mob and its actually like off in the other direction.. It scatters the mobs and RO's engine can't visually update that right away. IF you go off screen then back it does but that takes too long..

When you Frost nova it hits everything in a 5x5 radius except the cell your standing on
Pro:
  • nearly instant cast, so you can cast it nearly without thinking sometimes. in a TI if something runs up to me that the tank missed.. Boom 2 quick casts of FN and its usually under ice leaving you safe to move
  • does a decent chunk of damage when you cast it
  • low sp cost
  • the ONLY freezing spell wizards have that can FREEZE WATER TYPES it wont visually show damage when using it on them but they can freeze from it. which is how i abuse this in overlook dungeon vs passive cast sensor water types
  • if you Frost nova near other frozen mobs it will not damage and break them out. Jack frost will


Con:
  • you have to be standing within 2 cells of your target so its not the most awesome spell if you never plan on getting vit for your wiz since you have to be dangerously close
  • the freezing effect will not happen until you stop spamming it. i usually tap it 2-3 times before i hesitate for a fraction of a second to let the freeze take place.
  • incredibly low chance to freeze high Int mobs like Katheryn Keryon rest of her friends are super vulnerable to it tho great for freezing a stray eremes/windsor/howard in the grp

i love frost nova and it works realllllly well with quagmire, mob some adds, stop and nova tap them a few times, move a few steps back, quag between you and the mobs, Crimson Rock, Repeat.
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