Making a Pile Bunker
#26
Posted 21 September 2010 - 05:08 PM
#27
Posted 21 September 2010 - 05:14 PM
It's also kind of required to use our skill of the same name.
I really wish it were an axe though, instead of a mace. Then maybe some of the axe skills might have a point.
#28
Posted 21 September 2010 - 05:41 PM
#29
Posted 21 September 2010 - 05:42 PM
#30
Posted 21 September 2010 - 05:45 PM
#31
Posted 21 September 2010 - 06:53 PM
#32
Posted 21 September 2010 - 06:57 PM
#33
Posted 22 September 2010 - 12:21 AM
Edited by famiong, 22 September 2010 - 12:23 AM.
#34
Posted 22 September 2010 - 12:50 AM
#35
Posted 22 September 2010 - 07:10 AM
I know, maybe you could just sell it at an NPC or something if you don't have the script for it!
Works for testing, doesn't work for live.
I reiterated the issue in my earlier post because it's not the fact that it is a weapon that's not available that's the primary issue, if that was the only problem we could simply accept that it will be added next patch. It's the fact specifically that it's required to cast a skill that's an issue, and why they need to fix it.
#36
Posted 22 September 2010 - 07:12 AM
Works for testing, doesn't work for live.
I reiterated the issue in my earlier post because it's not the fact that it is a weapon that's not available that's the primary issue, if that was the only problem we could simply accept that it will be added next patch. It's the fact specifically that it's required to cast a skill that's an issue, and why they need to fix it.
Won't this work then? We do understand that for live, the script needs to be working properly. But what's wrong with being able to test the related skills now while they go and fix the script
May I suggest as a temporary solution, just add Pile Bunker to the list of Mechanic gears being sold by Black Marketeer NPC in Prontera Weapon Shop. That way, players are able to test the gear and the skill Pile Bunker. In the mean time, you guys can work on the Pile Bunker Quest scripts in peace.
#37
Posted 22 September 2010 - 10:30 AM
#38
Posted 22 September 2010 - 03:24 PM
#39
Posted 22 September 2010 - 04:03 PM
#40
Posted 22 September 2010 - 06:09 PM
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