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fun factor falling fast


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#1 daftmadness

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Posted 12 August 2012 - 07:49 AM

not trolling here.theres not much to do in maestia.No daily events,kind of fail pvp,pve is okish,crafting is a joke.


the game is fun for like a week and then it goes down hill.im only lvl 34,i can only imagine how capped players feel.I know a lot have left.there are good things like the skill trees character/weapon stats and merc system but its not enough.

i think the biggest thing for me is the lame crafting.nothing more irritating than a completely useless feature in a game.
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#2 Sjeskie

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Posted 12 August 2012 - 08:16 AM

Hello

I think the only thing is that you need more players on the server so you can do more expert dungeons. If you are level 53 you can go in the night map of lipido wich is an PVP map. If a lot of people are in this PVP map you can have much of fun. I also don't think that pve is failing in this game since the dungeons are really good! the Dungeon of Lipido and Yotunheim are the best for the moment!
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#3 rekindledflame

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Posted 12 August 2012 - 08:35 AM

PvP fails in every way in this game. When you reach 53 (assuming you haven't) you will see why. But I seriously lol at archers using cleric mercs in pvp. Gets me everytime. On a serious note though, very rarely will you encounter a full party from both realms in pvp. More often than not there's 5+ on one side and 1-2 on the other. It switches between the realms depending on time of day. You can easily go 10+ hours though without seeing one person to pk... It is anything but fun on this map. And just looking at it after all the time I've spent there makes me want to vomit.

Edited by rekindledflame, 12 August 2012 - 08:36 AM.

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#4 eastCrew212

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Posted 12 August 2012 - 10:25 AM

Cant log in that a F-A-I-L ;)
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#5 Zombierockets

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Posted 12 August 2012 - 12:23 PM

Meh, I kinda have to agree with the OP. After playing in OBT, there doesnt seem like theres that much to do. Dungeons are great, but the fact that very few people run expert dungeons for gear is disappointing, and normal dungeons being solo'd is a little silly. The RvRs, though recently fixed, are still a little buggy in the sense that either team can be completely outnumbered (takes the fun away) and theres a 2 level bracket for players (I mean if someone is 2+ levels higher than you, good luck with a fair fight). Players gain strength so quickly and easily that the smallest of level difference between yourself and another player or monster makes the game a lot harder or a LOT easier. The crafting system really needs some work. The only valuable recipe is for the larger bag, but that costs a lot of gold to make plus the cost of the materials you need to buy or trade from other players.

Im also really disappointed with leveling over all. The pray quest is a unique feature, but it seems like players are ill-rewarded with XP for most of their quests.
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#6 rekindledflame

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Posted 12 August 2012 - 03:14 PM

O.o I disagree with quite a bit of that. Normal dungeons should be solo'd. To get the best gear from a dungeon you are forced to group. You should not be forced to group for second rate gear. 1-2 levels doesn't matter at all (even assuming that you get max 2% damage from 10 stats). The only thing that matters in this game is gear and tbh RvR can't afford to be narrowed any further. 51~59 is lucky to get 8 players per side. As far as mob's, +2 really isn't any different. You just need to find the right +2 mob depending on element you grind with, and your damage (magic/phys). There are mob's that have lower magic def. and mob's that have lower phys def and so on.

Far as exp for quests.....I can see your point to some extent as quests are not the most optimal way to level (neither are dungeons) nor are most of the repeats, with the exception of a couple (in fact most repeats come out to substantially less than what you could get grinding on right mob's). But, the thing is, it's incredibly easy to level as it is, even if you do all the quests+repeats, hitting cap in a week and a half is completely doable for casual player imo and that's a reasonable amount of time. If you really want to level though drop quests and find +2 mob as mentioned above. It gives best exp ratio per hour assuming you have not messed up your build and are geared appropriate to your level.

Edited by rekindledflame, 12 August 2012 - 03:16 PM.

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#7 HatsuneMikuHime

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Posted 12 August 2012 - 03:50 PM

Fun factor of this game died about 2 weeks ago :P.
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