
[Renewal+Classic] July 24 Maintenance
#101
Posted 24 July 2012 - 06:07 AM
#102
Posted 24 July 2012 - 06:13 AM
Re-read it please; I'm well aware that every autocast triggers upon reflect and the existence of using that is not what I'm concerned about. The nature of how the effect is set up would make the CD proc way more than your average autocast gear in a normal mobbing situation.
Your second argument essentially reads as everything is OP, so let's add more broken gear because no one will care.
I was doing a TI with a RG, who would run out, grab a mob and come back with just a continuous shower of Ice/Fire/Lightning Bolts going off. I don't see how that is any different than how you're saying that CD in Mouth is now somehow so OP.
Turns out he had an Elemental Sword, High Orc Valk Shield and ROFL set. Throwing CD in Mouth into that setup really isn't going to change much.
#103
Posted 24 July 2012 - 08:06 AM
#104
Posted 24 July 2012 - 09:55 AM
#105
Posted 24 July 2012 - 10:20 AM
No new TIS?
maybe they will updating tomorrow
#106
Posted 24 July 2012 - 10:26 AM
#107
Posted 24 July 2012 - 11:58 AM
didnt you see the part about gramps leaving with this maint? he is getting fixed as well....
Wait so TI's are leaving now for a bit? So now the only way to get EMB is old purple boxes...why even bother using EMB's for summoner then?
#108
Posted 24 July 2012 - 12:14 PM
#109
Posted 24 July 2012 - 12:54 PM
STFU and learn English. You obviously are NOT comprehending what is being said.I doubt there is any video about it so skip that, next its your view I got nothing to say but I find it perfectly fine both RWH and CD . You cry more then the ores you need to refine your gears to +12/+14 then proc on RWH and CD.
#110
Posted 24 July 2012 - 01:25 PM
#111
Posted 24 July 2012 - 01:57 PM
just kidding... gramps aint going anywhere....
where is my -10,000,000 button?
#112
Posted 24 July 2012 - 02:01 PM
OPB can still be traded in for EMB.
Thanks a lot, this was a my concern, about the OPB, but if they continue to be there, this could resolve part of my problems.
Since you will go to put hand on the summoner, I would like to notify this, I know this isn't important, except for me.
I notice that the monsters inside the summoner room are different from those on the normal field. So since you modify the Kiel name, in Kiel-D01, could you fix it in right way? Writing Kiehl-D-01, so finally the boss monster will have the same name chosen by kRO for the quest, and won't be misunderstandings.
As i said this isn't important atm for the game, but it could be important in the future...the you know the reason...
Thanks in advance.
Edited by Allysia, 24 July 2012 - 02:02 PM.
#113
Posted 24 July 2012 - 02:33 PM
#114
Posted 24 July 2012 - 02:43 PM
Donnnnnneeee~in that case i wish they would update us on the next lvl ranges for tis
#115
Posted 24 July 2012 - 02:50 PM
Mother of god... *O*
Doubt it will be as good as last one though.
Edited by asayuu, 24 July 2012 - 02:51 PM.
#116
Posted 24 July 2012 - 02:58 PM
#117
Posted 24 July 2012 - 03:01 PM
We'll just put like four "0s" at the end of the monster spawn numbers.
Oh god, why must my mains be out of range for that TI?! (Even without the wild spawn rate, why?!)
#118
Posted 24 July 2012 - 03:36 PM
#119
Posted 24 July 2012 - 03:43 PM
#120
Posted 24 July 2012 - 03:43 PM
#121
Posted 24 July 2012 - 04:09 PM
Consider this then. The original CD in Mouth before Heim fixed it the first time, was that not too good? The new one is very, very likely to be on par (because with any reflect gear it'll be highly likely that the effect is on the entire time) if not better than that due to the added 25% mdef piercing and not having to do a ton of attacks to build up your procs. There were comments about the original effect such as "the best weapon [elemental sword] for Spell Chaser got screwed by merely a lower headgear," or "Okay, this is why the CD in Mouth had to be fixed. Too OP, lol."i wouldnt call it a broken gear... id call it keeping up with the pace of an ever expanding arsenal... KVM weapons and Mora gears will soon be a thing of the past just like every other gear set has been at one point or another... soon we will have new sets of armor and weapons... then who knows what else... and we honestly dont know how "broken" this thing really is even yet... we saw one video of one character hitting a pillar for how much damage? how much MDEF does the pillar have how much MATK does the alch have? there are alot of unknown variables to this item we dont have enough data on... now if the damn thing was casting level 10 bolts or AOEs or something like that then yes it would be extremely overpowered... but as it is now we honestly dont know enough about it to say this thing is OP...
I'm not saying it's OP in general, but I am saying that for the specific category of autocasts, it is OP. Making an effect eventually like this might be fine, but at least make it for an upper headgear. In the spectrum of lower headgears, it went from absolute nothing, to mild effects, and now to better than a weapon good. If you're going to say that eventually having lower headgears like this is fine, then the gradual addition of slightly better ones should come first.
I was doing a TI with a RG, who would run out, grab a mob and come back with just a continuous shower of Ice/Fire/Lightning Bolts going off. I don't see how that is any different than how you're saying that CD in Mouth is now somehow so OP.
Turns out he had an Elemental Sword, High Orc Valk Shield and ROFL set. Throwing CD in Mouth into that setup really isn't going to change much.
Actually it might be more or less depending on how it ends up working. That's why I'd really like this thing to be tested thoroughly before it's finalized and becomes a flavour of the year.
Ex. how does it stack with elemental sword? You know how impressive the shower of bolts elemental sword is? That's from a 5% chance at 12 bolts total or on average 0.6 bolts per attack. From what it looks like in the video, it's like 5 bolts per attack on average, which if anywhere near correct is way stronger than elemental sword. Then the way elemental sword works is supposedly if cold bolt is cast, you'll cast fire bolt, if fire bolt is cast you'll cast lightning bolt, if lightning bolt is cast you'll cast earth spike. Does this mean for every proc of cold bolt from CD in Mouth, you'll cast 9 more bolts, 6 more for fire bolt, 3 more from lightning bolt from elemental sword? If yes, then throwing CD in Mouth into that setup is going to change much.
#122
Posted 24 July 2012 - 04:10 PM
70-95 Zipper Bear Alarm
105-120 Vanberk Isilla
125-140 Knocker Imp
again?..........come on, give us some new turn in's to enjoy.......these are becoming very stale
#123
Posted 24 July 2012 - 04:19 PM
Notice of the Enriched Ores being removed would be nice for a change.
#124
Posted 24 July 2012 - 04:35 PM
[Insert long winded argument here]
I'm not entirely sure why you're freaking out so much about the CD in Mouth's update. There have been plenty of other lower headgears that were quite powerful that certainly have much more of an effect on game play that this will. The only reason this particular lower headgear gets so much attention is because its effect is very visible.
You've said that using this lower headgear with reflect would make it broken. I believe you're wrong for a number of reasons.
First, the "bolts" being cast from this headgear are random between level 1 and 5 and do not go higher than that. Second, in order to do any kind of significant damage with these bolts, not only do you need a rather large amount of INT, you also need to have a fairly high upgraded weapon with MATK. If you're going to the trouble to get that kind of set up on an RG, you'd do better to get something like Bloody Knight cards, Ifrit Hat, and Mutant Dragonoid Cards, along with Alchemy Gloves, since this would do much more damage to a group of monsters overall than the CD in Mouth.
The reason it was broken before, was because you would have this permanent stream of bolts every single time you attacked. This was dealing anywhere from 60-90k damage in a 5 second window if you had the right bolts proccing. As it stands now, there will be a variety of bolts in the 5 second window which will bring the overall damage down fairly significantly I think. As for how it will work with the Elemental Sword (ES); I'm pretty sure ES requires that the bolt be specifically level 3 in order to trigger the chain. On top of that though, there was something done to the ES a while back that prevented the kind of endless streams of bolts that you're referring to. In short, there won't be endless streams of bolts with the ES, and if there is, you can be sure it'll be fixed just as quickly as the CD was.
Now if you're still worried, I'd like to suggest that you take a level 5 firebolt scroll on the best MATK geared RG you can find and see how much damage you can deal. I'm pretty sure you'll find that it'll be pretty underwhelming. Now, take a melee class that isn't even slightly geared for MATK and cast a level 5 firebolt scroll on something. It should be pretty obvious that even in a best case scenario, the CD in Mouth will be pretty far from being OP. Again, as I said before, probably the only reason it is considered "OP" is simply because the effect is so visible when compared with other lower headgears.
#125
Posted 24 July 2012 - 04:53 PM
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