Just looking for a little clarification on this. I realized that the numbers were lessened from 15 to 10(which given our population is a good thing, although I personally think less people makes attacking harder).
Here's my question-- When people join the queue how does the queue decide who is important and get to join. Here's a few scenarios that sparked my interest....
First Scenario
A friend(cleric) joins queue. Makes mention to me(cleric) she is waiting for the game to start, so I join queue as well. Now, I know she joined a substantial amount of time before me--I got offered the game, and she did not and had to wait. Both clerics, but the one who joined the queue at a later point in time got in whereas the one who joined first did not.
Second Scenario
Bourg Joins queue. Waits..Waits some more, game starts..Still waiting. He's still in queue, but never got into game..Alright ,in the case that there were already 20 people and he joined after the first twenty, he doesn't get in. He waits in queue, game finishes, still in queue. Second game starts and he is still in queue. (He tried relogging, restarting client, restarting computer..etc). Eventually, it seemed to resolve(waiting to see if it has to happens again to anyone).
So we are curious how the system is prioritizing players.
How does queueing for Crystal Defenders Work now?
Started by
NamirBarades
, Jul 28 2012 07:39 AM
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