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Severe Rainstorm behaving strangely


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#1 Rastaban

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Posted 23 September 2010 - 04:41 PM

I was testing Severe Rainstorm on some Raydrics to see which carding would be optimal.
I was using 3 Ballistas, all +0.
I used SR on at least 3 Raydrics, giving a fairly large sample size, and I recorded the approximate damage ranges.

Uncarded: 3200-3500 damage per hit
Archer Skeleton: 3500-3800 damage per hit
Santa Poring: 3500-3800 damage per hit

I even made a Sage so I could sense the Raydrics and make sure they're still shadow property, and they are. I repeated the tests on Abysmal Knights and encountered the same anomaly. It seems like 20% cards are only granting 10% attack with SR or something.

And on a different note, for some reason, my client always starts with BGM disabled, and the BGM sometimes turns itself off between maps no matter how many times I turn it on :unsure:
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#2 Hrothmund

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Posted 23 September 2010 - 05:00 PM

weapon cards only affect the weapon not your status atk. If you have good stats then the weapon would only make up around 50% of your attack so that makes sense. Try with a different weapon that doesnt have a variation in damage.
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#3 Rastaban

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Posted 23 September 2010 - 05:04 PM

weapon cards only affect the weapon not your status atk. If you have good stats then the weapon would only make up around 50% of your attack so that makes sense. Try with a different weapon that doesnt have a variation in damage.


You would still expect damage from the Archer Skel carded Ballista (+10% ranged attack damage) to be lower than the Santa Poring Ballista (+20% damage vs shadow element), not the same. Unless race damage is calculated differently than ranged damage.

That is the issue that I am getting at.

Edited by Rastaban, 23 September 2010 - 05:05 PM.

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#4 Fureedo

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Posted 23 September 2010 - 05:08 PM

Its exactly as he's saying, and its the same on kro. Race card affects only your weapon attack, while range and crit cards increase the whole damage when used with range and crit, respectively.
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#5 Prodigy

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Posted 24 September 2010 - 06:24 AM

^As stated, +%ranged damage modifiers affect the whole damage as opposed to +%dmg against [race, size, element] cards which only affect your weapon atk. As such, Bow Thimbles and Archer Skeleton Cards make good generic ranged damage equipments.

On that note, would someone care to test a +9 Sagittarius Crown compared to other damage headgears? It's +3% ranged damage when at +9 component looks promising for ranged chars.
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