There is always something being worked on, which means there is a few things to talk about. With the increase the Development Studio the last few months we have been training and knocking off low hanging fruit while familiarizing the new team members to the project. This has given us room to increase the scope of our projects but also address bugs while not straying too far off from the projects at hand.
Our summer plans are pretty simple, strike early!
What we mean by that is that a few of our projects are completing early summer while some of our projects will be all summer long and others will crop up in patch notes throughout summer.
Game Arena
Being our platform for much of the future content launches for ROSE we are not yet totally done with getting migrated some of the older content. Along with the Cave of Ulverick we are working on 2 variations to the Halls of Oblivion which will most likely be the first week in July.
Here are the plans for PvM content and the Game Arena
- Cave of Ulverick: Level 120-150
- Halls of Oblivion (Variation 1): Level 140-170
- Sea of Dawn: Level 160-190
- Halls of Oblivion (Variation 2): Level 200-220
Quests
Along with the summer events, and working on quests along side with the Game Arena updates we are making progress on the Hero Quest with the goals for the summer to have story through Luna and Eldeon before we start our seeing Back to School notices and the end summer.
We may work in some other events and other quests throughout summer, but the all depends on how progress with the Hero Quest goes.
Skill System
This really isn’t just a balance update, but a major update to class focus through skills and effects that skills have. We set out to balance not just skill power, but also add more skills for players to use at the end of their skill trees. Adding what we are shooting for is a more dynamic PvE environment and less of a I got a skill and I keep pressing F1 to cast it.
There is a lot that goes into the idea of “Balance” we are going to be adding value to the base stat values that are just missing or weak, we want to see players come up with builds that are functional and enjoyable but not the same build as every other person of that same class would be.
I am sure that this will be something we play and tweak with all summer even through the end of the year, but over the next 2-3 weeks we will be sharing more details about the skills and setting up testing on Pegasus.
Other Possible Summer Project
Depending on how our team picks up projects and get familiar with things you may see some of these things being worked on during the summer
- PvP Rankings: In-game UI showing some rankings for PvP
- Additional PvP Games/Maps
- Map Transition client crash
- Status Effect duration
- Vanishing of Active Status Effect Icons