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buff / HP display bugs, yay!


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#1 Niluje

Niluje

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  • Playing:ROSE Online
  • Server:Leonis

Posted 06 July 2012 - 03:10 PM

1. You can sometimes see other people's buff disappear without any reason (no debuff skill used) but on their screen the buffs are still there, and there is no way to know which screen shows the reality

2. Sometimes when you buff someone, on your screen the buffs do not get applied on the person, even though their are applied on his character on his screen (I buffed my 2d char at least 4 times without any visual effect of my cleric's screen before I switched to the 2nd char and saw he was actually buffed, well at least he seemed buffed - which doesn't prove anything according to 1.)

In short (1.+2.): it's impossible to know whether you're buffed or not so it's completely retarded and you have to keep buffing again and again every 5 minutes which is annoying as hell.
I'm pretty sure this (or similar bugs) has been reported dozens of times already but maybe it was not in your oh-so-important bug section and you pretend a bug doesn't exist when it's not here... well there, it's here now!....

3. When you get a fairy, it stays forever (unless you log out obviously) but only on your screen, other people will see you without the fairy after the end of the1 hour period.
Oh and when you die and get resurrected, it disappears, but when you die and click on current field, it appears again (magic!...) but of course as said before it doesn't mean it's really here.

4. The Max MP increase that Spirit Boost is supposed to give is only given client side:
- As soon as you use a few skills, you'll see your MP drop to the normal value (ie the value without the effets of Spirit Boost).
- When you use Spirit Boost, then wait for your MP to go back to 100% then use Spirit Boost again you MP will drop back to the normal value (= value without Spirit Boost)

In short: Spirit Boost doesn't boost your MP's.

5. The HP and MP bars keep going up and down even when nothing is happening to make them go down... Yay for stupid yoyo!

6. (never going to be fixed I suppose) When you dual client and one character gets hit by mobs, you can clearly see that on one client he has more HP than on the other client, and the difference is big enough to be noticeable, it's not just a small difference...

In short (5.+6.): it's impossible to know if the character is going to die or not since it's impossible to know its actual HP, how convenient!!


This post is probably full of typos cause it's 2 am and I spent the last 3 hours buffing and buffing again thanks to these stupid bugs which is quite tiring as you can guess, thank you devs >.>

Edited by Niluje, 06 July 2012 - 03:15 PM.

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