High vs. Dark
Posted 26 July 2012 - 03:38 PM
I get that high priests are healers, and dark priests are damage sources. Having played a cleric based class in other games, I am having a hard time choosing what to do.
Currently in the game, we have Mages that can deal fire or ice damage based on player preference. Because this is a specified damage class, mages usually provide better spell damage while in a dungeon or while questing. Because clerics are either healing or damage, has anyone found that the damage done by a dark cleric can be equivalent to that done by a pure damage class (mage, assassin, etc)?
Also, gear is usually an issue for hybrid classes. Typically game developers make a class and design items and equipment for their idea of the class' main purpose: ie, a cleric is designed to heal, so most gear is based on stats for a healer. Is there gear readily available and purposed for a dark cleric, or is that going to be another challenge players have to face while picking a hybrid class?
Also, feel free to post items, skill combinations, skill preferences, stat choices and other things related to Cleric play.
There really seems to be nothing in here so far : \
Posted 27 July 2012 - 09:52 AM
Gear is not an issue to me, as it seems that all the gear I have acquired from dungeons have an equal boost to both wisdom and intelligence on them. Although, I have been putting the majority of my leveling up stats into intelligence, my healing doesn't seem to be lacking much in strength. Regardless, my heals aren't as strong as full wisdom build healers, but they absolutely get the job done, even in parties.
While on the subject of parties, a hybrid cleric is a nice addition to them. Granted you are able to multitask, a hybrid cleric is proficient in both healing and in dealing damage to mobs, plus our AoE cripple skill is a life saver in many situations. The only down sides are your healing power is slightly gimped, of course, but you will also be generating more aggro from mobs if you are dealing damage and healing at the same time, and healing aggro is already insane in this game. You just have to train your self mentally to not instantly heal your party as soon as you see someone lose health.
Edited by Asonyu, 27 July 2012 - 09:58 AM.
Posted 27 July 2012 - 10:48 AM
Gear doesn't actually change much based on what class you pick. Just pick up gear with int, wis, vit, and possibly agi/def stats.
Posted 27 July 2012 - 01:38 PM
What I dont like about their skill point system is that in order to get something you want further down the tree, you need to spec into all the requirements.
Perhaps its to help keep players somewhat equal, but its a little irritating.
Asonyu mentioned that his spec is good for both PvE/PvP, but as anyone found a spec that is more or less better for either one (not both in the same build)?
Im not a fan of PvE healing anymore after years of playing in that role, but I do feel at least self heals are very useful in any situation.
Posted 27 July 2012 - 01:42 PM
Currently, I am at level 54 and I have chosen to build my cleric around a combination of both the Dark Priest and High Priest.
Hey, if not much to ask, can you post or send me a pic of your skill treee?
i was playing off-tank dps SnS warrior, but the magic atack based damage on mobs was a big turn off for me so i want to try out a cleric and yours seems pretty nice to play, is not like im going to make my priest exactly like yours lol, but i want a reference point to build my own. well thanks!!
Posted 27 July 2012 - 03:42 PM
Let me know what you think.
Edited by Asonyu, 27 July 2012 - 03:44 PM.
Posted 27 July 2012 - 11:09 PM
Posted 30 July 2012 - 05:16 AM
Posted 30 July 2012 - 11:49 PM
Posted 31 July 2012 - 01:57 AM
dark priest looks more like a glass cannon
Posted 31 July 2012 - 05:18 PM
Dark Cleric DoT Build
Holy Light 1sp / Holy Light CdT 1sp
Engulfing Flames 1sp / Engulfing Flames CdT 5sp / Engulfin Flames Dmg 5sp
God’s Rage 1sp / God’s Rage CdT 1sp
God’s Shield 1sp
Lava Explosion 1sp / Lava Explosion DoT 5sp
Total = 22sp
Ignition of Darkness 1sp / IoD Duration 5sp / IoD CdT 1sp
Fear of Chaos 1sp
Weakness 1sp / Weak CdT 1sp / Weak Spec 1sp
Soul Incineration 1sp / Soul Incinerator Spec 1sp
Eternal Pain 1sp / Eternal Pain CdT 5sp
Heavens Bless 5sp
Total = 24sp
Blessed Regen 1sp / Blessed Regen Espec 5sp
Ancient Knowledge 2sp
Total = 8sp
Total SP = 54sp
Stat Points 4Int/1Vit
Note that some names had been changed (DoT, Spec, Duration, Dmg) to make this shorter or easy to type xD
I think the damage from de DoT's should be enough to kill mobs before they reach you, anyway this is what I'm planning to do with my priest I'm not saying that is the best build for a cleric
Feel free to add any tip or suggestion.
Edited by RazorBz, 31 July 2012 - 05:29 PM.
Posted 16 February 2013 - 04:34 AM
Posted 07 May 2013 - 04:52 AM
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