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Does DEX Afect ASPD Anymore?


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#1 WanderingCat

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Posted 20 September 2010 - 11:50 PM

I've been trying to increase my ASPD because of the shield ASPD penalty. I thought I would invest more stat points into DEX to help increase my ASPD along with AGI. When I increase my AGI it does increase my ASPD, as it should, but when I increase my DEX it does nothing to my ASPD.

Is this normal? or a stat bug?

-----

If someone knows a lot of about the stats post-renewal, could you please let me know what each stat does now in post-renewal?

Thanks in advance~!

P.S. If you need screenshots I can post them, I just didn't want to waste time with them unless they're needed. Thanks again~!
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#2 Hrothmund

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Posted 21 September 2010 - 01:05 AM

Its normal with the current formula. equip based aspd stuff has very little effect at high aspd (180+) as well unless you have like +80% aspd gear equipped.
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#3 Axylus

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Posted 21 September 2010 - 04:28 AM

See this very useful guide to Renewal's mechanics and Doddler's attack speed calculator. :)

Edited by richard, 26 March 2012 - 03:15 AM.

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#4 WanderingCat

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Posted 21 September 2010 - 09:43 AM

See this very useful guide to Renewal's mechanics and Doddler's attack speed calculator. :)


I've seen the Renewal mechanic, but the Doddler's aspd calc is new to me.

They work and sound fine on paper, but when I was testing in-game I saw no affect

150 AGI was the same aspd with 150 AGI and 150 DEX.

If DEX does affect aspd, even a small amount, it should appear in-game. If it is not please look into the matter, thank you~!
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#5 DrAzzy

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Posted 21 September 2010 - 09:58 AM

Assuming no aspd pots:

aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200) + shieldpenalty)

No aspd pots or shield:

aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4)

150 agi 0 dex (150^2=

150 agi 150 dex

aspd = baseaspd + floor(sqrt(22500/2)/4) = baseaspd+floor(106/4) = baseaspd + 26

aspd = baseaspd + floor(sqrt((22500/2) + (22500/5))/4) = baseaspd + floor(125/4) = baseaspd + 31.

So there should be a difference of 5 aspd between 0 dex and 150 dex. Note that it would be entirely offset by putting on a shield!

So, yeah, dex should make a significant difference, especially if you have a lot of it - if you're not seeing a difference on Ygg, that's a problem.
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#6 Doddler

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Posted 21 September 2010 - 10:36 AM

That aspd calculation is using the old formula, I made a new one for the recent calculation:

http://ro.doddlercon.../aspdcalc2.html


However, the base aspd values are not completely accurate.
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#7 DrAzzy

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Posted 21 September 2010 - 10:49 AM

Aaha! Under whatever the new formula is, the effect of dex is tiny at low agi, and truly negligible at high agi.

What is the new formula?

Is there anyplace that lists off the mechanics, other than that one forum thread, which apparently has the wrong aspd formula?
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#8 Doddler

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Posted 21 September 2010 - 11:03 AM

Aspd =BaseAspd + Sqrt( Agi* 10 + Agi* 9 / 100 + Dex* 11 / 60) * (1 - AspdPenalty) +ShieldMod

If Base Aspd < 144: AspdPenalty=0
If Base Aspd >= 144: AspdPenalty=(BaseAspd-144)/50

Dex based weapons drop the 'Agi* 9 / 100' from the formula. Aspd modifiers are more or less the same, except now equipment modifiers no longer stack with skill/item modifiers.
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#9 LethalJokeChar

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Posted 21 September 2010 - 11:23 AM

Aspd =BaseAspd + Sqrt( Agi* 10 + Agi* 9 / 100 + Dex* 11 / 60) * (1 - AspdPenalty) +ShieldMod

If Base Aspd < 144: AspdPenalty=0
If Base Aspd >= 144: AspdPenalty=(BaseAspd-144)/50

Dex based weapons drop the 'Agi* 9 / 100' from the formula. Aspd modifiers are more or less the same, except now equipment modifiers no longer stack with skill/item modifiers.


Eh hold on.. I kind of want to clean this up a little...

Aspd = BaseAspd + Sqrt(10.09*AGI + .183*DEX) * (1 - BaseAspd/50 + 2.88) + ShieldMod


Anyway, it appears that with 150 agi, you get a nice bonus to aspd. But 150 agi and 150 dex only ends up giving you 1 more aspd! Well, on one hand it seems like the square root function hurts a lot, but at the same time, we are talking about being at around 182+ aspd with no buffs.
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#10 Clogon

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Posted 21 September 2010 - 02:01 PM

@Doddler:
You forget that Weapon ASPD mod is affected by AGI too! for example an RG with 0 AGI will have -14 ASPD using a 2h Spear but with high agi it can go down to -7. It goes for positive increases too a 0 AGI Ranger gets +3 ASPD with a bow but a 200+ AGI ranger gets 0.

http://forums.irowik...4655#post774655
http://forums.irowik...5274#post775274

AGI		Dagger Penalty on Ranger
000		-6
010		-5
020		-5
030		-4
040		-4
050		-4
060		-4
070		-3
080		-3
090		-2
100		-3
110		-2
120		-2
130		-2
140		-2
150		-2
160		-1
170		-1
180		-1
190		-1
200		-1

AGI		2h Spear Penalty on RG
000		-14
010		-13
020		-13
030		-12
040		-12
050		-12
060		-12
070		-11
080		-11
090		-10
100		-11
110		-10
120		-10


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#11 HugPorings

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Posted 21 September 2010 - 05:04 PM

See this very useful guide to Renewal's mechanics and Doddler's attack speed calculator. :)

that calc is broken it says i should have 188.89 aspd but i only have 187.
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#12 Doddler

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Posted 22 September 2010 - 04:59 AM

that calc is broken it says i should have 188.89 aspd but i only have 187.


It is not 100% accurate, as the base aspd rates are different on iRO than what I have in the calc. I figure though that 'close' is better than 'no clue'.

Edited by Doddler, 22 September 2010 - 04:59 AM.

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#13 GregSuhr

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Posted 18 November 2010 - 03:02 PM

Well whatever the case, it looks like DEX did practically nothing for ASPD with Doddler's new calc. I too was wondering the same thing.

And is there any way you can make those base iRO values more accurate?

Edited by GregSuhr, 18 November 2010 - 03:04 PM.

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#14 Clogon

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Posted 20 November 2010 - 06:32 PM

No since there are no test iRO test server anymore. And As I stated Weapon penalty changes base on AGI.
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