User Survey of Version 83 Skill Update - Page 5 - Archive - WarpPortal Community Forums

Jump to content


Photo

User Survey of Version 83 Skill Update


  • This topic is locked This topic is locked
297 replies to this topic

Poll: Requiem Skill Update Poll (74 member(s) have cast votes)

What Job Class is the Character you play the most?

  1. Assassin (4 votes [5.41%])

    Percentage of vote: 5.41%

  2. Avenger (1 votes [1.35%])

    Percentage of vote: 1.35%

  3. Battle Magician (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Berserker (4 votes [5.41%])

    Percentage of vote: 5.41%

  5. Commander (2 votes [2.70%])

    Percentage of vote: 2.70%

  6. Defender (1 votes [1.35%])

    Percentage of vote: 1.35%

  7. Defiler (14 votes [18.92%])

    Percentage of vote: 18.92%

  8. Dominator (2 votes [2.70%])

    Percentage of vote: 2.70%

  9. Druid (4 votes [5.41%])

    Percentage of vote: 5.41%

  10. Elementalist (3 votes [4.05%])

    Percentage of vote: 4.05%

  11. Forsaker (2 votes [2.70%])

    Percentage of vote: 2.70%

  12. Mystic (4 votes [5.41%])

    Percentage of vote: 5.41%

  13. Protector (9 votes [12.16%])

    Percentage of vote: 12.16%

  14. Radiant (8 votes [10.81%])

    Percentage of vote: 10.81%

  15. Ranger (4 votes [5.41%])

    Percentage of vote: 5.41%

  16. Rogue (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. Shadow Runner (2 votes [2.70%])

    Percentage of vote: 2.70%

  18. Shaman (1 votes [1.35%])

    Percentage of vote: 1.35%

  19. Soul Hunter (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. Tempest (4 votes [5.41%])

    Percentage of vote: 5.41%

  21. Templar (0 votes [0.00%])

    Percentage of vote: 0.00%

  22. Warlord (5 votes [6.76%])

    Percentage of vote: 6.76%

  23. Warrior (0 votes [0.00%])

    Percentage of vote: 0.00%

Which Normal Skills with their effects changed do you agree with?

  1. Excessive Bleeding (17 votes [1.15%])

    Percentage of vote: 1.15%

  2. Infection (18 votes [1.21%])

    Percentage of vote: 1.21%

  3. Spinning Edge (19 votes [1.28%])

    Percentage of vote: 1.28%

  4. Inducing Honeybee (17 votes [1.15%])

    Percentage of vote: 1.15%

  5. Monster Revival (9 votes [0.61%])

    Percentage of vote: 0.61%

  6. Hydrochloric Acid Throw (20 votes [1.35%])

    Percentage of vote: 1.35%

  7. Natural Healing (12 votes [0.81%])

    Percentage of vote: 0.81%

  8. Throwing Wastewater (18 votes [1.21%])

    Percentage of vote: 1.21%

  9. Wave of Purification (12 votes [0.81%])

    Percentage of vote: 0.81%

  10. Hyper Mode (12 votes [0.81%])

    Percentage of vote: 0.81%

  11. Boomerang of Sword Aura (17 votes [1.15%])

    Percentage of vote: 1.15%

  12. Moonlight Slash (18 votes [1.21%])

    Percentage of vote: 1.21%

  13. Promise of Victory (18 votes [1.21%])

    Percentage of vote: 1.21%

  14. Onslaught (20 votes [1.35%])

    Percentage of vote: 1.35%

  15. Taunt (29 votes [1.95%])

    Percentage of vote: 1.95%

  16. Vital Stab (16 votes [1.08%])

    Percentage of vote: 1.08%

  17. Blood Storm (15 votes [1.01%])

    Percentage of vote: 1.01%

  18. Deadly Disease (18 votes [1.21%])

    Percentage of vote: 1.21%

  19. Deadly Fog (16 votes [1.08%])

    Percentage of vote: 1.08%

  20. Trap of Stiffness (30 votes [2.02%])

    Percentage of vote: 2.02%

  21. Strengthen Summoned Monster's Magical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  22. Strengthen Summoned Monster's Physical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  23. Advance (14 votes [0.94%])

    Percentage of vote: 0.94%

  24. Approach (14 votes [0.94%])

    Percentage of vote: 0.94%

  25. Bleeding (14 votes [0.94%])

    Percentage of vote: 0.94%

  26. Giantizing (12 votes [0.81%])

    Percentage of vote: 0.81%

  27. Rage of Bugs (14 votes [0.94%])

    Percentage of vote: 0.94%

  28. Clairvoyance (13 votes [0.88%])

    Percentage of vote: 0.88%

  29. Fairy King's Protection (11 votes [0.74%])

    Percentage of vote: 0.74%

  30. Fairy's Curse (9 votes [0.61%])

    Percentage of vote: 0.61%

  31. Fairy's Judge (11 votes [0.74%])

    Percentage of vote: 0.74%

  32. High Concentration (10 votes [0.67%])

    Percentage of vote: 0.67%

  33. Blazing Wind (13 votes [0.88%])

    Percentage of vote: 0.88%

  34. Fire Totem (13 votes [0.88%])

    Percentage of vote: 0.88%

  35. Mana Burn (14 votes [0.94%])

    Percentage of vote: 0.94%

  36. Master of Fire (12 votes [0.81%])

    Percentage of vote: 0.81%

  37. Escaping (12 votes [0.81%])

    Percentage of vote: 0.81%

  38. Sighting Shot (14 votes [0.94%])

    Percentage of vote: 0.94%

  39. Weapon Upgrade (14 votes [0.94%])

    Percentage of vote: 0.94%

  40. Burning Mind (11 votes [0.74%])

    Percentage of vote: 0.74%

  41. Fire Fairy's Protection (14 votes [0.94%])

    Percentage of vote: 0.94%

  42. Fire Rain (16 votes [1.08%])

    Percentage of vote: 1.08%

  43. Hellfire (14 votes [0.94%])

    Percentage of vote: 0.94%

  44. Summon Healing Fairy (15 votes [1.01%])

    Percentage of vote: 1.01%

  45. Aegis of Protection (20 votes [1.35%])

    Percentage of vote: 1.35%

  46. Broken Morale (16 votes [1.08%])

    Percentage of vote: 1.08%

  47. Lesser Party Heal (27 votes [1.82%])

    Percentage of vote: 1.82%

  48. Low Blow (27 votes [1.82%])

    Percentage of vote: 1.82%

  49. Restoration (19 votes [1.28%])

    Percentage of vote: 1.28%

  50. Sacred Hand (20 votes [1.35%])

    Percentage of vote: 1.35%

  51. Shield Fortress (22 votes [1.48%])

    Percentage of vote: 1.48%

  52. Shield Mastery (22 votes [1.48%])

    Percentage of vote: 1.48%

  53. Spiritual Intensification (24 votes [1.62%])

    Percentage of vote: 1.62%

  54. Mana Shield (17 votes [1.15%])

    Percentage of vote: 1.15%

  55. Restoration (15 votes [1.01%])

    Percentage of vote: 1.01%

  56. Salvation (25 votes [1.68%])

    Percentage of vote: 1.68%

  57. Head Shot (17 votes [1.15%])

    Percentage of vote: 1.15%

  58. Poison Bomb Firing (17 votes [1.15%])

    Percentage of vote: 1.15%

  59. Repairing Launcher (17 votes [1.15%])

    Percentage of vote: 1.15%

  60. Forward Dash (15 votes [1.01%])

    Percentage of vote: 1.01%

  61. Poison Arrow (11 votes [0.74%])

    Percentage of vote: 0.74%

  62. Poison of Malice (12 votes [0.81%])

    Percentage of vote: 0.81%

  63. Retreat (14 votes [0.94%])

    Percentage of vote: 0.94%

  64. Chaos Sniping (12 votes [0.81%])

    Percentage of vote: 0.81%

  65. Deadly Strike (13 votes [0.88%])

    Percentage of vote: 0.88%

  66. Explosive Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  67. Paralyzed Nerves (13 votes [0.88%])

    Percentage of vote: 0.88%

  68. Piercing Arrow (13 votes [0.88%])

    Percentage of vote: 0.88%

  69. Trap of Silence (16 votes [1.08%])

    Percentage of vote: 1.08%

  70. Burning Hell (17 votes [1.15%])

    Percentage of vote: 1.15%

  71. Fire Guard (16 votes [1.08%])

    Percentage of vote: 1.08%

  72. Flame Arrow (17 votes [1.15%])

    Percentage of vote: 1.15%

  73. Wound Care (9 votes [0.61%])

    Percentage of vote: 0.61%

  74. Blessing of Wind (15 votes [1.01%])

    Percentage of vote: 1.01%

  75. Bloody Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  76. Lithifying Terror (17 votes [1.15%])

    Percentage of vote: 1.15%

  77. Magic Mastery(Curse) (5 votes [0.34%])

    Percentage of vote: 0.34%

  78. Rake Nail (15 votes [1.01%])

    Percentage of vote: 1.01%

  79. Shape of Fear (10 votes [0.67%])

    Percentage of vote: 0.67%

  80. Magic Mastery (Elec) (7 votes [0.47%])

    Percentage of vote: 0.47%

  81. Seal of Acceleration (16 votes [1.08%])

    Percentage of vote: 1.08%

  82. Charged Bolt (13 votes [0.88%])

    Percentage of vote: 0.88%

  83. Concentration (14 votes [0.94%])

    Percentage of vote: 0.94%

  84. Divine Protection (16 votes [1.08%])

    Percentage of vote: 1.08%

  85. Elec Shock (10 votes [0.67%])

    Percentage of vote: 0.67%

  86. Elec Twister (12 votes [0.81%])

    Percentage of vote: 0.81%

  87. Lesser Heal (19 votes [1.28%])

    Percentage of vote: 1.28%

  88. Magic Shield Mastery (11 votes [0.74%])

    Percentage of vote: 0.74%

  89. Rejuvenation (9 votes [0.61%])

    Percentage of vote: 0.61%

  90. Resistance (Curse) (7 votes [0.47%])

    Percentage of vote: 0.47%

  91. Bear-like Stamina (25 votes [1.68%])

    Percentage of vote: 1.68%

  92. Bugle of Carnage (24 votes [1.62%])

    Percentage of vote: 1.62%

  93. Overbearing Clamor (14 votes [0.94%])

    Percentage of vote: 0.94%

  94. Terrified Scream (14 votes [0.94%])

    Percentage of vote: 0.94%

  95. Terror (15 votes [1.01%])

    Percentage of vote: 1.01%

Which DNA Skills with their effects changed do you agree with?

  1. Extended Excessive Bleeding (17 votes [3.11%])

    Percentage of vote: 3.11%

  2. Extended Infection (16 votes [2.93%])

    Percentage of vote: 2.93%

  3. Extended Spinning Edge (18 votes [3.30%])

    Percentage of vote: 3.30%

  4. Extended Inducing Honeybee (16 votes [2.93%])

    Percentage of vote: 2.93%

  5. Extended Range of Paralysis Trap (14 votes [2.56%])

    Percentage of vote: 2.56%

  6. Potens Hydrochloric Acid Throw (17 votes [3.11%])

    Percentage of vote: 3.11%

  7. Throwing Wastewater Intensification (15 votes [2.75%])

    Percentage of vote: 2.75%

  8. Extended Boomerang of Sword Aura (16 votes [2.93%])

    Percentage of vote: 2.93%

  9. Extended Moonlight Slash (16 votes [2.93%])

    Percentage of vote: 2.93%

  10. Extended Vital Stab (15 votes [2.75%])

    Percentage of vote: 2.75%

  11. Vital Stab Intensification (13 votes [2.38%])

    Percentage of vote: 2.38%

  12. AOE Vampiric Touch (13 votes [2.38%])

    Percentage of vote: 2.38%

  13. Extended Blood Storm (12 votes [2.20%])

    Percentage of vote: 2.20%

  14. Extended Deadly Fog (13 votes [2.38%])

    Percentage of vote: 2.38%

  15. Extended Rage of Bugs (14 votes [2.56%])

    Percentage of vote: 2.56%

  16. Potens Approach (11 votes [2.01%])

    Percentage of vote: 2.01%

  17. Strengthened Cry of Will (12 votes [2.20%])

    Percentage of vote: 2.20%

  18. Potens Fairy's Judge (13 votes [2.38%])

    Percentage of vote: 2.38%

  19. Strengthened Fairy King's Protection (8 votes [1.47%])

    Percentage of vote: 1.47%

  20. Strengthened Blazing Wind (10 votes [1.83%])

    Percentage of vote: 1.83%

  21. Extended Hellfire (12 votes [2.20%])

    Percentage of vote: 2.20%

  22. Potens Lesser Party Heal (19 votes [3.48%])

    Percentage of vote: 3.48%

  23. Potens Sacred Hand (18 votes [3.30%])

    Percentage of vote: 3.30%

  24. Strengthened Aegis of Protection (19 votes [3.48%])

    Percentage of vote: 3.48%

  25. Strengthened Shield Fortress (25 votes [4.58%])

    Percentage of vote: 4.58%

  26. Strengthened Shield Mastery (20 votes [3.66%])

    Percentage of vote: 3.66%

  27. Long Range Moderate Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  28. Long Range Moderate Party Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  29. Mana Shield Intensification (18 votes [3.30%])

    Percentage of vote: 3.30%

  30. Potens Forward Dash (15 votes [2.75%])

    Percentage of vote: 2.75%

  31. Extended Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  32. Strengthened Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  33. Extended Rake Nail (16 votes [2.93%])

    Percentage of vote: 2.93%

  34. Shape of Fear Intensification (12 votes [2.20%])

    Percentage of vote: 2.20%

  35. Extended Elec Twister (13 votes [2.38%])

    Percentage of vote: 2.38%

  36. Strengthened Concentration (18 votes [3.30%])

    Percentage of vote: 3.30%

Vote

#101 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 19 June 2012 - 05:09 AM

3 warlord voters and 9 aggred on 18 sec aoe silence ... man this is like a troll haven lmao

Lets give wl 18 sec silence and mistic 50% max mana debuff so he still has 50% more to use all skills to kill u :) .
  • 0

#102 MacMad

MacMad

    Awarded #1 Troll

  • Members
  • 727 posts

Posted 19 June 2012 - 06:05 AM

the change to MS is actually a boost to none op geared rads :P



exactly ;)
  • 0

#103 linker591

linker591

    Too Legit To Quit

  • Members
  • 1286 posts
  • LocationNew York
  • Playing:Requiem
  • Server:Valdes Hammerine

Posted 19 June 2012 - 06:13 AM

ITS NERF
CASTER NO NEED ANY NERF
ONLY WHO NEED NERF IS DRUID,SIN,WL
and im not only one who think this,go look all post what all ppl say and stop talk -_-


rawr!!!!! umadbro?
sin doesnt need a nerf...stop qqing

druid needs a cast time on aoe stun
WL need something done about 17 sec aoe hush...kinda OP

otherwise legit nerfs are legit!! MORE POWER TO GRAVITY!
  • 0

#104 gimek

gimek

    Amateur Blogger

  • Members
  • 197 posts
  • Playing:Nothing

Posted 19 June 2012 - 06:14 AM

For those that dont have a WL and continue to QQ about the hush, by all means switch it back, I would rather have a 13sec hush with a 35 sec CD then a 18 sec hush with a 1 min CD.

To those QQing about "Male" (melee) vs casters you are talking about endgame full +30 ones, ya I have one, tested zerker i could hit 13k and 9k in foc, it wasnt as fun. You are forgetting one major thing Hell, casters can stand behind walls and out of sight tossing 2 to 3 blind aoes killing while those pesky melee have to get line of sight and pray that charge doesnt superman them halfway across the zone before they can hit you.
  • 0

#105 linker591

linker591

    Too Legit To Quit

  • Members
  • 1286 posts
  • LocationNew York
  • Playing:Requiem
  • Server:Valdes Hammerine

Posted 19 June 2012 - 06:17 AM

For those that dont have a WL and continue to QQ about the hush, by all means switch it back, I would rather have a 13sec hush with a 35 sec CD then a 18 sec hush with a 1 min CD.


it was OP back then its more OP now...and especially with cad/scad fix for melee....its insane...
drop range to 6-7meters change duration to 10 seconds increase success to 87 change cd to 32 seconds and stop it from stacking with the aoe bind
  • 0

#106 gimek

gimek

    Amateur Blogger

  • Members
  • 197 posts
  • Playing:Nothing

Posted 19 June 2012 - 06:25 AM

Hush and Root are still Leeroy skills and most dont rush in for the easy kills leaving most wls with 2:1 or 1:1 records in battlefields

Scad fix was useless for WL cause of the mechanics of the character and being a SS.

I think they are trying to make up for taking away the aoe fear that tremor use to be but that would mean they actually care about the game. 90% of WLs you see now never played when they had aoe fear.
  • 0

#107 Hell07

Hell07

    Amateur Blogger

  • Members
  • 100 posts

Posted 19 June 2012 - 06:25 AM

you crit 9k with zerker in foc on caster and you qq for caster 1500-2000 crit?
maybe is best for caster to start play naked and all male class be more happy when kill them with one crit
  • 0

#108 Fudd

Fudd

    Too Legit To Quit

  • Members
  • 3714 posts
  • LocationInfinity
  • Playing:Requiem
  • Server:The stable one

Posted 19 June 2012 - 06:29 AM

MELEEEEEEEEEEEEEEEEEEEE
  • 0

#109 gimek

gimek

    Amateur Blogger

  • Members
  • 197 posts
  • Playing:Nothing

Posted 19 June 2012 - 06:30 AM

I never QQed about being hit for 2k just stated that fact that those MELEE not Male have to run through all those aoes ticking ever 1 to 2 secs with just 13 to 15k hps on average and still kill the caster.
  • 0

#110 Starbucks

Starbucks

    Amateur Blogger

  • Members
  • 383 posts
  • LocationGetting near Requiem HQ ...
  • Playing:Pogo's Lounge
  • Server:Justin Biber <3

Posted 19 June 2012 - 06:38 AM

i got caster and melee i tested +30 shammy and +30 zerk on 0 def i crit with zerkie 7000~7500 on +0% rezist i crit ~4k and 0% rezist is hard to have xD and let's not talk about for ex my zerk got 3sec stun 2 sec charges and 17 sec fear my shammy got 1 sec stun >.< or now cuz it's event can have a fear ! But 1 melee u can stop more hard then a caster , cuz 1 caster can be -_-éd hard by 1 WL or 1 Radi with hush ... melee can be semi stopped only with SW and forsaker buff or WL but not fully stoned like hush on a caster...

IMO just make defence more easy to get or make rezist more hard to get , cuz with 1 item u can have all rezist caped except 1 and if your set is 79 you have all caped for exemple...
  • 0

#111 Temperion

Temperion

    Awarded #1 Troll

  • Members
  • 859 posts
  • Playing:Nothing

Posted 19 June 2012 - 06:43 AM

Keep QQing caster crybabies! If someone farms me nightmare m-c set and make it +30 I will log in and kill some more casters ;)
  • 0

#112 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 19 June 2012 - 06:46 AM

For those that dont have a WL and continue to QQ about the hush, by all means switch it back, I would rather have a 13sec hush with a 35 sec CD then a 18 sec hush with a 1 min CD.


Im sorry wha?
- Terrified Scream
Success Chance 70% ~ 95% -> Success Chance 70% / 73% / 75% / 78% / 80% / 83% / 85% / 88% / 90% / 93%
Effective Radius 6m ~ 10m -> Effective Radius 8m / 8m / 9m / 9m / 10m / 10m / 11m / 11m / 12m / 12m
Max Targets 4 ~ 8 -> Max Targets 5 / 6 / 6 / 7 / 7 / 8 / 8 / 9 / 9 / 10
Duration 8 ~ 12sec -> Duration 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17sec

Im 99% sure it was 1 min cd before and after
  • 0

#113 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 19 June 2012 - 06:54 AM

The problem with WL is the combo .....Root+silence+def debuff even if u +30 caster with 25k HP and cap defence u gonna die b4 durations are over in a mass battle lel.
At least comie FS which 20 secs+ is single target and aint got other aoe CC he can spam.

Atm with cad/scad fix the melee ppl dmg is really good and do what they supposed to do deal high single target dmg thats normal and ok noone should whine about this considering top killing classes in mass battles are still the usuall aoe ppl.
But for WL really the durations on these root and silence is too much if u add the def debuff is overkill...
  • 0

#114 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 19 June 2012 - 07:01 AM

i got caster and melee i tested +30 shammy and +30 zerk on 0 def i crit with zerkie 7000~7500 on +0% rezist i crit ~4k and 0% rezist is hard to have xD and let's not talk about for ex my zerk got 3sec stun 2 sec charges and 17 sec fear my shammy got 1 sec stun >.< or now cuz it's event can have a fear ! But 1 melee u can stop more hard then a caster , cuz 1 caster can be -_-éd hard by 1 WL or 1 Radi with hush ... melee can be semi stopped only with SW and forsaker buff or WL but not fully stoned like hush on a caster...

IMO just make defence more easy to get or make rezist more hard to get , cuz with 1 item u can have all rezist caped except 1 and if your set is 79 you have all caped for exemple...


With what toon u get most kills and better k/d ratio in bgs?with what toon u grind/farm faster?
  • 0

#115 Dess

Dess

    Awarded #1 Troll

  • Members
  • 946 posts
  • Playing:Nothing

Posted 19 June 2012 - 07:58 AM

hmm agree with Druid and Warlord cuz of much CC, but Rad even more OP ? Not every Rad is op geared, keep that in mind ;P

they could reduce some dmg and push instead the heals so rads will miss some dps but wont loose heals,
but would make lvling even harder.
its hard / expensive to get 2 UJC for lvling as Temp and then change back to Rad later, atleast for new player
i lvled my Rad to 82 w/o being temp before - kinda hard work if u can go only 1by1

+ if going solo against Rad in pvp for sure its hard, but theres alot of CC to avoid Rads from healing

Rad is good as it is atm, but i wouldnt mind changing / removing Hush - Sleep or Hush but both is a bit too much imo

but: Moderate Party Heal should have 30m range with DNA , not 30m radius, u can heal the target anyway at 30m , but need to remove target for it everytime is a bit annoying ;)

True, not many rads are +30. But a free playing rad can get 50% skill crit and 5K heals with not much problem, 2k heals when not criting. Now if you stay at 30M away from your targuet that means that the one hitting him its even more far so he cant hit the rad. So the same now with teams. 1 rad can heal a team outside the range of ppl hiting that team, guess wich team will win?? So yeah, as i see it 1 rad can unbalance any match if the other team has none, so i would call rads OP, even when our dmg ts not big and single target. Why you think ppl try to bring down rads firsts?? Cos they are scared of our pew pews??
And thats to no mention sleep/hush combo in wich you can completely block a caster....

Edited by Dess, 19 June 2012 - 07:59 AM.

  • 0

#116 Starbucks

Starbucks

    Amateur Blogger

  • Members
  • 383 posts
  • LocationGetting near Requiem HQ ...
  • Playing:Pogo's Lounge
  • Server:Justin Biber <3

Posted 19 June 2012 - 08:28 AM

With what toon u get most kills and better k/d ratio in bgs?with what toon u grind/farm faster?

zerk is more easy in foc (just charge stun aa and get kills) , mystic in foc depends vs who i play (i need to hope in the other team is not a sin like nipp or vinc, and even if i got heals , they dosen't help much + with charge is more easy to escape ) in union more easy to hit lowbies with aoe xDD

Farm ? xD u must be kidding ? No thanks !

Edited by Starbucks, 19 June 2012 - 08:28 AM.

  • 0

#117 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 19 June 2012 - 09:56 AM

True, not many rads are +30. But a free playing rad can get 50% skill crit and 5K heals with not much problem, 2k heals when not criting. Now if you stay at 30M away from your targuet that means that the one hitting him its even more far so he cant hit the rad. So the same now with teams. 1 rad can heal a team outside the range of ppl hiting that team, guess wich team will win?? So yeah, as i see it 1 rad can unbalance any match if the other team has none, so i would call rads OP, even when our dmg ts not big and single target. Why you think ppl try to bring down rads firsts?? Cos they are scared of our pew pews??
And thats to no mention sleep/hush combo in wich you can completely block a caster....


yes thats excactly the problem...honest way game is and how pve is nerfing heals would be very bad but in pvp the heals especially if good gear(not even talking for +30 ones just average good gear) the heals are abit much and not talking about amount of healing but range as well.
If radi can play and game is high populated talking about 10vs10 and more the team with radi is gonna be too imba or if game is low populated and enemy team not have some +30 CC class it gonna be impossible kill i mean u dmg some1 for 7-8 hits and radi comes and 2 secs he full hp ;/

Its really hard balance this class tho coz its most wanted for raids and ppl would QQ alot if sth happened to heals.
  • 0

#118 xhasutx

xhasutx

    Amateur Blogger

  • Members
  • 270 posts
  • Playing:Nothing

Posted 19 June 2012 - 01:14 PM

poll??leave alone Avenger class like before..or give buff that really help venger class (class based skill)..Avenger lack of buff..not nerf about skill Monster Revival..lolz..only 1 buff that really help so far "Detecting Trap".ress is useless..(if for PvP).n how come para trap got nerf to??lolz..unbelievable..
  • 1

#119 linker591

linker591

    Too Legit To Quit

  • Members
  • 1286 posts
  • LocationNew York
  • Playing:Requiem
  • Server:Valdes Hammerine

Posted 19 June 2012 - 04:32 PM

yes thats excactly the problem...honest way game is and how pve is nerfing heals would be very bad but in pvp the heals especially if good gear(not even talking for +30 ones just average good gear) the heals are abit much and not talking about amount of healing but range as well.
If radi can play and game is high populated talking about 10vs10 and more the team with radi is gonna be too imba or if game is low populated and enemy team not have some +30 CC class it gonna be impossible kill i mean u dmg some1 for 7-8 hits and radi comes and 2 secs he full hp ;/

Its really hard balance this class tho coz its most wanted for raids and ppl would QQ alot if sth happened to heals.


toss 1 WL into the mesh and the rad becomes useless
or a good commie who knows to just rad first
or a decent sin who doesnt mind suiciding into the rad to take him out

being a rad paints a gigantic target on your back...lol...
  • 0

#120 blackninja

blackninja

    Amateur Blogger

  • Members
  • 341 posts
  • Playing:Nothing
  • Server:none playing Oblivion :)

Posted 19 June 2012 - 06:17 PM

I played raid in lvl 69 FoC and EVERYONE was always after me. Good damn thing I had mana shield on all the time lol.
  • 0

#121 linker591

linker591

    Too Legit To Quit

  • Members
  • 1286 posts
  • LocationNew York
  • Playing:Requiem
  • Server:Valdes Hammerine

Posted 19 June 2012 - 06:19 PM

I played raid in lvl 69 FoC and EVERYONE was always after me. Good damn thing I had mana shield on all the time lol.

ms does nothing vs sins...my first thing when i see a rad is scud + soccer kick
  • 0

#122 blackninja

blackninja

    Amateur Blogger

  • Members
  • 341 posts
  • Playing:Nothing
  • Server:none playing Oblivion :)

Posted 19 June 2012 - 06:29 PM

Yeah I learned that as a prot, lucky for me there where no sins that day... although using lots of those worthless stat buffs mobs drop you can really piss off a sin.
  • 0

#123 Sasuke21

Sasuke21

    Too Legit To Quit

  • Members
  • 4248 posts
  • LocationRomania
  • Playing:Requiem
  • Server:AionEU/Nexus

Posted 19 June 2012 - 09:41 PM

Keep QQing caster crybabies! If someone farms me nightmare m-c set and make it +30 I will log in and kill some more casters ;)

why m-c ? nighmare mm is con cad, thats what i use on zerk atm and i think is best set so far :)
  • 0

#124 xSweetDreamsx

xSweetDreamsx

    Awarded #1 Troll

  • Members
  • 840 posts
  • Playing:Requiem

Posted 19 June 2012 - 09:47 PM

I understand rad can be a pain for all when we can actually heal but you have to look at the bigger picture (at least for hammy) there arent many rads who go to battlefields and the ones that do are well geared, others dont go because it is simply to hard when every1 is targeting you, we are silenced by wl, by SR and by commies who will all target us first, a +30 sin (or less) vs a +30 rad, rad can do nothing soon as soccer kick hits its game over, also when u got a big ugly zerk +30 coming for u 1st u also cant do much, all i rad can do is try support there team and stand far back as they can, rads not as easy as ppl think on battles.
  • 1

#125 Sasuke21

Sasuke21

    Too Legit To Quit

  • Members
  • 4248 posts
  • LocationRomania
  • Playing:Requiem
  • Server:AionEU/Nexus

Posted 19 June 2012 - 09:50 PM

...., also when u got a big ugly zerk +30 coming for u ......


say what ...
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users