Map update 1 Xmas Dun, Glast Heim, Comodo *Completed 7/24*
#51
Posted 25 July 2012 - 08:43 AM
- 20 Brilight
- 30 Cramp
- 20 Arclouse -> 0
- 50 Injustice
- 1 Zherlthsh (1 hour)
- add 30 Rybio
- add 30 Phendark
What would be nice:
Glastheim prison 2nd floor
- 15 Zombie Prisoner
- 15 Skele Prisoner
- 20 Cramp
- 50 Injustice
- 1 Zherlthsh (1 hour)
- add 30 Rybio
- add 30 Phendark
This seems like Pris2 to me. Why would level 2 not have Zombie and Skele prisoners?
If there is no Prisoners going to be added, could Rybios go up to 40 maybe? Or increase injustice a bit more. 55 or 60.
I could careless about Phendarks. They need a home and fit perfectly in Pris2.
#52
Posted 25 July 2012 - 08:57 AM
Comodo Area
Good update on this map, there were a few seals, now it was great to train
- Comodo Field 2 (Beach furthest West) Fur Seal Map and Raggler
- 10 Aster
- 30 Crab
- 42 Raggler
- 15 Cornutus
- 40 Shellfish
- 1 Mobster (1 minute respawn) -> 5 sec respawn
- 20 Fur Seal -> 50 all in Beach area
Lutie AreaI do not like the cruiser, but with acolyte will be easy
- Xmas Dun 1
- 20 Marin
- 10 Poring
- 10 Drops
- 20 Poporing
- 15 Cookie -> 45
- 15 Xmas Cookie -> 30
- 5 Mystcase -> 15
- 1 Chepet (20 min)
- 1 Mastering (30 min)
- 1 Angeling (60 min)- Xmas Dun 2
- 15 Cookie - 25
- 20 Xmas Cookie -> 30
- 35 Cruiser -> 50
- 60 Mystcase -> 80
- 10 Xmas Goblin -> 30
- 1 Knight of Windstrom (1 hour)
.
Will post another thread about the next intended set of maps to update so we can get feedback on those specific maps.
#53
Posted 25 July 2012 - 09:46 AM
Pretty much agree, except that atleast one of the Chiv Maps should have a few Abysmal Knights on instant spawn. I don't know about the other crusaders, but personally I only made my Crusader because when I played Chivalry was a good place to hunt Abysmal Knights. People might say that due to this there would be an Increase in Abysmal Knight Cards, but I disagree because most people don't even know how to hunt Abysmal Knights effectively. Why not make one of the Chiv maps for the "little Crusaders" + other Classes like hunters etc and the other Chiv map for the "big crusaders" and parties.
For Example:
Chiv 1 (easy mode):
- 60 Raydrics
- 20 Khalitzburgs
- 40 Raydric Archer
- 5 Abysmal Knights (Instant Spawn)
- 5 Evil Druids
- 10 Brilights
- 10 Ridewords
Chiv 2 (hard mode):
- 80 Raydrics
- 30-40 Khalitzburgs
- 30-40 Raydric Archer
- 10 Abysmal Knights ( ~10 minutes spawn)
- 5 Abysmal Knights (Instant Spawn)
- Bloody Knight
- Mysteltainn
- Executioner
- Ogretooth
I hope GM's will take a look at this and take our Suggestions into Consideration when doing the next Spawn Changes, Crusaders need a lot of Pots if they want to make decent exp and be safe. Pots do cost a lot of money, much more than traps, arrows or other sh!t that the fast leveling classes need. So don't cry around if we are actually able to level in maps that drop decent stuff once in a while.
Please Change Chiv 1 back or use Lyns suggestions Jokers make leveling there a pain.
A quote from The Doddler : "Chivalry 1f/2f - Chivalry 1f and 2f mirror each other fairly closely, the goal is to make 1f easier for lower level or solo players, and 2f to be scary and a good place to party. While I think GH castle 2f is the best zone for grouping, I think this would be a nice place if you're card hunting!"
Edited by Sansui, 25 July 2012 - 09:50 AM.
#54
Posted 25 July 2012 - 10:18 AM
For chivalry, I would love to see more abysmal knights spawning, at least up to the episode 13 values (10 instant on floor 1 with 60 raydrics, 5 instant on floor 2) and I would love to see jokers leave chiv 2, again like episode 13, and get replaced by more khalitzburgs or raydrics.
As for the gh cross situation, I would do one of two things. Either make cross a map more focused on high level characters (more dark priests, maybe a few wraith deads, something along those lines) and reduce the number of pest monsters in prison 1 to make it more friendly for lower level players (say 10 -> 5 hunters flys and 20 -> 10 brilights) or leave the cross with just higher spawns of the prisoners and wraiths and leave the harder monsters out of it. Personally I would lean towards making it a harder map, as I think that would fit more with it being home to the second hardest MvP available in game at the moment, but that isn't really my call.
As for the GH Caves map with no identity, well, I know we already have a bunch of stings maps, but as Courtis pointed out this map is actually a great map for high level hunters in episode 13, with it's high density of stings and arclouze, 50 and 40 respectively. The map has no real safe spots, which lets the higher level characters avoid the low level leachers in the easier stings map in favor of a more difficult solo experience, or possibly even a party.
#55
Posted 25 July 2012 - 10:48 AM
#56
Posted 25 July 2012 - 01:09 PM
no more rpe afk on sensing in dark frames, great change.
Goodness, so illegit~*~*~*~
#57
Posted 25 July 2012 - 01:32 PM
I've been leveling there today with wiz, priest, sac sader, the changes are perfect, phendarks take longer to kill for the wiz but give good exp, i really like the changes.
exp there is still way below the other 3 prime leveling spots because of the weird layout of the map, where one gives 5m+, while the other two give 4m+
also why do people keep crying about chiv1, if there were lots of raydrics there, there would be 3 maps with abundant raydrics (c2, chiv1/2)
gc saders level perfectly fine in c2, even soloing
Edited by musai, 25 July 2012 - 01:33 PM.
#58
Posted 25 July 2012 - 01:33 PM
Glastheim prison 2nd floor
- 20 Brilight
- 30 Cramp
- 20 Arclouse -> 0
- 50 Injustice
- 1 Zherlthsh (1 hour)
- add 30 Rybio
- add 30 Phendark
What would be nice:
Glastheim prison 2nd floor
- 15 Zombie Prisoner
- 15 Skele Prisoner
- 20 Cramp
- 50 Injustice
- 1 Zherlthsh (1 hour)
- add 30 Rybio
- add 30 Phendark
This seems like Pris2 to me. Why would level 2 not have Zombie and Skele prisoners?
If there is no Prisoners going to be added, could Rybios go up to 40 maybe? Or increase injustice a bit more. 55 or 60.
I could careless about Phendarks. They need a home and fit perfectly in Pris2.
Sounds good to me.
The actual spawns in prison 2 are still pretty awsome. I like the challenge, but its ok with a wiz-priest + solid tank combo. Exp is way lower than High Orcs but the loots are great for keeping up the cashflow.
good job.
#59
Posted 25 July 2012 - 01:49 PM
#60
Posted 25 July 2012 - 03:49 PM
Glastheim Graveyard
This map is indeed, as many have stated, a leveling map for low level acos, mages, and archers. The addition of the 15 Evil Druids (whom have a 1k ranged attack and high mdef) is pretty bad, I would suggest lowering this number (to 5 or so). The Dark Illusion on a 20min timer is fine by me, however, 3 Dark Priests on a 5 min respawn is a bit much. They have 100k HP and it is very unlikely anyone will be killing them, meaning they will be up all the time and if there are 3 in 3 different areas of the map lowbies would have to avoid all those 3 areas, significantly hindering their leveling. I would suggest removing them or just keeping 1.
GH Chivalries
Not sure why Raydrics were reduced in Chivalry1 but I am liking the increase in Chivalry2.
GH Castle2
I tried going here last night and the increase in Wanderers is just too much. That's pretty much all you kill now and a bunch of other random Devis, etc, definitely not worth going here anymore for Raydrics. I am going to assume that others will be leaving this map alone also. I would suggest returning it to its old state.
GH Towers
I have to agree with talesnut. Ridewords and Owl Duke spawns should be reduced if you're adding non-spawn focus frames. This would allow people to walk around on all four maps and level normally (instead of camping a room). At the moment, people stay in one or two rooms and snatch bad things to another room, making that room a total mess and avoided. Since there are non-spawn focus frames now, I'm thinking that the frames will spawn in the messy room and won't be killed (since all the Owl Dukes will probably be there to kill you if you try) and the frames will just gather in that one room while other rooms will be empty with their frames on the 20sec respawn timer.
#61
Posted 26 July 2012 - 10:03 AM
#62
Posted 26 July 2012 - 10:07 AM
- 20 Brilight
- 30 Cramp
- 20 Arclouse -> 0
- 50 Injustice
- 1 Zherlthsh (1 hour)
- add 30 Rybio
- add 30 Phendark
Rybio
HP: 9,572Def: 45 + 75 ~ 83
MDef: 37 + 111
Base Exp: 6,317
Job Exp: 3,520
Rybios are totally OK, i like this. It adds more challenge and exp.
Phendark
HP: 22,729
Def: 52 + 120 ~ 155
MDef: 36 + 125
Base Exp: 6,826
Job Exp: 3,443
I use to level there with gf as a dancer but now this is killing it.. while i agree that Phendarks need a home, the amount of them just make the map a not friendly place to level up.
I am not sure about wizzard... like, ¿how many SGs would it be needed to kill a Phendark? Anyways, a Wizzard could just ignore them while they are frozen and walk over.
As for archer class it would take around 10 to 15 Double strafes to kill a single phendark (90+ dex)... it is nothing new that phendarks are tough guys but this change just kill the map for some classes.
In fact, it will be easier just to look for another map than prisons 2 ever again.
#63
Posted 26 July 2012 - 03:02 PM
- 20 Raydric -> 45
- 20 Raydric Archer -> 35
- 81 Rideword -> 35
- 10 Evil Druids -> 5
Reduce the number of Raydric Archer and Rideword to 20.
Increase the number of Raydric to 60
I want to solo this map using my priestess buffs.
#64
Posted 26 July 2012 - 08:55 PM
Evil Druid - 60
Ghoul - 50
Wraith - 25
Mimic - 10
Wraith Dead - 5
Dark Illusion - 1 - 80-120min
Raydric - 1 - 30-80 min
I get it now they call it that cause the map ID is GH_Church but the map is St.Abbey.
Move the Nightmare to geffen with the other demon mobs and things?
Edited by HikariYari, 26 July 2012 - 09:03 PM.
#65
Posted 26 July 2012 - 09:27 PM
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