Putting EiraOveredboost to ASAP, Idle, everything.
She still doesn't autocast it.
It goes back to: Never. When I bwing.
Thanks before hand, sir.
Edited by Teffa, 26 December 2012 - 08:35 AM.
Posted 26 December 2012 - 08:22 AM
Edited by Teffa, 26 December 2012 - 08:35 AM.
Posted 26 December 2012 - 01:47 PM
Posted 27 December 2012 - 01:20 AM
Please check AAIStartH.txt in your RO folder and post it's contents.
If the file is not present, the AI is not running at all and you need to figure out what you did wrong in installation and correct it - this can be caused by the problem described below.
Also note that if you have RO installed in program files, and you are using Vista/7/8, and you have not disabled UAC (if you don't know what this means you have not disabled it), homunculus AI does not work correctly; this can cause a wide variety of symptoms - move the RO folder outside of program folders and reinstall the AI.
Posted 27 December 2012 - 07:49 AM
im not sure what ur problem is but try this solution:AzzyAI (hom) version 1.50 beta
Main version:1.50 dev 14
AzzyUtil version:1.50 dev 14
Constant version:1.50 dev 14
Config: Custom
Tactics: Custom
Time: 12/27/12 10:48:59
Lua Version:Lua 5.0.2
started successfully.
This AI is installed properly
UAC was already disabled.
Moved. Reinstalled.
Same problem.
Posted 27 December 2012 - 10:49 AM
Posted 27 December 2012 - 11:00 AM
Posted 29 December 2012 - 07:56 AM
Posted 29 December 2012 - 11:15 PM
Posted 30 December 2012 - 04:11 PM
Is there a good description of how the MoveSticky option works? When I have that turned on and command the homunculus to move somewhere, it immediately moves around again killing things.
Not sure if this was posted somewhere in the forum or not, but my Vani will "freeze" up after killing a monster. It just stands where it killed it for 2-3 seconds, before either starting to attack another monster or running back to me if there's nothing else to hit. Any idea what it could be? :x
Edited by DrAzzy, 30 December 2012 - 04:34 PM.
Posted 31 December 2012 - 09:03 PM
Intended behavior is that if MoveSticky is on and MoveStickyFight is not, it will move to where you tell it, and just stand there.
If MoveStickyFight is on it will move to chase stuff, and then walk back to its spot (it'll act like the "center" of it's screen is there instead of where you're standing UNTIL you tell it to move somewhere else, or move outside of movebounds (be aware of MobileMoveBounds if your're the cause of moving, which is likely the case). In either of those events, it will go back to returning to owner normally.
Is this inconsistent with the behavior your are obesrving?
Posted 02 January 2013 - 07:51 AM
Can you please take a tracert while it's freezing and post the traceai? Instructions for providing debug information is further up the thread.
Posted 02 January 2013 - 12:25 PM
Edited by DrAzzy, 02 January 2013 - 12:25 PM.
Posted 07 January 2013 - 07:58 AM
Edited by DrAzzy, 07 January 2013 - 08:00 AM.
Posted 08 January 2013 - 03:47 AM
Posted 08 January 2013 - 12:00 PM
A few things come to mind (for the future).
Dur... of course. Easy fix, thanks.
- UseIdleWalk (non Route) doesn't really work with IdleWalkSP if the homunculus uses Buffing skills continuously (Amistr Bulwark). It will slowly delete its SP because it keeps moving around. You'll have to take manual action (manually move it, standby on/off, vaporize/call, relog, change map, etc.) for it to start regenerating sp again.
Will investigate - was this consistent? What kind of homun, and what other tactics did you have set for it?
- Homunculus Tactics > Chase > Never doesn't work for me. I didn't want to use DoNotChase, but maybe I should.
- Feature request/change: Homunculus Tactics > Rescue
- Checkboxes with a weight modifier for every option instead of a dropdown list. You can choose who to protect and who has more priority for protection in case of multiple choices. This will break config compatibility and require a dramatic rework of the tactics and rescue sections, this will not be in 1.50.
- Add option to protect your friend's homunculus. This way people can stick together and protect each other better on tougher maps. This is only possible if both accounts are on the same computer (so that the multi-account autofriending feature added recently can be used). Since the actor ID of a homunculus changes every time you change maps, there's no way to achieve proper friending without some way to communicate this ID. If they're on the same computer running from same RO folder, this is easy. But if they're not, this isn't practical. Some workarounds come to mind, but they'll all have a risk of killstealing other players, and none of them are appealing or graceful. I think there's still an option somewhere that makes it ignore KS protection on other homuns and mercenaries, which would be useful here... maybe called KSMercHomun ?
Edited by DrAzzy, 08 January 2013 - 12:00 PM.
Posted 08 January 2013 - 05:16 PM
Posted 08 January 2013 - 07:08 PM
Please post all your configuration files, plus the monsters that you were fighting.Possibly a bug Azzy.
I set the default tactic to use class_s skills only ( assuming this should use sonic claw on everything other than what is specifically defined in tactics ) and my eleanor won't skill attack at all. I know she is in fighter mode because she gains spheres from normal attacking. I also know that class_s works on a per tactic basis from testing it on the orc archers in OD2.
Something somewhere is over riding the sonic claw only when it is set as the default tactic. The only good news is that the caprice casting DOES stop like it is supposed to.
Posted 08 January 2013 - 07:39 PM
Posted 08 January 2013 - 07:58 PM
Edited by DrAzzy, 08 January 2013 - 08:01 PM.
Posted 09 January 2013 - 03:51 AM
Edited by Ranizer, 09 January 2013 - 05:39 AM.
Posted 09 January 2013 - 06:06 AM
Are you trying to use it on an illegal private server? This is not supported because they assign ID's in different patterns and this breaks code involved in identifying types of actors - this results in the homun/merc not realizing that it can attack monsters.Azzy, i have bug with ur AI
None of the types of homunculus does not want to attack, use skills, and even when he is beaten, just standing and watching. Other AI work, but not one of them is set up so well, and therefore does not suit me. Can u help?
"AzzyAI (hom) version 1.50 beta
Main version:1.50 dev 14
AzzyUtil version:1.50 dev 14
Constant version:1.50 dev 14
Config: Default
Tactics: Custom
Time: 01/09/13 16:39:40
Lua Version:Lua 5.1
started successfully.
This AI is installed properly"
I test AzzyAi more, and see that lvl6 spear mercenari used his two hand quicken, but don't want do smth like hom
Posted 09 January 2013 - 09:06 AM
Posted 09 January 2013 - 12:02 PM
Posted 09 January 2013 - 12:22 PM
Homun thinks it's in grappler mode. The management of eleanor grappler mode assumes that StyleChange cast failures will always be detected, and style change iwll never be hand cast (the AI cannot detect when self/ground targeted skills are used by the owner).Timeouts.lua:
Spoiler
Edited by DrAzzy, 09 January 2013 - 12:23 PM.
Posted 09 January 2013 - 12:40 PM
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