I like that you don't get exp since a lot of people made chars just for the dungeons. I don't want to level out.
1. If you kick someone from the group once you are inside the whole group gets teleported out. People are abusing this.
2. There is a chance for the king to decloak, raiders are taking advantage of cloak to go in, kick extra members in group, and kill the king with cloak so they get the rewards only.
3. I suggest that some of the minnions have a chance to drop items such as lisent, powders, chems, and things like that.
4. The points you get are good, I don't think those need to be increased. You get them for all 3 bosses.
5. The cleric, if good, does just fine in there. Ours follows us and heals and gets points when the bosses are defeated just like everyone else. Also has a chance of drops from the king. They don't need points for healing.
6. You can use pots and buffs and they took out the need for a cleric in queue so you dont have to have a cleric with you.
7. I suggest they make the dungeon for 4 minimum and 6 maximum.
8. Lower the HP of the final king a bit, not too much though, it should be hard.
9. No time limit so you can actually farm a bit by killing all the minionns, if they drop items. You will not stay in too long since they don't respawn. And it doesnt matter if u stay in all day since it won't effect others getting in.
1) Then they need to disable this kick function and add an auto teleport out function after the Ulverick is defeated.
2) Kicking extra members out of the dungeon is the selfish people's fault, not the raider's fault. Imagine cloaking didn't exist, you would say those pesky bourgs kick every one out of the dungeon, so they get the reward at the end. In this case, I prefer them to give reward to every participants, not only 2 out of 4.
3) The minions definitely deserve to either drop some stuff or give valor points like the mob in Clan field drops clan points.
4) 15 + 15 + 30 = total 60 valor points per hunt, good as it is, but like I said above we might as well add some valor points drop from the mobs.
5) It's team work, if the valor points drop on floor is given to every member, then healing don't need extra rewards.
6) I don't know if IM boosters is allowed or not, if so then it's fine, since bonfire is basically useless with the amount of stuns.
7) More work for the cleric though.
8) The HP of the Ulverick is fine, but they need to lower the frequency of his stuns by at least half, it's not any sort of challenge at all when the only thing the boss does is stun every 6 sec with 3 sec duration.
9) The highest active group count I saw was 2, so I don't know if the active group count is unlimited or just 2. But there is a problem I obsesrved for the queue system, for example you have 5 people for this (1st, 2nd, 3rd, 4th, 5th), and if the 1st guy queue alone and the 2nd, 3rd, 4th, 5th form a group and queue, the group of four will get stuck and not proceed, the queue system still asking if there are peers for the 1st guy and totally ignore the group of four.
Note: Regarding raiders, they have always been the best candidates for boss hunt with concentrated mobs that the boss has overpowered stun and debuffs, The amount of boss hunt situation like this in all 4 planets is very limited, any boss under Lv.100 would not work because cloaking/crazy-style slash/flame slash do not exist, the only boss that makes raider cloaking comes in handy are Varus, Junon CF Krawfy king, Queen Kera, Bone Spider King and King Ulverick in this case. Otherwise, any kind of boss hunt situation are better with a party of champion, mage, cleric, bourg. In general, katar raiders are just not welcomed at all in a party, they have always been considered a leecher since the beginning of ROSE, the only thing that makes katar raiders unique and useful in PvM situation is boss hunt.
With the addition of valor points dropping from regular mobs for the dungeons which is what a party of cleric/mage/champion/bourg are suited well for, katar raider are designed to wander off from party to hunt stuff, as you see in game arena - crystal defenders, it's just not smart to use cloaking under thousands of melee weapon swing at each other. And with the lowered boss stun frequency plus some skill adjustment, (for example giving up Lv.4 purify and Lv.1 Soul revive, you would be able to learn Lv.5 soul doubt, which will make the boss hunt faster and easier for a party of champion/mage/cleric/bourg, if you give a de-cloak for the Ulverick, you will just kill the raider class totally, because the boss will just kill a raider in matter of 2-3 hits, because dodge does not work on boss at all and they are as defenseless as a mage.
FYI, with 1 raider full buffed, it usually take about 15mins for a hunt, and with 2 raider full buffed, it takes me 8mins 20sec for a hunt.