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AzzyAI 1.50 beta - 2/28 - Dev 17 posted, Eira fixes


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#76 DrAzzy

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Posted 13 September 2012 - 07:22 PM

Ok, here's my stuff:

Dieter config - http://www.mediafire...g0k35gxyybv6cra

Dieter tactics - http://www.mediafire...9262p8tewdrmxgs


Ah, therewego - you have the tactics set to SKILL_NEVER for all the monsters in OD2.

Lava slide is a skill, so it will not be targeted on monsters where the skill tactic is SKILL_NEVER.
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#77 idkDave123

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Posted 15 September 2012 - 07:46 AM

Ah, that seems to have fixed it. Thanks for the help
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#78 Bumber

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Posted 15 September 2012 - 01:40 PM

I tried out the castling route feature and my homun keeps going stupid. I managed to make through one iteration of a linear route on Geffen field 6, but then he stopped at the starting point. I'm using 1.50 dev 9.

MyRoute={{50,120},{50,130},{50,140},{50,150},{50,160},{50,170},{50,180},{50,190},{50,200},{50,210},{50,220},{50,230},{50,240},{50,250},{50,260},{50,270},{50,280},{50,290},{50,300},{50,310}}

http://dl.dropbox.co...1/AAI_ERROR.log

http://dl.dropbox.co...851/TraceAI.txt

There are a lot of attempts to move to 0,0 and at the beginning of the second run he tries to skip 50,130 and go directly to 50,140.
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#79 DrAzzy

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Posted 16 September 2012 - 08:26 PM

Thanks.

Meanwhile, posting Dev 11 - Minor fix that adds support for event merc (Pengineer) and an AoE issue that effected ground targeted AoE's
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#80 lvket86

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Posted 16 September 2012 - 11:13 PM

it is not working on me, i had copy the azzyai file and replace the basic ai, and should i replace those file ?
my homun is not auto use skill anymore ...
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#81 lvket86

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Posted 16 September 2012 - 11:16 PM

and it is not aggresive attack monster. it is only attack when the monster is attack me.
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#82 lvket86

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Posted 16 September 2012 - 11:56 PM

this is the error that i get after i copy dev 11 and replace the basic ai :



./AI/USER_AI/AI.lua:21 could not load package `./AI/USER_AI/PVP_Tact.lua' from path `?;?.lua'

Edited by lvket86, 16 September 2012 - 11:56 PM.

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#83 lvket86

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Posted 16 September 2012 - 11:57 PM

and i am using WinRar or 7zip to zip files, same error
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#84 lvket86

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Posted 17 September 2012 - 12:04 AM

im try to delete the content inside basic ai and reinstall the dev 11 and paste to basic ai and i get the new error :


./AI/USER_AI/AzzyUtil.lua:2251: attemp to concatenate global `TypeString' (a nil value)
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#85 DrAzzy

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Posted 17 September 2012 - 05:16 AM

im try to delete the content inside basic ai and reinstall the dev 11 and paste to basic ai and i get the new error :


./AI/USER_AI/AzzyUtil.lua:2251: attemp to concatenate global `TypeString' (a nil value)


Please redownload and reinstall, there was a problem with the dev 11 kit posted. Thanks for reporting this issue.

Edited by DrAzzy, 17 September 2012 - 05:17 AM.

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#86 SirDillhole

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Posted 21 September 2012 - 02:11 PM

Can someone help me and walk me through on how to change aggro on a monster? I'm new to the scripting thing...
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#87 rattlexnake

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Posted 22 September 2012 - 05:25 AM

deos this Dev fix my issue DrAzzy? that we talked ages ago?? lol~ :)
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#88 DrAzzy

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Posted 22 September 2012 - 06:21 AM

Which issue was that?
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#89 johnking

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Posted 22 September 2012 - 11:54 AM

hello, I'm using Dev AzzyAI 1:50 11. Is showing an error like this "/ AI / USER_AI / AI_main.lua: 573: attempt to compare nil with number". I'm using a Eleonor created a Vanil, so every time she wears use Tinder Breaker Style Change and before the error appears. Already tested the Dev version 9 and 10 same thing occurs. I wonder what I do to solve this problem.

Thank you in advance!
The AzzyAI is great.

I'm Brazilian game ragnarok Bro-Thor.
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#90 DrAzzy

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Posted 22 September 2012 - 12:27 PM

hello, I'm using Dev AzzyAI 1:50 11. Is showing an error like this "/ AI / USER_AI / AI_main.lua: 573: attempt to compare nil with number". I'm using a Eleonor created a Vanil, so every time she wears use Tinder Breaker Style Change and before the error appears. Already tested the Dev version 9 and 10 same thing occurs. I wonder what I do to solve this problem.

Thank you in advance!
The AzzyAI is great.

I'm Brazilian game ragnarok Bro-Thor.


Thank you for this report. The use of the grappler skills is currently entirely untested, as you discovered.

That specific issue is a simple typo, and can be fixed by opening AI_main.lua in notepad, and searching for this line:
if EleanorMode==1 and AutoskillTimeout < GetTick() and AutoFighterMode==1 then
and replacing it with this (difference is the capitalization of AutoSkillTimeout)
if EleanorMode==1 and AutoSkillTimeout < GetTick() and AutoFighterMode==1 then

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#91 johnking

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Posted 22 September 2012 - 02:24 PM

My friend thanks!
You solved without any problem. Thanks for responding so quickly, I'm a fan AzzyAI 1:50 Dev 11 now so much more.

Any problem that appears, I know where to solve. You note is 1000!
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#92 DrAzzy

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Posted 22 September 2012 - 05:45 PM

So does the automatic changing of fighter/grappler mode work now?
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#93 johnking

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Posted 22 September 2012 - 06:23 PM

perfect, no error occurred.

Again Thank you!
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#94 SirDillhole

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Posted 30 September 2012 - 07:17 PM

How come I get this when I try to configure my settings for Monsters?

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#95 DrAzzy

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Posted 30 September 2012 - 08:01 PM

No clue! Please click details and post contents.
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#96 SirDillhole

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Posted 30 September 2012 - 08:50 PM

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '100' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at AzzyAIConfig.HomTactControl.set_TACT_SKILL(String value)
at AzzyAIConfig.HomTactControl.listBoxTactics_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AzzyAIConfig
Assembly Version: 1.30.0.3536
Win32 Version: 1.30
CodeBase: file:///C:/Program%20Files%20(x86)/Gravity/Ragnarok%20Online/AI/USER_AI/AzzyAIConfig.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Anyways, my homunculus never comes back to me when it kills something. It only comes back when it's "idle" and circling around me. Might this be the problem?

Edited by SirDillhole, 30 September 2012 - 10:26 PM.

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#97 indr

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Posted 01 October 2012 - 01:47 AM

lol..just downloaded new ai azzy 1.50 dev 9 and pasted in user ai , now my homu vanilmirth doesnt attack anymore....just simply sits there w8ing for me to get killed....i used 1.35 before this and i tried in orc dungeon 2......

Edited by indr, 01 October 2012 - 01:48 AM.

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#98 DrAzzy

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Posted 01 October 2012 - 05:49 AM

lol..just downloaded new ai azzy 1.50 dev 9 and pasted in user ai , now my homu vanilmirth doesnt attack anymore....just simply sits there w8ing for me to get killed....i used 1.35 before this and i tried in orc dungeon 2......


Please use dev 11. Only the latest 1.50 dev version is supported.

If you still encounter this problem on 1.50 dev 11, please get into a situation where the homun is ignoring monsters, and type /traceai. Wait 20-30 seconds, and then type /traceai again.

This will create a file "TraceAI.txt" in your RO folder.
Please post that file, as well as AAIStartH.txt (also located in your RO folder - this is created whenever AzzyAI 1.40 or later is loaded - if it's not there, the AI is not installed correctly), and AAI_ERROR.log (if it exists - it may not)



(snip)

Anyways, my homunculus never comes back to me when it kills something. It only comes back when it's "idle" and circling around me. Might this be the problem?


The error you are seeing in the GUI is not related to any behavior you might observe during the game. It is just an issue with the configuration tool (looks like there's some situation where the maximum value for the numericupdown control to the right of the dropdown menu for skill tactic is not being set before the value of that control).

Were you by any chance trying to use config or tactics files from 1.41 or earlier with 1.50? Config and tactics files from 1.41 and earlier are not supported by 1.50.


Regarding the homun not coming back to you, is this issue the same one that you reported to me via PM or is this a new problem?

Edited by DrAzzy, 01 October 2012 - 06:03 AM.

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#99 SirDillhole

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Posted 01 October 2012 - 01:30 PM

I'm using the config from 1.5. And no this is a different problem. I fixed the whole SP thing.

But yeah it stays wherever he killed something, he only moves when there's a monster in sight.
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#100 DrAzzy

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Posted 01 October 2012 - 02:14 PM

I'm using the config from 1.5. And no this is a different problem. I fixed the whole SP thing.

But yeah it stays wherever he killed something, he only moves when there's a monster in sight.

Great - we're making progress!

Using default config, homun will move towards owner only when 3 cells or farther away (this is controlled by FollowStayBack) - I assume it's failing to return to your side from farther than that.

Also, are you standing near an obstacle that would block the cell it would walk to to get close to you? If so, this may cause a delay in returning to your side, but it should do so after a short delay.

Can you get me a traceai and AAI_ERROR.log (if present) again? Hopefully this will point us at the cause of the issue, like it did last time.
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