Classic WoE Suggestion
#26
Posted 18 July 2012 - 07:44 PM
#27
Posted 18 July 2012 - 07:58 PM
#28
Posted 18 July 2012 - 07:59 PM
#29
Posted 18 July 2012 - 11:15 PM
#30
Posted 19 July 2012 - 02:30 AM
This thread makes me wonder how many players know which cell to safety wall on.
Top right
#31
Posted 19 July 2012 - 02:57 PM
Top right
No, bottom left.
#32
Posted 20 July 2012 - 05:19 AM
#33
Posted 20 July 2012 - 07:02 AM
Thought the plan was to put a 365 day timer on god items on classic to prevent the problems ymir has in the face of a merge
+1, maybe a litle more time to expire, but I always thought this is a very good solution.
#34
Posted 21 July 2012 - 03:08 AM
No, bottom left.
I like people like you <3
#35
Posted 25 July 2012 - 07:49 AM
Stopping thief class slipping through defenses will be difficult w/o the flood of MP that were on servers even back in the day. Every major guild had atleast 1. Sinx are not a walk in the park char to deal with especially if the player knows what they are doing.
#36
Posted 25 July 2012 - 07:52 AM
edit:
Unchained sereande heavens drive sight ruwach ankle snare flasher talkie box dazzler frostjoke AN ACTUAL PRECAST a brain ; are just among the many things that stop most thief classes from sneaking to the emp.....
Edited by Xellie, 25 July 2012 - 07:56 AM.
#37
Posted 25 July 2012 - 11:13 AM
#38
Posted 25 July 2012 - 11:26 AM
#39
Posted 25 July 2012 - 11:35 AM
Renewal emp leads to too much reliance on the durability of the emp. Instead of having an actual co-ordination to the defence, you basically can pick people off with your one shotters one by one. In pre-re this will be the champ/sinxs.
Plus we don't have 193 aspd in classic. That's a huge deal right there.
If any guild loses to a solo sinx, they should delete.
Edited by Xellie, 25 July 2012 - 11:36 AM.
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