Rental Katar - Classic Suggestions - WarpPortal Community Forums

Jump to content


Photo

Rental Katar


  • Please log in to reply
4 replies to this topic

#1 Xellie

Xellie

    Valkyrie

  • RO Fungineering
  • 18610 posts
  • Twitter:@nekoxellie
  • LocationValhalla
  • Playing:Ragnarok Online
  • Server:Europe ban!

Posted 12 July 2012 - 02:23 PM

Rental unholy touch is nice and everything, but all major levelling spots have something that is either shadow or poison. In short, all other classes have a rental weapon that isn't a forced (bad) element. There are other options they can pick from.

Please consider adding a different property or neutral katar. :p_sad:
  • 0

#2 Scott

Scott

    Too Legit To Quit

  • Members
  • 1590 posts

Posted 12 July 2012 - 07:15 PM

Rental Infiltrator. =o
  • 0

#3 zr0rieu

zr0rieu

    Universal Translator

  • Members
  • 3475 posts
  • Playing:Ragnarok Online

Posted 13 July 2012 - 12:14 PM

Rental items are intended to be a long term seller on Classic, better balanced against the in-game items both in effectiveness and in price.

I think the price of the 2 week rentals are fair, but a few of the items were a bit OP when compared to what is available in-game. We will be correcting this.

My plan for future new rental items is as follows.

  • Modeled after an in-game gear
  • Gear defense/attack will be set at around +6 or +7 effectiveness.
  • Will have "carded" effects but at a lesser amount than the in-game items.
  • Example 1 : Rental Soul-Enchanted Shoes def 9 (like +6) Max SP+10%, +2% SP Recovery (2/3 of a sohee carded shoes)
  • Example 2 : Rental Underneath Gladius, Attack 140 (like +7 without bonus attack) +40% damage against Earth Element Creatures. (double carded Gladius which is a 3 slot item)
Such rental items would be "sets" so we would do Shoes and boots of the same design, then weapon sets like Gladius, Gakkung, Bastard Sword, Chain, Saber, bard/dancer weapon, and a spear and Axe of some sort.

those sets would be limited time offer so stocking up, and then the next set comes out 2 weeks later or so. I believe with this we can not stomp on the long term game market because those would be better than the rentals, but it would allow good utility for begining or non-invested characters.

If you have ideas on what weapon/armor to model these after please let us know so we can put in something good for you.

As for non-rental stuff, I know that copying lucky boxes from renewal servers will not work, not now and perhaps not ever. But putting packages together should still be viable. After all we do have hat appearances available to use, and wide open for effects, if any, to put on them. But the question is, make a small box that has 3-5 things that randomly come out or everything comes out. Difference being the random is cheaper and perhaps allows the hats to trade, or the everything box that the hats are untradable but you get all of them for a higher price.


  • 0

#4 Scott

Scott

    Too Legit To Quit

  • Members
  • 1590 posts

Posted 14 July 2012 - 03:06 PM

The issue with releasing weapons with specific effects for a short period, in my opinion, is twofold;

1) It promotes stockpiling, which has players spending chunks of money in a manner that seems like an obvious cashgrab. I suppose it's to keep excessive amounts of choice out of the shop, but maybe instead of specialized weapons, you should just go for the basics with far reaching effects that work on more, and just leave them in. A set of Size weapons, for instance.
2) Those weapons would be obviously suited to very specific leveling areas, which seems no different than Gramps TIs.
  • 0

#5 Heimdallr

Heimdallr

    Too Legit To Quit

  • Community Managers
  • 3654 posts
  • Playing:Ragnarok Online

Posted 18 July 2012 - 05:20 PM

The issue with releasing weapons with specific effects for a short period, in my opinion, is twofold;

1) It promotes stockpiling, which has players spending chunks of money in a manner that seems like an obvious cashgrab. I suppose it's to keep excessive amounts of choice out of the shop, but maybe instead of specialized weapons, you should just go for the basics with far reaching effects that work on more, and just leave them in. A set of Size weapons, for instance.
2) Those weapons would be obviously suited to very specific leveling areas, which seems no different than Gramps TIs.


Both are true and honestly desired for us.

It allows us to show new things to players, they can get what they want and every couple of weeks the opportunity to revisit the shop and see what is new is reinforced. I want people having to make a choice of what to target with their hunting, I know down the road the rentals will not be used nearly so often, I know one of the first goals is to acquire gear that you have permanently, and that is a great thing for the community. I do want people to not be hesitant to try new places due to lacking the triple monster beating axe that would work great in the devils cavern. I would rather them get the rental then give it a shot, to try out what the effect getting that same carded gear effect would give to see if they want to invest their zeny and effort to making the triple monster beater.

No gamer likes the idea that games cost money, or that the businesses that host them do obvious things that are meant to get you to buy stuff. But if we don't do those things the game won't exist, this is true of any game out there, the moment it is not a viable product service is terminated. So we do these things to ensure Ragnarok's life through the scheduled end of the world in December and on into the future. My job is to both get you to spend, but also make the other options available and fun to do as well. Overall a very small % of players actually do spend anything in a given month, we make items tradable, so that you with $ can trade it to get in-game advantage from those that choose to only play the game with no purchasing. I would rather our players do that sort of trading than buy from bot farms. And it does even the playing field as those with money can bring those without up to the same level via in-game trades.
  • 1




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users