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Map update 1 Xmas Dun, Glast Heim, Comodo *Completed 7/24*


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#1 Heimdallr

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Posted 24 July 2012 - 11:30 PM

Changes happening 7/27, which overwrite specific things in the below text
Looking Back and updating again.
  • Galapagos! I'm sorry fellas I didn't mean to leave you out.
    30 added all over, on Cmd 02 and 04
  • Glastheim Chruchyard
    - 15 Skel Prisoner -> 18
    - 15 Zombie Prisoner -> 18
    - 1 Dark Lord (1 hour)
    - 3 Dark Priest (5 min) -> 0
    - 1 Dark Illusion (20 min) -> 0
    - 15 Evil Druid -> 3 (10 min)
  • Chivalry 1
    - 20 Raydric -> 45
    - 20 Raydric Archer -> 35
    - 81 Rideword -> 35
    - 10 Evil Druids -> 5
  • Chivalry 2
    - 80 Raydric -> 99
    - 40 Raydric Acher -> 55
    - 20 Joker -> 0
  • Castle 1
    - 20 Joker -> 40
  • Castle 2
    - 22 Marrionette (Free Spawn) -> 10 more in corner
    - Removed 14 Rideword
  • Towers
    - 12 Owl Duke -> 0
  • Glastheim Church (entrance map)
    - 3 Dark Priest -> 30 min respawn
    - 45 Brilights -> 25
  • Prison 1
    - 35 Skel Prisoner -> 42
    - 35 Zombie Prisoner -> 42
    - 20 Brilight -> 0
  • Prison 2
    -20 Brilight -> 0
    - add 12 Zombie Prisoner
    - add 12 Skel Prisoner
Comodo Area
  • Beach dun 1 West Comodo Cave Neraid/Pest/Medusa Map
    - 20 Neraid
    - 13 Merman
    - 60 Medusa
    - 25 Pest
    - 8 Megalith
    - 1 Chimera (2 hour) (Tao will keep his Ayothaya home)
  • Beach dun 2 North Comodo Cave Stalctic Golem / Megalith
    - 3 Neraid
    - 35 Megalith
    - 65 Stalactic Golem
    - 20 Tri Joint
    - 10 Hydra
  • Beach dun 3 East Comodo Cave Cornutus / Megalodon
    - No change at this time
    - 30 Cornutus
    - 2 Neraid
    - 2 Pest (1 min respawn)
    - 25 Shellfish
    - 5 Tri Joint
    - 20 Hydra
    - 30 Megalodon
  • Comodo Field 1 (Furthest NW Comodo map) Alligator and Poison Spore map
    - 5 Greatest General -> 10
    - 45 Cookie (green) -> 0
    - 30 Rocker -> 45
    - 1 Vocal
    - 20 Poporing -> 40
    - 35 Poison Spore -> 60
    - Add 70 Alligator
  • Comodo Field 2 (Beach furthest West) Fur Seal Map and Raggler
    - 10 Aster
    - 30 Crab
    - 42 Raggler
    - 15 Cornutus
    - 40 Shellfish
    - 1 Mobster (1 minute respawn) -> 5 sec respawn
    - 20 Fur Seal -> 50 all in Beach area
  • Comodo Field 3 Anolian / Greatest General Map
    - 50 Alligator -> 25
    - 1 Mutant Dragom (1 hour)
    - 40 Pest
    - 20 Greatest General -> 45
    - 10 Poporing
    - 20 Anolian -> 80
    - 1 Toad (30 min)
  • Comodo Field 4 (East of Comodo field 2 Beach) Sea Otter Map
    - 50 Aster
    - 20 Crab
    - 20 Raggler -> 40
    - 14 Golem
    - 20 Shellfish
    - 15 Sea Otter -> 40 Near Beach
  • Comodo Field 5 (East of Comodo Field 3) Wild Rose, Desert Wolf and Alligator map
    - 25 Alligator -> 40
    - 40 Wild Rose -> 60
    - 20 Desert Wolf (east side of map) -> 50
    - 5 Frilldora (1 min) -> 15
    - 10 Desert Wolf Pup -> 20
    - 20 Anacondaq -> 35
  • Comodo Field 6 (south of Field 05) Steam Goblin and Arching Map
    - 17 Kobold Archer (Most 3 min) -> add 24 instant
    - 27 Goblin Archer (Most 3 min) -> add 26 instant
    - 17 Gargoyle (3 min)
    - 20 Steam Goblin (instant) -> 40
    - 25 Steam Goblin (~3 min)
    - 20 Drops (all over)
    - 20 Anacondaq (all over)
  • Comodo Field 7 (Pharos Light House) Aster, Crab and Shellfish map
    - 5 Aster (1 min) -> 30 (10 sec)
    - 5 Crab (1 min) -> 30 (10 sec)
    - 5 Raggler (3 min) -> 10 (30 sec)
    - 30 Drops
    - 5 Shellfish (1 min) -> 30 (10 sec)
  • Comodo Field 8 (SW of Morroc) Sidewinder and Kobold Archer
    - 45 Kobold Archer (1~3min) -> more distro, timers to 10 sec
    - 34 Gargoyle (0~3 min) -> more distro, timers to 10 sec
    - 28 Goblin Archer (0~2.5 min) -> more distro, timers to 10 sec
    - 25 Steam Goblin (0~3 min) -> more distro, timers to 10 sec
    - 10 Drops
    - 15 Sand Man -> 35
    - 20 Sidewinder -> 40
    - 1 Gryphon (1 hour)
  • Comodo Field 9 (S S W of Morroc) (Hode, Pecopeco)
    - 28 Pecopeco -> 42
    - 30 Hode -> 60
    - 15 Pecopeco Egg -> 25
    - 30 Drops
    - 50 Anacondaq
    - 20 Condor -> 30
    - 3 Goblin Archer (2.5min NW corner)
    - 2 Kobold Archer (2.5min NW corner)
Glast Heim Area
  • Glastheim (field Map)
    - 1 Shining Plant
    - 8 Green Plant
    - 2 Blue Plant
    - 10 Poison Spore
    - 5 Jakk (3 min)
    - 5 Bathory (3 min)
    - 15 Myst
    - 1 Abyss Knight (2 hour)
  • Glastheim Church (main South area) - Brilight and Dark Priest
    - 20 Nightmare ->30
    - 20 Whisper
    - 5 Joker
    - 15 Evil Druid -> 25
    - 25 Ghoul
    - 15 Brilight -> 45
    - add 3 Dark Priest
  • Glastheim Sewer 1 Sleeper, Sting
    - 30 Anolian -> 0
    - 20 Cramp -> 10
    - 50 Drainliar
    - add 50 Sleeper
    - add 70 Sting
    - add 30 Arclouse
  • Glastheim Sewer 2 (connects Graveyard) Anolian and Cramp
    - 40 Anolian -> 60
    - 30 Cramp -> 40
    - 30 Gargoyle -> 20
  • Glastheim Sewer 3 Current Sting map
    - 50 Sting -> 70
    - 40 Cramp -> 20
    - 5 Gargoyle -> 0
  • Glastheim Sewer 4 Windghost map (wind map)
    - 30 Sting->0
    - 50 Cramp -> 20
    - 30 Windghost -> 70
    - 50 Gargoyle
  • Glastheim Graveyard (with the Cross in the middle)
    - 25 Ghoul
    - 20 Zombie
    - 10 Zombie Prisoner -> 15
    - 10 Skel Prisoner -> 15
    - 5 Wraith -> 15
    - 1 Mimic -> 0
    - 5 Hunter Fly -> 2
    - 1 Dark Lord (1 hour)
    - add 1 Dark Illusion (20 min)
    - add 3 Dark Priest (5 min)
    - add 15 Evil Druid
  • Glastheim prison 1st floor
    - 20 Skel Prisoner -> 35
    - 10 Whisper
    - 10 Hunter Fly
    - 20 Brilight
    - 20 Zombie Prisoner -> 35
    - 1 Zherlthsh (1 hour)
  • Glastheim prison 2nd floor
    - 20 Brilight
    - 30 Cramp
    - 20 Arclouse -> 0
    - 50 Injustice
    - 1 Zherlthsh (1 hour)
    - add 30 Rybio
    - add 30 Phendark
  • Glastheim Steps (ME priest land)
    - 50 Wraith
    - 30 Mimic -> 0
    - 30 Raydric Archer
    - 15 Wind Ghost
    - add 20 Gargoyle (10 sec)
    - add 3 Wraith Dead (30 sec)
  • Glastheim Chivalry 1
    - 60 Raydric -> 20
    - 20 Raydric Archer
    - add 20 Khalitzburg
    - 1 Whisper Boss (1 hour)
    - 40 Rideword -> 60
    - Mandragora in the "green house"
    - 10 Brilight in green house -> 35 930 sec
    - 5 Evil Druid in library -> 10
    - add 20 Sageworms
    - add 2 Abyss Knight (10 min)
  • Glastheim Chivalry 2
    - 50 Raydric -> 80
    - 40 Raydric Archer
    - 10 Whisper -> 20
    - 20 Joker
    - 1 Bloody Knight (1 hour) -> 20 min
    - 1 Knight of Abyss (1 hour) -> 3 (1 hour)
    - 10 Khaltizburg (30 min)
    - add 20 random Khalitzburg (1.5min)
  • Glastheim Castle 1 (South entrance)
    - 40 Sageworm
    - 30 Carat -> 50
    - 5 joker -> 20
    - 10 Whisper -> 20
    - 15 Rideword
    - 20 Dark Frame -> 40
    - 1 Alice -> 10
    - 1 Tirfing (2 hour)
    - 5 Khalitzburg -> 15
    - 3 Owl Duke -> 6
  • Glastheim Castle 2 (North Entrance)
    - 20 Wanderman -> 30
    - 45 Raydric
    - 10 Nightmare
    - 19 Raydric Archer
    - 2 Mysteltainn (2 hour)
    - 1 Baphomet (1 hour)
    - 4 Rideword (specific location)
    - 4 Deviruchi (specific location)
    - add 20 Deviruchi random
    - 4 Abyss Knight (30 min)
    - 15 Rideword -> 0
    - 8 Marionette -> 30
    - 1 Alice -> 3
    - 2 Mimic -> 20
    - 6 Khalitzburg -> 20
  • Glastheim Towers
    - 8 Marionette
    - 8 Rideword
    - 1 Wanderman
    - 1 Alice
    - 12 Owl Duke
    - 12 Sage Worm
    - 10 Dark Frame with spawn focus -> 8 with 20 sec respawn (since you can't play nice...)
    - add 25 Dark Frames with no spawn focus
    - add 10 Mimic
  • Glastheim Dungeon 1 (I need an identity!! Bug map maybe?)
    - 100 Arclouse
    - 40 Stalactic Golem
  • Glastheim Dungeon 2
    - 40 Majorous -> 60
    - 20 Gargoyle
    - add 20 Minourous
Lutie Area
  • Xmas Dun 1
    - 20 Marin
    - 10 Poring
    - 10 Drops
    - 20 Poporing
    - 15 Cookie -> 45
    - 15 Xmas Cookie -> 30
    - 5 Mystcase -> 15
    - 1 Chepet (20 min)
    - 1 Mastering (30 min)
    - 1 Angeling (60 min)
  • Xmas Dun 2
    - 15 Cookie - 25
    - 20 Xmas Cookie -> 30
    - 35 Cruiser -> 50
    - 60 Mystcase -> 80
    - 10 Xmas Goblin -> 30
    - 1 Knight of Windstrom (1 hour)
Please make comments on these changes, let us know if it is too heavy, not enough etc. There is a map or 2 that doesn't really have an "identity" like GL dungeon 1.

Will post another thread about the next intended set of maps to update so we can get feedback on those specific maps.
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#2 Levhiatan

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Posted 24 July 2012 - 11:34 PM

yuno_fild03
-Add 20 Sleepers

:(((((((((((((
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#3 Heimdallr

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Posted 24 July 2012 - 11:38 PM

yuno_fild03
-Add 20 Sleepers

:(((((((((((((


FAIL, only stuff about this set of maps please else all turns to a chaotic mishmash that I can't get straightened out. Yuno area is intended to get updated when we update Einbroch areas.
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#4 Zodiac89

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Posted 24 July 2012 - 11:42 PM

Great stuff. There's just one thing I'd like to point out. Glastheim Graveyard is a map where a lot of mages, acolytes and archers go to level because it's fast exp and a rewarding experience. Adding three dark priests, 15 evil druids and a dark illusion will make it a lot more risky to level there. I'd suggest keeping the dark priest spawns on the first level(the church) and moving the dark illusion there as well. The first map was always intended for higher level characters so it sort of makes sense. And maybe reduce the number of evil druids to 3 or so in graveyard since they're not very practical to level on as low level characters. Not to mention very dangerous since they have ranged skills.

Edited by Zodiac89, 24 July 2012 - 11:45 PM.

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#5 lyndelein

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Posted 24 July 2012 - 11:45 PM

Chivalry sucks even more now imo, thanks for that =/
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#6 Zodiac89

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Posted 24 July 2012 - 11:46 PM

Chivalry sucks even more now imo, thanks for that =/

Try level 2, should be a lot better now with more raydrics and khalitzburgs.
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#7 decade23

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Posted 24 July 2012 - 11:47 PM

10,000 useless deviruchis and marionettes in castle2, just what the doctor ordered.... /swt
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#8 Easly

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Posted 24 July 2012 - 11:54 PM

y u no fix magma
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#9 xCupcakex

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Posted 24 July 2012 - 11:55 PM

  • Glastheim prison 2nd floor
    - 20 Brilight
    - 30 Cramp
    - 20 Arclouse -> 0
    - 50 Injustice
    - 1 Zherlthsh (1 hour)
    - add 30 Rybio
    - add 30 Phendark


Please reconsider the changes you have made to this map. It was a great place to level a wizard before, I even enjoyed all the arclouse!

This change will make the map very awkward. Phendarks have very high def and mdef and wizards will end up avoiding them. I can understand adding a few for the sake of whoever might want the card, but 30 seems overkill. I can't really see many melee going there either since you'll need a decent amount of flee (and of course the def of the phendarks).

The map was near perfect before.

Edited by xCupcakex, 24 July 2012 - 11:58 PM.

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#10 Breeg

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Posted 24 July 2012 - 11:56 PM

Glastheim steps change isn't good. Increase Wind Ghost to be the main spawn.

Glastheim Chivalry 1 has LESS Raydrics now? You should increase them to 80 or something, not decrease the amount.


Other than that, the changes seem fine. Could use a little thinking here and there but overall it's not bad.
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#11 Breeg

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Posted 24 July 2012 - 11:58 PM

Please reconsider the changes you have made to this map. It was a great place to level a wizard before, I even enjoyed all the arclouse!

This change will make the map very awkward. Phendarks have very high def and mdef and wizards will end up avoiding them. I can understand adding a few for the sake of whoever might want the card, but 30 seems overkill. I can't really see many melee going there either since you'll need a decent amount of flee (and of course the def of the phendarks).



That makes it a good map for parties. We used to level there in a party of 3(sin+wiz+priest) and it was great. You can just leave the Phendarks if you think they take too long to kill.
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#12 lyndelein

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Posted 24 July 2012 - 11:58 PM

Try level 2, should be a lot better now with more raydrics and khalitzburgs.


It's still a pile of sh!t because of the Jokers, why is it that all the Crusader Maps are getting -_-ed, isnt it hard enough already? There were like 4 or 5 Suggestions as to how to make atleast on of the places enjoyable for Crusaders, and none of them got taken into consideration. I understand that there have to be leveling places for each class, but is it too hard to ask for one decent crusader map? Look at doddlers map, he pretty much has these maps covered as they should be. Great Chiv1 has now 3 Abysmal Knights with 10 Minute spawn, but the rest of the map is completely -_-ed for crusaders, so no sense in leveling there. Chiv 2 has increased raydrics and 3 Abysmal Knights on 1 hour, great, useless because not enough Abysmal Knights and too many retarted jokers, so again it's useless. Castle 2? Even more annoying Wanderers, so yeah useless again. This whole mob adjustment was one big -_- you to every GC Saders face.
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#13 Kalandros

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Posted 25 July 2012 - 12:03 AM

Comodo Field 9 (S S W of Morroc) (Hode, Pecopeco)
- 28 Pecopeco -> 42
- 30 Hode -> 60
- 15 Pecopeco Egg -> 25
- 30 Drops
- 50 Anacondaq
- 20 Condor -> 30
- 3 Goblin Archer (2.5min NW corner)
- 2 Kobold Archer (2.5min NW corner)

I saw a bunch of pickies, (or is that because they hatch from peco eggs?) and very few hodes (all seemed to be in NW corner)
Maybe a freak spawn but the entire east area (the larger part of the map) had 0 hodes on it.

edit:

Looks good after the restart

Edited by Kalandros, 25 July 2012 - 12:22 AM.

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#14 krossfire

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Posted 25 July 2012 - 12:03 AM

  • - 10 Dark Frame with spawn focus -> 8 with 20 sec respawn (since you can't play nice...)
Will post another thread about the next intended set of maps to update so we can get feedback on those specific maps.


This made me lol.

Anyways good work heim and co. I especially like the anolian increase at comodo map.
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#15 xCupcakex

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Posted 25 July 2012 - 12:07 AM

That makes it a good map for parties. We used to level there in a party of 3(sin+wiz+priest) and it was great. You can just leave the Phendarks if you think they take too long to kill.


I'm assuming your sin had an ice pick? Might be a while before those come to Classic. Before it was a good duo map. Now it will be a gimmicky "we're bored lets wander through GH" map. Also gonna be hard to just leave 30 of them.
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#16 Breeg

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Posted 25 July 2012 - 12:08 AM

I'm assuming your sin had an ice pick? Might be a while before those come to Classic. Before it was a good duo map. Now it will be a gimmicky "we're bored lets wander through GH" map. Also gonna be hard to just leave 30 of them.


Nope. I had an Infiltrator. And yes, my damage was low. I was there to mob and break ice on Phendarks and Rybios.
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#17 Humbelum

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Posted 25 July 2012 - 12:08 AM

@lyndelein
maybe its because it's one of the bests spots to farm zeny with cards.+elu

But, removing Raydrics from 60->20 and increasing from 50->80 means -10 raydrics
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#18 Kuropi

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Posted 25 July 2012 - 12:09 AM

Adding evil druids to graveyard is a very nasty move for pretty much all low level classes that level there. They have that ranged curse attack that is almost able to one shot my level 7x bard, so there is no way an aco or archer is going to survive it =/
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#19 lyndelein

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Posted 25 July 2012 - 12:10 AM

@lyndelein
maybe its because it's one of the bests spots to farm zeny with cards.+elu

But, removing Raydrics from 60->20 and increasing from 50->80 means -10 raydrics


And there are no other places in this game to farm Cards and stuff? Why not nerf Geffenia then, too many good cards there duh.
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#20 fasthands

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Posted 25 July 2012 - 12:11 AM

no more rpe afk on sensing in dark frames, great change.
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#21 Kalandros

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Posted 25 July 2012 - 12:11 AM

Adding evil druids to graveyard is a very nasty move for pretty much all low level classes that level there. They have that ranged curse attack that is almost able to one shot my level 7x bard, so there is no way an aco or archer is going to survive it =/


Get a +800 hp body armor ;p
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#22 Breeg

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Posted 25 July 2012 - 12:13 AM

Btw, pre-renewal Dark Priest has 100k hp, boss status and hits for 2k-ish damage, right? Kind of tough :D
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#23 Kuropi

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Posted 25 July 2012 - 12:21 AM

Get a +800 hp body armor ;p

I have a pupa card, but unfortunately, I'm sensing an end to mag parties and such very quickly, because most people do not.
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#24 Humbelum

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Posted 25 July 2012 - 12:23 AM

And there are no other places in this game to farm Cards and stuff? Why not nerf Geffenia then, too many good cards there duh.

why geffenia? There are more annoying monsters than just a handful jokers, lol.
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#25 Kalandros

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Posted 25 July 2012 - 12:23 AM

acos should be int and vit, not just int to 99. Gotta balance it out to survive while leveling.
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