Pros:
-Great burst damage.
^Yup, thats about it.
Cons:
-Squishy (obviously). I expected Assassins to be able to dodge more because of their main stat being agility, but the only times I actually dodge consistently is when I use Ardent Zeal.
-Lack of control skills. No stuns at all? Really? Basically, once you exit stealth, you eat a PERMA-sleep/stun/silence lock from a MAGE. How does a Mage have more control skills than an Assassin? So far, the only control skills Assassins have is Cobra Kick, which relies on you dodging which can only be done with the 10 second Ardent Zeal buff, the skill called "Stun" which is actually a sleep that can only be used when you're stealthed, so it has no practical uses in a 1v1 situation, where Assassins are SUPPOSED to shine.
-Lack of mobility buffs. Once you pop Swift Ambush, you get slowed and thats it for you. You're a sitting duck with absolutely nothing to protect you. The only people that aren't going to kite you are Warriors and its pretty obvious why they wouldn't kite.
My idea for balancing Assassins is to do one (or all) of the following:
-A 5-6 second stun that has a 10-13 second cool down and a 10 second silence. The "Stun" skill should be useable DURING a fight without having to stealth as the skill is only really a sleep.
-An Assassin specific skill that leaves the Assassin immune to all control skills for 10 seconds and increases dodge by 1000.
-A mobility buff that increases movement speed by 50% with a 10-15 second cool down, since Purity is nigh useless because of its horrible cool down.
Edited by WorldBosh, 23 July 2012 - 09:47 AM.