Stat, Gear, and Gem Calculation Forumla
#1
Posted 14 August 2012 - 09:24 PM
#2
Posted 15 August 2012 - 02:42 AM
#3
Posted 15 August 2012 - 11:43 AM
isn't it plus Gem bonus then x Gem bonus passive%?
I don't get where your getting base stat x gear bonus...??
Wouldn't the equation be (Base Stat + Gem bonus + Gear bonus) x (Class passive + Gem passive) ???
Cause that's the half the mathmatical equation I usually use to get AP/Def/etc.. Values before I actually make stat tree's
I don't know... Just trying to help maybe
#4
Posted 15 August 2012 - 01:35 PM
Edited by Aciart, 15 August 2012 - 01:36 PM.
#5
Posted 15 August 2012 - 10:34 PM
- Know your goal/enemy (specifically what type/class of enemy are you planning to obliterate may it be PVM or PVP)
- It is very important to discover the break point of stat effectiveness (know what the decent/enough stat to produce the desired effect to minimize waste, unless your planning to provide allowance for debuff(refer to no. 1))
- Consider the availability of max stat bonuses from armor/weapon/accs set.
- Formulate your blue print on a draft of paper and purchase a lot of skill/stat reset book.
- Do a lot of trial and error hoping that game patch will not put your effort into waste.
Note: There are two kinds of gamer (casual/serious)
Edited by Miguelit0, 16 August 2012 - 12:41 AM.
#6
Posted 16 August 2012 - 01:48 PM
I'm pretty sure I'm correct... It's bedmassLike my first post said: it was my best attempt at trying to give a proper understanding of what I was looking for, and not actually my ideal of what it is. The formula that you provided seems correct rose; but if anyone knows the post I'm refering to, I think it was IcePhish that posted it. I'm not in-game now, but when I do login, i'll use the one you provided rose and find out if it's correct. Thanks for your input.
Hmm, so I see you like my idea of not wasting any points what so ever lol
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