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#1 TwilightsCall

TwilightsCall

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Posted 17 September 2010 - 04:48 PM

Here's a list of all the Runes, their skills, the problems with their descriptions, and any bugs I found with the skills they cast. Feel free to add on if you find something I didn't.

Turisus
Old Description: It heighten's the users power and attack strength tremendously by a Giant's power which was put into the rune stone. A user's strength is increased by 30 for 4 minutes. For normally near physical attacking and not a skill, a player can hit an enemy by fixed probability with 3 times of damages. Power adjustment is difficult that while attacking, the player's weapon can be destroyed with minimal probability. Waiting Time for Reuse: None. Maximum Carrying Amount: 10.

Suggested New Description: Using the power of Giants, increases the user's attack strength tremendously. Increases the user's Strength by 30 for 4 minutes. Has a chance to inflict triple damage with short range physical attacks. Has a small chance when attacking to break the user's weapon. Reuse Delay: None. Maximum Carrying Amount: 20.

Notes: The maximum you can carry of this rune is 20, not 10. Hence the updated description. Not sure whether thats a bug or intended, but there ya go!

As for notes with the actual skill, its called Giant Cross. Maybe this should be Giant's Cross? I'm not sure exactly what they were aiming at with the skill name, so I wont say much more about that. However, there are issues with the side bar tool tip. It reads:

Giant Cross
5 Minutes
Increase STR
have chance to give gigantic damage
have chance to destroy the caster's weapon.

This should be something like

Giant Cross
4 Minutes
Increases STR
Has a chance to inflict triple damage
Has a chance to destroy the user's weapon

Also, note the inconsistency, in that the skil description and the actual effect time are different. The rune stone says 4 minutes, and the skill timer (and skill duration) says 5 minutes. One of these needs to be changed so that they are consistent. Strength bonus and triple damage bonus work appropriately, havn't tested weapon break chance but I'm inclined to believe its fine since the other two options work fine.

Isia

Old Description: Maximizes a user's cell activation for one minute that HP recovery potion increases one and half times. But, in the opposite, it generates instability of mind that SP does not naturally recover while activating and the effect of SP recovery potion decreases to half. Waiting time for reuse: None. Maximum carrying amount: 2

Suggested New Description: Maximizes the user's regenerative capabilites, increasing the effect of HP restoring effects by 1.5 times for 5 minutes. However, also generates an instability of mind that prevents the natural recovery of SP and reduces the effect of SP restoration items by 50%. Reuse delay: None. Maximum Carrying Amount: 20

Notes: As for the last one, the amount you can carry at once is incorrect in the description, and is actually 20. Tool tip is fine on this one, though again the rune is lasting 5 minutes instead of the promised 1 minute. Also, the description states that the skill affects potions, but it also effects mastela fruit. The tooltip says it affects recovery skills aswell, but it doesn't effect increased HP Recovery, and I was unable to test it with heal/high heal etc. If anyone can test that, please do so.

Pertz

Old Description: Momentarily discharge a destructible power from a Rune Stone. Generates a powerful shockwave around yourself. Generates a 7x7 shockwave around a player and damages all targets and causes knockback effect. Waiting time for Reuse: None. After the skill usage, there is a 1 second delay. Maximum carrying amount: 10

Suggested New Description: Instantly releases a destructive force from the rune stone, generating a powerful shockwave around the user. Enemies within a 7x7 area will receive damage and be knocked back. Waiting time for reuse: None. Maximum Carrying Amount: 20.

Notes: Yet again, the propery amount you can carry is actually 20. The skill itself (Storm Blast) has a cast time of about 1 second, and a cast delay of 1 second. Despite this, it is actually possible to reuse the rune (or another other rune for that matter) during this 1 second delay. Deals a sizable amount of damage too (about 30k with a +10 Kingbird Hunting Spear), and knocks back 7 cells. Aside from the description of the skill, looks like its working fine to me.

Hagalas

Old Description: It changes your skin into a solid shell like a rune stone for 3 minutes. Has a chance of destroying weapons of attacking enemies. When operating, its invoked by using 25% of your HP and this skin possesses the same amount of HP. It disappears when all the HP is consumed. For monsters, it decreases 25% of Atk for 10 Seconds at a fixed rate. This skill cannot be used for a boss monster. No waiting time for reuse. Maximum carrying amount: 10.

Suggested New Description: Transforms the skin of the user to be as hard as stone. Has a chance to destroy the weapons of players that attack the user, and has a chance to reduce the ATK of monsters that attack the user by 25% for 10 seconds. Consumes 25% of your Current HP when used, and will end when you take an amount of damage equal to the HP consumed. Reuse Delay: None. Maximum Carrying Amount: 20.

Notes: I'm just going to assume the maximum for all the runes is actually 20 by now, since its a pain to keep running back to town and creating more. Has a three or four second cast, actually lasts 5 minutes. Only consumes 25% of your current HP, not your max. The tooltip needs updating as well.

Old Tooltip:
Stonehard Skin
Create a defense barrier after consuming certain amount of HP
When other player mili physical attacks to the caster
have a chance to destroy the enemy's weapon
have a chance to decrease the ATK of the monster

Suggested New Tooltip:
Stonehard Skin
When receiving physical Attacks:
-Has a chance to destroy the attacking Player's Weapon
-Has a chance to reduce the monsters ATK

Asir

Old Description: Stimulate a fighting spirit that it increases Atk of the user and members of a party that the user belongs to. The operator gets 7 times increase in Atk as much as the number of the party, and the members of the party get a quarter increase of Atk the operator received. Also, the player gets a little increased Attack Strength effect. This effect is better when Rune Mastery level is higher. Waiting time for reuse: None. Maximum Carrying Amount: 20.

Suggested New Description: Stimulates a fighting spirit within the user and the user's party that increases their Attack power. The user gets an amount of attack equal to 7 times the number of people in the party, and the party members receive a quarter of the bonuse the user receives. Also increases the user's Attack Speed by a small amount. This amount increases with a higher level of Rune Mastery. Reuse delay: None. Maximum Carrying Amount: 20.

Notes: Lasts 5 minutes, instant cast. ATK Increase works fine, I got 4 ASPD (133 ASPD > 137 ASPD) with Rune Mastery 10. The ASPD and ATK bonus stayed through fly wing and walking through portals. Note that the original description says it increases your Attack Strength instead of Attack Speed. I would change it since it doesn't really make much sense. Tooltip is fine.


Urj

Old Description: It fills with magic in spirit by using the Runstone's powerful magical strength. It recover's user's SP for 60 for every 10 seconds within 3 minutes. Waiting time for Reuse: None. Maximum Carrying amount: 5.

Suggested New Description: Fills the user with magical energy, regenerating 60 SP every 10 seconds for the duration of the skill. Waiting time for reuse: None. Maximum Carrying Amount: 20

Notes: Tooltip is fine, SP recovery portion works fine. Again, the actual carryable amount is 20 (tested not assumed here), and the actual duration is 5 minutes. Synergizes very well with Vitality Activation (Isia Rune).


Rhydo

Old Description: It destroys your all equipped weapons, but instead it draws out all power from those weapons and striking a strong blow to enemies. 1 Minute of waiting time to reuse. Maximum carrying amount: 10.

Suggested New Description: Strikes an enemy with power so immense, it destroys the user's weapon in the process. Reuse delay: 1 minute. Maximum Carrying Amount: 20

Notes: Very nice damage, deals about 50k~ with a +10 Hurricane Long Horn (used cause its indestructible, don't laugh at me :|). Weapon destroying portion works fine, will destroy normal weapons and wont destroy indestructible weapons. Havn't tested with FCP to see if the weapon still breaks. Reuse delay functions properly, and the skill will fail if you have no weapon equipped (still consumes the rune even if it fails).

Nosiege

Old description: Removes all abnormal states and debuffs and prevents any abnormal state or debuff effects for 30 seconds. Also you get +25% recovery and it can be used while stunned, frozen, and deep sleep. 5 Minutes of waiting time to reuse. Maximum carrying amount: 10.

Suggested New Description: Removes all abnormal status effects from the user, and protects them from further status effects for 30 seconds. Also recovers 25% of the users max hp. Can be used while stunned, frozen, and in deep sleep status. Reuse Delay: 5 Minutes. Maximum Carrying Amount: 20.

Notes: This one looks tasty, but unfortunately as a solo tester there isn't much I can do in the way of testing how much it works. Maximum carrying amount is above 10, so I assume its 20. Unlike every other rune, lasts the appropriate duration (30 seconds) and thank goodness at that. the 5 Minute delay works fine, and heals for 25% of your maximum HP when used. Has a 1 or 2 second cast. IS Interuptible and you WILL lose the rune if you are interupted. WILL cause a 5 minute delay if the skill is interupted.

Verkana

Old Description: When operating, randomly summons 2~4 magic shields. This shield follows operator's Def and Mdef and gets 1000 of HP each. Millenium shield has a special Def ability that even one gets a huge damage, one can defend as much as the amount of millenium shields that came out. Waiting time for reuse: 1 minute and 30 seconds. Maximum carrying amount: 10.

Suggested New Description: Randomly summons between 2 and 4 magic shields that defend the user. These shields have 1000 HP each, and the same Def and Mdef as the user. If a single shield receives more damage then its remaining HP, the extra damage is not transferred to the user. Reuse Delay: 1 Minute 30 Seconds. Maximum Carrying Amount: 20.

Notes: Again, I could hold more then 10 so I assume 20 is the max. Shows the remaining number of shields as spirit spheres, though there is no way to tell how much HP each one has left. When it blocks an attack, it just acts as if you flee'd it (as far as animations go.) I havn't been able to test to see whether status effects carry over. Blocks over flow damage fine, and works one skills. Havn't been able to test if it works on magic. Has no tool tip on the side bar.



And thats all I've got. Hope this helps.

Edited by TwilightsCall, 17 September 2010 - 05:16 PM.

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