Union war balancing - simple participants solution
#1
Posted 26 July 2010 - 02:30 AM
Well I was told that with the current uw system, each union must have a set minimum number of players signing up for the war, otherwise the war will be cancelled.
Well then here are two suggestions, either:
1. Make it so that in order to start a war, the ratio of players signed up of Jo/ar : rc/fg (or the other way around) must be between the ratio of 1:2 to 3:5 (or something around that), otherwise the war will be cancelled. Also allow a small leeway for this.
Or
2. Set a range difference on the number of players on each side. Range can be 0-20.
(ie. For example, if one team has 60 participants signed up, then the other team must have anywhere between 40 to 80 players, otherwise war will be cancelled)
#2
Posted 26 July 2010 - 07:35 AM
#3
Posted 27 July 2010 - 05:07 AM
#4
Posted 27 July 2010 - 06:57 PM
#5
Posted 27 July 2010 - 08:33 PM
#6
Posted 27 July 2010 - 09:51 PM
#7
Posted 27 July 2010 - 11:03 PM
#8
Posted 28 July 2010 - 12:47 AM
Another thing, cant we make it so you can still sign up for a war while after the portal opens? No one likes missing sign ups by 1 minute or having an old quest in yoru log that you don't know about which prevents you from signing up until you delete it.
And don't you just hate it when you're all buffed and ready in your party for the war, and the portal opens until you realise... You havn't signed up
#9
Posted 28 July 2010 - 04:31 AM
Good idea. Maybe UW will be interesting then...but until a change comes I will be cruisin on SC2.
+1 haha.
#10
Posted 02 August 2010 - 07:30 AM
#11
Posted 05 August 2010 - 11:32 AM
#12
Posted 23 September 2010 - 02:36 PM
I know there's already heaps of proposals about uw already, but here's an incredibly simple suggestion to implement.
Well I was told that with the current uw system, each union must have a set minimum number of players signing up for the war, otherwise the war will be cancelled.
Well then here are two suggestions, either:
1. Make it so that in order to start a war, the ratio of players signed up of Jo/ar : rc/fg (or the other way around) must be between the ratio of 1:2 to 3:5 (or something around that), otherwise the war will be cancelled. Also allow a small leeway for this.
Or
2. Set a range difference on the number of players on each side. Range can be 0-20.
(ie. For example, if one team has 60 participants signed up, then the other team must have anywhere between 40 to 80 players, otherwise war will be cancelled)
uhmmm wont work. know why? ill pm u in-game. i dont wanna post it here or else war will never get cancelled anymore. and hope i was the only one doing it when i really want a war to go on and not to be canceled even jo/ar or rc/fg got only 20 person or else who signed up.
#13
Posted 23 September 2010 - 06:21 PM
uhmmm wont work. know why? ill pm u in-game. i dont wanna post it here or else war will never get cancelled anymore. and hope i was the only one doing it when i really want a war to go on and not to be canceled even jo/ar or rc/fg got only 20 person or else who signed up.
Oh man do you really think you are the only one that knows? And here I was assuming that signing up over and over on your character was common knowledge. This tactic is what revived UW after it died last year.
#14
Posted 24 September 2010 - 11:49 AM
I know there's already heaps of proposals about uw already, but here's an incredibly simple suggestion to implement.
Well I was told that with the current uw system, each union must have a set minimum number of players signing up for the war, otherwise the war will be cancelled.
Well then here are two suggestions, either:
1. Make it so that in order to start a war, the ratio of players signed up of Jo/ar : rc/fg (or the other way around) must be between the ratio of 1:2 to 3:5 (or something around that), otherwise the war will be cancelled. Also allow a small leeway for this.
Or
2. Set a range difference on the number of players on each side. Range can be 0-20.
(ie. For example, if one team has 60 participants signed up, then the other team must have anywhere between 40 to 80 players, otherwise war will be cancelled)
unbalanced wars also has alot to do with ppl afk too :S
while this might balance out the wars, it might also cause more canceled wars, which is just as lame as unbalanced.
Edited by poopiehead, 24 September 2010 - 11:50 AM.
#15
Posted 24 September 2010 - 01:59 PM
Oh man do you really think you are the only one that knows? And here I was assuming that signing up over and over on your character was common knowledge. This tactic is what revived UW after it died last year.
New people are funny.
#16
Posted 26 September 2010 - 04:47 AM
I try not to be too negative but UW need help and we have not seen any updates, except for some strange pillars on the attackers side. Sigh.....
Edited by Bendersmom, 26 September 2010 - 04:49 AM.
#17
Posted 26 September 2010 - 07:19 AM
Alliance chat still being offline is soooo unacceptable that I can't even express my frustration toward that. I don't even remember them giving us a solid reason for taking it down and still leaving it down.
#18
Posted 26 September 2010 - 07:35 AM
I for one have given up on proposals for UW. The developers have new maps, tons of ideas and so many people saying they want a revamp of the wars.
Alliance chat still being offline is soooo unacceptable that I can't even express my frustration toward that. I don't even remember them giving us a solid reason for taking it down and still leaving it down.
#19
Posted 26 September 2010 - 07:42 AM
All those pillars do is slow down my initial rush for the starting crystals in the first minute of the war.
#20
Posted 26 September 2010 - 10:41 PM
Oh man do you really think you are the only one that knows? And here I was assuming that signing up over and over on your character was common knowledge. This tactic is what revived UW after it died last year.
nah i know its not just me.. i just dont want to post it.. but then u just said it.. xD
hehe expect war not to be cancelled anymore.. xD
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