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#1 bigdaddymoo

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Posted 22 June 2012 - 05:37 AM

There is nothing wrong with the stats or how they work. I am a full healer and I dont have to run around with a full a bag of potions also have a high lvl ranger agility works fine doesnt need a tweek . Actually none of them do please leave them alone if you do what was suggested in another post you will over power classes we dont want or need that !!!
Now also in the other post it was mentioned about healers and aggro , yes after cast 1 spell a healer gets aggro there has to be some kind of fix to that. I understand spam healing getting aggro but not after the very first cast.
Crafted items need to have random stats. I notice what it says you craft is what you get , major turn off to alot of people. Stats on all gear crafted and earned need to 100% random. I played 2 classes Healer/Ranger I would have loved to be able to craft gear for the healer that had maybe 10 to Int and wisdom with some health on my ranger I would love to be able to craft gear that had 10 agility and 10 wisdom just examples not etched in stone. All gear should have a chance to have all stats on it. Also I notices out of the 2 classes only ranger gear had attack speed. Caster gear should have cast speed.
The ui could use a little polishing , all bars should be movable and the main bar should have the option to get rid of the border. Other than that the ui seems on par with all others.
also not sure if this is something that will come into play or not , but how about adding at least 1 more class , maybe a warlock , shaman , bard any one of these would be great.
Also in RvR it needs to be made so that after a few seconds (maybe say 20) you are forced out into the combat zone and once there you can no longer get back in you area unless killed. That does away with a few issues like the afk people oh well they dies and the ones that love to come out hit and run behind the archers etc.

This is a great game and could be alot better please take serious consideration of what I have listed.

Thank you for you time

Edited by bigdaddymoo, 22 June 2012 - 05:45 AM.

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#2 TheOnlyTruth

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Posted 22 June 2012 - 11:25 AM

No, stats need a tweak. Rangers are based on 1 stat and because of that they outdamage mages easily. Screw that, give rangers a 2 stat focus to lower their DPS and put them on par with Mages. The stats are screwed up.
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#3 TheOnlyTruth

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Posted 22 June 2012 - 12:42 PM

They need to make a "Ranged" attack type. Add it to Agility. Move physical damage to Strength. Defense to Vitality. Crit to a "Luck" type stat. If you're gonna tell me that rangers are not OP vs Mages, I'm gonna tell you you're wrong.

If you want balance, you need the classes to be 2 stats based on builds. So far, rangers can get by with more damage than any other class and decent defense off of only 1 stat. That's ridiculous. Enough WarpPortal games have OP rangers, we don't need another one.

Rangers should be based on stuns and damage (Agi & LUCK Stats) or CRIT damage (AGI & LUCK).
Clerics on buffs and healing (INT and WIS, Clerics who want to tank should be WIS and VIT).
Warriors on tanking (STR and VIT) and damage (STR and LUCK or something).
Mages on damage only (mostly INT with some WIS).
Mages should have the highest damage output. Monsters with certain elements should have weaknesses. The cast time on the Ice spell should be lowered (2 sec cast) in comparison with the Fireball and Poison Explosion (which should be renamed because explosion implies AoE damage or a poison cloud dealing poison damage to nearby enemies).

Mages need reworking.
The bases of the damages for mages should be as follows:

Fire spec mages should be based on straight instant damage, and some DoT (burning effect) dependent on skill used.
Ice spec for movement slowing and decent damage (slightly lower damage output than Fire mages).
Poison spec mages for DOT (Damage over Time) (slightly lower on-hit damage than Ice mages, with a good amount of DoT)
Lightning spec mages mainly for AoE with a decent amount of damage spread out between mobs. A few spells equivalent to Fire mage damages.

Mages need rework to make the other specs more useful. So far I've seen mages dominating with poison or fire spells and rarely using any of the others. Poison and Fire have the highest overall damage output. No balance between the elements.



Agility should increase dodge but NOT defense. That's ridiculous. Agility should not affect damage output for melee damage. Or critical chances.


If you want to talk balance, that's balance.

Edited by TheOnlyTruth, 22 June 2012 - 01:00 PM.

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#4 TheDarkAuger

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Posted 22 June 2012 - 02:27 PM

There will be zero major changes in this game from cbt to obt. This is the 3rd or 4th version of Maestia. The only changes that will occur are some mechanics tweeking, translations, & localization of the game. Other than that, don't expect them to change much from the previous versions. This is the case with 99% of games that are have had its publishing rights sold to different markets.
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#5 bigdaddymoo

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Posted 22 June 2012 - 03:59 PM

ok you can say rangers are op I will kind of agree with you on that but I will disagree to the whole change stats I do not play an agility ranger went 13-0 at lvl 14 against lvl 19's pvp before they figured they needed 4 of them to beat me. Again I am not agility based. A lvl 14 mage beat me 5 out of 7 times again brings into question op ? experiment people dont go in and use what it tells you to use and then say a class is op or there is something wrong with the stats, there isnt . It boils down to wether or not you know what the hell you are doing. I do agree with the luck stat there should be 1.Also so you know for everyone because most didnt pay attention to stats at all just went with what was said THERE IS A STAT TO INCREASE CRIT AND CRIT DAMAGE FOR ALL CLASSES. Agility did not increase your crit strike just damage like int mages wis healing for healers strength for warrior. The stats are fine people need to look close at what they actually do and not just say this is what it does. Ask any gm if possible to look into my account and look at me ranger they will tell you it wasnt agility spec'd. Have a good day not blasting just stating what I know to be fact.
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#6 arapanasati

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Posted 22 June 2012 - 06:52 PM

#above

Any balance arguments made pre-cap level are irrelevant. Games don't balance each level, they balance towards end-game. In other words, it doesn't matter what you do at level 14 when the cap is 40(and probably either 70 or 100 for OB).
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