So, as an economics student, i think i should shed some light on the topic for those that are not well-versed in this area.
Botting from the perspective of a market failure:
Botting, in short for botting activity, is a type of market failure where there is an inefficient allocation of resources, namely, over-allocation at times.
As from the diagram below, you can see that there are 2 lines, SMC and PMC while SMB=PMB. The divergence in the SMC and PMC lines show the increasing negative externalities (more botting, more cost on the society)
Marginal cost/benefit is the additional cost/benefit you pay/receive for each additional item
eg. 1 apple $1, 2 apples $2, 3 apples $3
some marginal costs are constant like above but some are diverging
1 poring card 2000z, 2 poring cards 3800z, 3 poring cards 5500z...
Qs represents the socially optimum level in which the the cost of society fully matches the benefit by society and Qe is the equilibrium quantity where the private benefit matches the private cost.
As you can see from the diagram that because of botting activity, we, as a community, suffer a welfare loss.
In real life, a tax or a sort of pass is needed to control the private cost so that it matches the socially optimum level but there is no such thing in-game.
However yet, what negative externalities do we actually bear? 0.00100 more ping?
Really, it taxes the server, mainly Valk. Currently on classic, the PMB=SMB line is currently at the far left where there is still little botting activity and such, the amount of botting is too little or just near the socially optimum level. However, for Valk, there is the line too much to the right which gives it a LARGE negative externality. Ymir has almost zero which is also not good thing as there is under-allocation.
Botting from a Global perspective:
In this World of Ragnarok, there is, like any country, inflation, growth, capital/current account and unemployment.
Inflation - A rise in general price levels without any increase in production
Growth - Increase in the amount of money in the server (in other words total money from NPCs)
Capital/Current account - Kafra shops, where investments/trade are brought in from another country (i.e. the real world)
Unemployment - people not being able to play due to life or just sitting around in town.
In this world as such, there is an aggregate supply and aggregate demand which represents the total demand and supply of the whole Ragnarok.
Ever had those foreign workers who came to your country for cheap labour? Those that do the dirty jobs you dont want to?
Bots are like that, they come at a lower cost and pick up the loot (those that you wudnt do).
In other words, they provide an alternate supply of good where the price is lower and a normal supply and demand curve of that good (example, maybe a card?) will easily show that due to the increase in supply, the price decreases and quantity demanded increases.
However, on the large scale, if botting of goods is wide-spread, due to the lower cost of production (players have to spend time and electricity while botters only spend electricity), there is an increase in aggregate supply, which inadvertently is a good thing. This actually increases the short-run aggregate supply and the diagram shows the SRAS curve decreasing (yes, there is no mistake). You can observe that there is a decrease in General Price Level which means a much lower inflation (we call this cost push inflation)
This is a good thing because everything is cheaper and the cost of living is lower.
You can also see that the National Income of the economy increase which means people are going to have more money!
The AD curve is more to the left for Classic and Ymir because these servers have really low total demand and Valk will be already at full employment.
Thus, for Valk, the further decrease in Cost of Production (increase in bots) will not affect the General price level or National Income at all and in fact is bad because of the negative externalities as shown above.
TL;DR i conclude that botting is not completely bad for the economy. Largely, Valk has an over allocation of resources in botting and Classic/Ymir need more to propel the economy. This is my 20 cents (mean it! I spent quite some time on this) and i do hope that you undertsand what im saying. This is wholely from the perspective of an economics student. I am not siding with bots or what but im trying to say they improve the economy. Feel free to comment and give your 2 cents as well. Also, i would like to note that this is from a basic economics subject so in the case you have a more developed argument, i would really like to see and comprehend it, hopefully it can even help me in my final exams =P
PEACE~
Edited by ExDarkrb, 01 July 2012 - 06:06 PM.