[Renewal+Classic] July 31st Maintenance
#1
Posted 31 July 2012 - 01:51 PM
Heimdallr : The 3rd TI has harder "bonus" mobs than it should. We will do a restart of that map area on Wednesday to put in the TI2 mobs rather than TI3 (current). Right now the 3rd TI will put a lot of hair on your chest if you can complete it, consider it challenge mode, normal mode will be put in tomorrow.
Arrivals: Summer Sports Festa prelude event!
-Part 1 of a multi-part event running this month, players will help out a "International sports competition" being run in Geffen. We will be adding sporting events and some fun prizes for this in the following weeks. Start by talking to Track or Field in Western Geffen.
-Eat Gear will be enabled
Departures:
-Hawt Groove Pack
-Participant's Request box
-Enriched hammer will be un-abled.
New Turn-ins:
90-110 - Ground Deleter, Flying Deleter
115-130 - Naga, Cornus
135-150 - Kavach Icarus, Wickebine Tres
#2
Posted 31 July 2012 - 02:07 PM
#3
Posted 31 July 2012 - 02:09 PM
#4
Posted 31 July 2012 - 02:10 PM
#5
Posted 31 July 2012 - 02:19 PM
#6
Posted 31 July 2012 - 02:21 PM
#7
Posted 31 July 2012 - 02:27 PM
#8
Posted 31 July 2012 - 02:32 PM
#9
Posted 31 July 2012 - 02:33 PM
#10
Posted 31 July 2012 - 02:55 PM
#11
Posted 31 July 2012 - 03:08 PM
Wait why is the Gazeti/Ice Titan TI for 115-130...? That's normally a 90-110 TI o___O.
Oh, I had no idea. Maybe they're going to really up the spawn on them or something?
#12
Posted 31 July 2012 - 03:13 PM
Are these the final patch notes or will more be added?
#13
Posted 31 July 2012 - 03:14 PM
#14
Posted 31 July 2012 - 03:17 PM
I wonder what the junk spawns will be for the 135 TI. /hmm
Edited by Lynex, 31 July 2012 - 03:18 PM.
#15
Posted 31 July 2012 - 03:22 PM
135-150 is okay, though I'd hope you would increase the exp reward for them or just put all six bio2 monsters in the TI like you used to -- and in a good map.
#16
Posted 31 July 2012 - 03:22 PM
#17
Posted 31 July 2012 - 03:25 PM
#18
Posted 31 July 2012 - 03:29 PM
Ice titans/Gazeti TI for 115-130 is a bad idea due to massive exp penalty unless you boost the exp reward for the TI or get rid of the penalty altogether.
135-150 is okay, though I'd hope you would increase the exp reward for them or just put all six bio2 monsters in the TI like you used to -- and in a good map.
It actually isn't. For 125-140, it'd be fine, but let's see how it compares to some 135-150s:135-150 is okay
Kavach/Wickebine: 11,516,400
Ancient Tree/Phylla: 13,492,200
Kasa/Salamander: 15,819,600
It gives far too little EXP. The monsters themselves are also a pretty low level so the EXP penalty of being higher than them will kick in pretty fast, further cutting your EXP.
Also it took 2 hours to do last time it was in. It wasn't efficient or good for anyone.
#19
Posted 31 July 2012 - 03:31 PM
Oh, I had no idea. Maybe they're going to really up the spawn on them or something?
I really hope so x_x. The exp you get from actually killing them is going to be sooo horrible! Can we get like Abyss Lake instead?
Why are there only 2 Bio2 monsters for 135-150?
Are these the final patch notes or will more be added?
They had only 2 bio monster for a TI a while back too. It's so leveling isn't as "easy" and so that you don't get 7578462+ EMB a TI.
It actually isn't. For 125-140, it'd be fine, but let's see how it compares to some 135-150s:
Kavach/Wickebine: 11,516,400
Ancient Tree/Phylla: 13,492,200
Kasa/Salamander: 15,819,600
It gives far too little EXP. The monsters themselves are also a pretty low level so the EXP penalty of being higher than them will kick in pretty fast, further cutting your EXP.
Also it took 2 hours to do last time it was in. It wasn't efficient or good for anyone.
Oh wow the exp isn't as good o_O. They seriously need to change the 115-130 and 135-150 TI... Or at least boost the spawns?
Edited by IsisThump, 31 July 2012 - 03:33 PM.
#20
Posted 31 July 2012 - 03:34 PM
It actually isn't. For 125-140, it'd be fine, but let's see how it compares to some 135-150s:
Kavach/Wickebine: 11,516,400
Ancient Tree/Phylla: 13,492,200
Kasa/Salamander: 15,819,600
It gives far too little EXP. The monsters themselves are also a pretty low level so the EXP penalty of being higher than them will kick in pretty fast, further cutting your EXP.
Also it took 2 hours to do last time it was in. It wasn't efficient or good for anyone.
2 hours? Really? When I did that with my AB, RG, maestro, and sorc, it always took us around 30-40 mins.
Granted, the exp could have been much better, that's why I also added that they should increase the exp reward or put all six monsters together in the TI reward.
Edited by Hanfeizi, 31 July 2012 - 03:35 PM.
#21
Posted 31 July 2012 - 03:34 PM
The latter one would work a lot better.
#22
Posted 31 July 2012 - 03:39 PM
#23
Posted 31 July 2012 - 03:52 PM
#24
Posted 31 July 2012 - 04:09 PM
This weak has been a pain get TI party. This easy mobs for the 135-150 are wellcome at last I hope to see more people doing Turn Ins.
It's one thing to have easy mobs, it's another thing to have mobs that give terrible experience.
#25
Posted 31 July 2012 - 04:19 PM
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