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#26 Freedom

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Posted 21 September 2010 - 05:08 PM

I just about lost it when I read that too. He shoudl know what it is and what it should.
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#27 Sera

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Posted 21 September 2010 - 05:14 PM

It's really one of the main things someone playing a mechanic has to look forward to imo. I believe the slot/unslotted are based on different version of renewal, but I've also heard it's a hidden slot, so I'm not entirely sure which is true.

It's also kind of required to use our skill of the same name.

I really wish it were an axe though, instead of a mace. Then maybe some of the axe skills might have a point.
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#28 Doddler

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Posted 21 September 2010 - 05:41 PM

Pile Bunker is required to cast the mechanic skill Pile Bunker, which is why we should have it.
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#29 Sera

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Posted 21 September 2010 - 05:42 PM

Which I just said.
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#30 Freedom

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Posted 21 September 2010 - 05:45 PM

which I have said before in thsi thread
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#31 Heimdallr

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Posted 21 September 2010 - 06:53 PM

And there is no script for it. Item exists but not a proper NPC to distribute it. And please moderate the snottiness, the amount of items players have been requesting is huge, and the DB name doesn't always match what players call things, hence me asking what it was for.
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#32 Freedom

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Posted 21 September 2010 - 06:57 PM

ok so if there is no npc script for it, can you maybe make one to hand it out?
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#33 famiong

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Posted 22 September 2010 - 12:21 AM

May I suggest as a temporary solution, just add Pile Bunker to the list of Mechanic gears being sold by Black Marketeer NPC in Prontera Weapon Shop. That way, players are able to test the gear and the skill Pile Bunker. In the mean time, you guys can work on the Pile Bunker Quest scripts in peace. :)

Edited by famiong, 22 September 2010 - 12:23 AM.

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#34 Sera

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Posted 22 September 2010 - 12:50 AM

I know, maybe you could just sell it at an NPC or something if you don't have the script for it!
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#35 Doddler

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Posted 22 September 2010 - 07:10 AM

I know, maybe you could just sell it at an NPC or something if you don't have the script for it!


Works for testing, doesn't work for live. :)

I reiterated the issue in my earlier post because it's not the fact that it is a weapon that's not available that's the primary issue, if that was the only problem we could simply accept that it will be added next patch. It's the fact specifically that it's required to cast a skill that's an issue, and why they need to fix it.
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#36 Prodigy

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Posted 22 September 2010 - 07:12 AM

Works for testing, doesn't work for live. :)

I reiterated the issue in my earlier post because it's not the fact that it is a weapon that's not available that's the primary issue, if that was the only problem we could simply accept that it will be added next patch. It's the fact specifically that it's required to cast a skill that's an issue, and why they need to fix it.


Won't this work then? We do understand that for live, the script needs to be working properly. But what's wrong with being able to test the related skills now while they go and fix the script :)

May I suggest as a temporary solution, just add Pile Bunker to the list of Mechanic gears being sold by Black Marketeer NPC in Prontera Weapon Shop. That way, players are able to test the gear and the skill Pile Bunker. In the mean time, you guys can work on the Pile Bunker Quest scripts in peace. :)


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#37 Freedom

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Posted 22 September 2010 - 10:30 AM

Thanks GMs for putting in the pile bunker
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#38 Rewth

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Posted 22 September 2010 - 03:24 PM

where do ya get it?!?! lol
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#39 Freedom

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Posted 22 September 2010 - 04:03 PM

the axe/mace npc
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#40 Heimdallr

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Posted 22 September 2010 - 06:09 PM

Yeah getting stuff for the testing is no problem, but if you can't get through normal means that is a big problem, I have a feeling it was supposed to come in its normal quest form and not via the test seller NPCs. But for now it is in the testers.
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