The easiest/most reliable way to do a WB chain is to spam it around the appropriate time, usually (especially with varying latency). Spamming a no-target spell like amp is easier than another targeted spell. Spamming a targeted spell can often enough result in you walking to the square instead of casting, in my experience
As for seeing the break with SG, it could be that the way the boss flag removes the freeze effect, its not the same as breaking. Or maybe it gets lost in the minion breaks?
Wizzard skills for a Newbie on iRO
Started by
susi73ggg
, Sep 21 2010 12:21 AM
52 replies to this topic
#51
Posted 26 September 2010 - 10:33 PM
#52
Posted 27 September 2010 - 05:29 AM
I'm not saying I believe in the freeze/unfreeze theory, I just included it since it was brought up last time the SG hit count was discussed.
#53
Posted 15 October 2010 - 09:27 AM
Here's a build for SW (if you don't like FW like me ;p) : http://web.hc.keio.a...IAoXeAdn1cKGKhX
You could replace MS by quagmire if you want, but I like going in more places (MS open's up places like einbroch mines and others).
Edit: Reason of frost diver lvl 10 is this : "Storm Gust's chance to freeze has changed. It now has a chance to freeze per hit. Level 1 Storm Gust has a 25% chance to freeze, and the chance increases by 5% per level, up to 70% chance to freeze per hit with level 10"
I'm not sure if it's correct or it has been changed, but here's the link : http://ro.doddlercon...l_Skill_Changes
You could replace MS by quagmire if you want, but I like going in more places (MS open's up places like einbroch mines and others).
Edit: Reason of frost diver lvl 10 is this : "Storm Gust's chance to freeze has changed. It now has a chance to freeze per hit. Level 1 Storm Gust has a 25% chance to freeze, and the chance increases by 5% per level, up to 70% chance to freeze per hit with level 10"
I'm not sure if it's correct or it has been changed, but here's the link : http://ro.doddlercon...l_Skill_Changes
Edited by Drak231, 15 October 2010 - 09:30 AM.
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