I'm going to agree that practically every skill Genetics have requires a catalyst to cast, and in many cases these items are going to be expensive and more difficult to come by than the current Bottle Grenades and Acid Bombs are.
I don't see a problem with Cart Boost, it's about time the class learned to do something useful and unique with their cart anyway. As stated, it position lags, the movement is jerky, it's a third class skill and, thus, should be better than the transcended Master Smith skill.
Also, remember, it won't fit into everyone's skill build. In order to get the cart skills you'll need to sacrifice some of the plant skills. I'd say that's a fair trade off.
I don't think the issue here is Genetics being overpowered (it's going to be damn expensive to be overpowered)... Rather the Smith class just lacking.
Cart Boost for Genetic vs. Mechanic
Started by
Ultimate
, Sep 19 2010 06:20 AM
30 replies to this topic
#26
Posted 25 September 2010 - 03:43 PM
#27
Posted 25 September 2010 - 04:04 PM
It probably won't really matter though, because most major guilds will just provide their Genetics with these items anyway.
As I've said before, trans skills are not necessarily weaker than third class skills, in my opinion, they should serve as compliments, as with Rune Knight and Royal Guards.
But by your logic of third class being beyond trans class, shouldn't mechanics have been given the cart skills instead of genetics?
But yeah, Mechanic is just kind of a garbage class. Everything sounds pretty neat, but in practice really sucks.
As I've said before, trans skills are not necessarily weaker than third class skills, in my opinion, they should serve as compliments, as with Rune Knight and Royal Guards.
But by your logic of third class being beyond trans class, shouldn't mechanics have been given the cart skills instead of genetics?
But yeah, Mechanic is just kind of a garbage class. Everything sounds pretty neat, but in practice really sucks.
#28
Posted 25 September 2010 - 04:12 PM
I suppose by my logic the Mechanic should be given something comparable... I mean they do get the turrets, which are sort of akin to Cart Cannon. It would make sense to follow that up with another Cart Boost type skill. But I'm not a Ragnarok Developer.
Just because the Mechanic is lacking doesn't mean it should be taken out on the Genetic.
Just because the Mechanic is lacking doesn't mean it should be taken out on the Genetic.
#29
Posted 25 September 2010 - 04:35 PM
Well, the reason it is being taken out on genetic is because genetic is essentially receiving upgraded mastersmith skills, while the class actually upgrades from mastersmith does not.
And the turrets are really really lame in practice.
And the turrets are really really lame in practice.
#30
Posted 26 September 2010 - 08:17 AM
Ya more or less mech is a support class now cuz we all know that is what BS and MS was about!....wait...
So now a "hit them in the face in a couple ways class" gets crappy damage and support stuff?? wtf?!?!
I might as well just not use my MS and make an alchie now...this is so backwards i don't even have words for it...
So now a "hit them in the face in a couple ways class" gets crappy damage and support stuff?? wtf?!?!
I might as well just not use my MS and make an alchie now...this is so backwards i don't even have words for it...
#31
Posted 26 September 2010 - 08:31 PM
alchemist = full metal alchemist. cept they only heard the title, they ever actually looked at it
I can appreciate the increased cart space, genetics do need that. As for the cart boost, if they had called the skill something else (rather than jacking the MS name) would it still have been a problem? Like if it was a summon skill that gave them that level of speed/atk.
I can appreciate the increased cart space, genetics do need that. As for the cart boost, if they had called the skill something else (rather than jacking the MS name) would it still have been a problem? Like if it was a summon skill that gave them that level of speed/atk.
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