Patch Notes v.0.2.15 (Legendary Update)
#26
Posted 29 June 2012 - 07:37 AM
#27
Posted 29 June 2012 - 08:23 AM
#28
Posted 29 June 2012 - 08:39 AM
Supposedly F7 elements don't assist vs bombs anymore. Need to test this more as I've only heard about this.
Attack speed and Critical rate doesn't seem to matter for these new combos. They don't crit as often as other skills. Also I hear invokers can't really stack attack speed anymore.
AAS is now a different button and it can't be spammed.
The graphics aren't impressive. Libra now has sunshine which in a post-battle wasteland of a town doesn't really fit. Unless you count the sunshine after the storm situation but it's too bright.
#29
Posted 29 June 2012 - 08:45 AM
#30
Posted 29 June 2012 - 08:49 AM
falseAAS is now a different button and it can't be spammed.
#31
Posted 29 June 2012 - 08:53 AM
#32
Posted 29 June 2012 - 09:13 AM
#33
Posted 29 June 2012 - 09:18 AM
#34
Posted 29 June 2012 - 09:24 AM
Is just dark turn on some light I guess and I really think making the town looks darker and hurts eye isn't that legendary I like the glowing town and the last big update...Am I the only one that thinks the towns new color changes really kills the eyes? Its way too bright @__@
#35
Posted 29 June 2012 - 09:40 AM
elements as Coolsam noted do not work on bombs in f7s (so there goes their last and only need, they are now 100% useless)
ran the elements dungeon just to see, theres less door options, and the lag is 2x worse than it was before, did get more spirit drops
but again they have 0 use now except to collect medals and those medals only add bonuses that are linked to elements, making the
medals 100% useless and again making the entire system 100% useless.
im also taking damage while using my awakening skill(savage/marionette), before we had immunity while in the attack,
was this changed on an earlier update, is it a glitch or .......
seems like repair costs went up too ? not sure just seemed high
no mailbox in element dungeons / no icon, thought the update said mailbox was available in dungeons, maybe I'd read that wrong,
and yes the colors get annoying, i want to shut the game off rather than grind with this color scheme, becomes a lil painful.
#36
Posted 29 June 2012 - 09:47 AM
#37
Posted 29 June 2012 - 09:54 AM
edit:
the instructions below the mm selection screen are also in an unreadable font or language...
edit2:
theres a gold bar below your mini map, you can enter the dungeon without being on top of the portal, this is a nice change, but still i agree not being able to choose the maps was a bad idea....
Edited by IreKire, 29 June 2012 - 10:00 AM.
#38
Posted 29 June 2012 - 10:08 AM
#39
Posted 29 June 2012 - 10:52 AM
#40
Posted 29 June 2012 - 11:05 AM
LOOKING FOR WIKI EDITERS!!!
#41
Posted 29 June 2012 - 11:48 AM
#42
Posted 29 June 2012 - 12:21 PM
Edited by DarkstalkerX, 29 June 2012 - 12:22 PM.
#43
Posted 29 June 2012 - 01:19 PM
#44
Posted 29 June 2012 - 02:13 PM
#45
Posted 29 June 2012 - 02:32 PM
Archers never need to use skills in pve again
Got some explaining to do.
#46
Posted 29 June 2012 - 03:08 PM
Got some explaining to do.
Well sentinels don't at least piercing affects x spam combos and since the combos do damage twice I've been doing almost 400k damage combo crits that go through multiple enemies for 0 mp and at the same speed as old invokers
#47
Posted 29 June 2012 - 03:10 PM
#48
Posted 29 June 2012 - 03:14 PM
Well sentinels don't at least piercing affects x spam combos and since the combos do damage twice I've been doing almost 400k damage combo crits that go through multiple enemies for 0 mp and at the same speed as old invokers
Grens have a buff to make x attacks pierce at an mp cost per shot. Worth it?
#49
Posted 29 June 2012 - 03:15 PM
Grens have a buff to make x attacks pierce at an mp cost per shot. Worth it?
No clue it might be but honestly just doing the xxxxxxxx combo will clear anywhere fast.
#50
Posted 29 June 2012 - 03:44 PM
Grens have a buff to make x attacks pierce at an mp cost per shot. Worth it?
Do you mean Random Shot/ Double Action Shot?
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