From what I've seen most of the difficult content(expert bosses) are completely trivialized by using multiple slows. Someone just runs around in a circle and the fight is over. Giving these bosses either some sort of CC(stuns/slows) protection or adding diminishing returns would make farming bosses much more of a challenge and subsequently more rewarding.
On a slightly related note, the mage sleep skill needs a higher immunity duration. The sleep lasts so long that mages can chain their other CCs in a way that nearly lets them permanently cc players. This is really only overpowered for 1v1's but I don't think there would be any issues with increasing the immunity duration for sleep to 1 minute(from 40s at lvl 3).
Diminishing returns on slows
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