Does DEX Afect ASPD Anymore?
#1
Posted 20 September 2010 - 11:50 PM
Is this normal? or a stat bug?
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If someone knows a lot of about the stats post-renewal, could you please let me know what each stat does now in post-renewal?
Thanks in advance~!
P.S. If you need screenshots I can post them, I just didn't want to waste time with them unless they're needed. Thanks again~!
#2
Posted 21 September 2010 - 01:05 AM
#3
Posted 21 September 2010 - 04:28 AM
Edited by richard, 26 March 2012 - 03:15 AM.
#4
Posted 21 September 2010 - 09:43 AM
See this very useful guide to Renewal's mechanics and Doddler's attack speed calculator.
I've seen the Renewal mechanic, but the Doddler's aspd calc is new to me.
They work and sound fine on paper, but when I was testing in-game I saw no affect
150 AGI was the same aspd with 150 AGI and 150 DEX.
If DEX does affect aspd, even a small amount, it should appear in-game. If it is not please look into the matter, thank you~!
#5
Posted 21 September 2010 - 09:58 AM
aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200) + shieldpenalty)
No aspd pots or shield:
aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4)
150 agi 0 dex (150^2=
150 agi 150 dex
aspd = baseaspd + floor(sqrt(22500/2)/4) = baseaspd+floor(106/4) = baseaspd + 26
aspd = baseaspd + floor(sqrt((22500/2) + (22500/5))/4) = baseaspd + floor(125/4) = baseaspd + 31.
So there should be a difference of 5 aspd between 0 dex and 150 dex. Note that it would be entirely offset by putting on a shield!
So, yeah, dex should make a significant difference, especially if you have a lot of it - if you're not seeing a difference on Ygg, that's a problem.
#6
Posted 21 September 2010 - 10:36 AM
http://ro.doddlercon.../aspdcalc2.html
However, the base aspd values are not completely accurate.
#7
Posted 21 September 2010 - 10:49 AM
What is the new formula?
Is there anyplace that lists off the mechanics, other than that one forum thread, which apparently has the wrong aspd formula?
#8
Posted 21 September 2010 - 11:03 AM
If Base Aspd < 144: AspdPenalty=0
If Base Aspd >= 144: AspdPenalty=(BaseAspd-144)/50
Dex based weapons drop the 'Agi* 9 / 100' from the formula. Aspd modifiers are more or less the same, except now equipment modifiers no longer stack with skill/item modifiers.
#9
Posted 21 September 2010 - 11:23 AM
Aspd =BaseAspd + Sqrt( Agi* 10 + Agi* 9 / 100 + Dex* 11 / 60) * (1 - AspdPenalty) +ShieldMod
If Base Aspd < 144: AspdPenalty=0
If Base Aspd >= 144: AspdPenalty=(BaseAspd-144)/50
Dex based weapons drop the 'Agi* 9 / 100' from the formula. Aspd modifiers are more or less the same, except now equipment modifiers no longer stack with skill/item modifiers.
Eh hold on.. I kind of want to clean this up a little...
Aspd = BaseAspd + Sqrt(10.09*AGI + .183*DEX) * (1 - BaseAspd/50 + 2.88) + ShieldMod
Anyway, it appears that with 150 agi, you get a nice bonus to aspd. But 150 agi and 150 dex only ends up giving you 1 more aspd! Well, on one hand it seems like the square root function hurts a lot, but at the same time, we are talking about being at around 182+ aspd with no buffs.
#10
Posted 21 September 2010 - 02:01 PM
You forget that Weapon ASPD mod is affected by AGI too! for example an RG with 0 AGI will have -14 ASPD using a 2h Spear but with high agi it can go down to -7. It goes for positive increases too a 0 AGI Ranger gets +3 ASPD with a bow but a 200+ AGI ranger gets 0.
http://forums.irowik...4655#post774655
http://forums.irowik...5274#post775274
AGI Dagger Penalty on Ranger 000 -6 010 -5 020 -5 030 -4 040 -4 050 -4 060 -4 070 -3 080 -3 090 -2 100 -3 110 -2 120 -2 130 -2 140 -2 150 -2 160 -1 170 -1 180 -1 190 -1 200 -1AGI 2h Spear Penalty on RG 000 -14 010 -13 020 -13 030 -12 040 -12 050 -12 060 -12 070 -11 080 -11 090 -10 100 -11 110 -10 120 -10
#11
Posted 21 September 2010 - 05:04 PM
that calc is broken it says i should have 188.89 aspd but i only have 187.See this very useful guide to Renewal's mechanics and Doddler's attack speed calculator.
#12
Posted 22 September 2010 - 04:59 AM
that calc is broken it says i should have 188.89 aspd but i only have 187.
It is not 100% accurate, as the base aspd rates are different on iRO than what I have in the calc. I figure though that 'close' is better than 'no clue'.
Edited by Doddler, 22 September 2010 - 04:59 AM.
#13
Posted 18 November 2010 - 03:02 PM
And is there any way you can make those base iRO values more accurate?
Edited by GregSuhr, 18 November 2010 - 03:04 PM.
#14
Posted 20 November 2010 - 06:32 PM
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