
wondering about mages
#1
Posted 15 August 2012 - 11:33 AM
It was just a question cause i do not understand the way they made a mage like this. Archers seem to be the nukers id say. Anyway im done with this till they raise the cap. Cause at this point its pointless to keep playing. Run a dungeon for drops or fight in night lipido thats your options.
PS this would be an easy question for a EU player since they seen them all but as we all know they aint here no more.
#2
Posted 15 August 2012 - 06:28 PM
I went full int as well, with the occasional point tossed into Vit or Wis.
Mobs dont get a single hit off on me.
The only problem I've found is in pvp, and thats probably just because I hate it.
#3
Posted 15 August 2012 - 08:07 PM
#4
Posted 15 August 2012 - 11:53 PM
#5
Posted 16 August 2012 - 12:54 AM
Players also have larger health pools than monsters of the same level, so while you may hit like a truck in a PVE situation, obviously your crits are going to seem like less on an actual player...
Also, theres resistances to certain magic attacks, and players geared toward pvp spec into the abilities for that exact reason.
CAnt forget that clerics are insanely overpowered, and that their heal over time spell is enough in high end (for a pure healer) to pretty much mitigate dots on the target or even make your hits look like youre doing less.
If youre going to QQ about not being a "nuke class" maybe you should go back to WoW or something where pvp kills are pretty much handed to anyone with the ability to target an enemy player.
Way to go common sense?
#6
Posted 16 August 2012 - 05:45 AM
Edited by Dfekt, 16 August 2012 - 05:45 AM.
#7
Posted 16 August 2012 - 07:07 AM
#8
Posted 16 August 2012 - 09:03 AM
#9
Posted 16 August 2012 - 09:21 AM
#10
Posted 16 August 2012 - 09:26 AM
#11
Posted 16 August 2012 - 09:35 AM
#12
Posted 16 August 2012 - 09:43 AM
#13
Posted 16 August 2012 - 09:45 AM
Edited by Dfekt, 16 August 2012 - 09:45 AM.
#14
Posted 16 August 2012 - 09:46 AM
#15
Posted 16 August 2012 - 09:49 AM
#16
Posted 16 August 2012 - 12:33 PM
I have a full STR mage, and his firebolts aren't magic, but real hot rocks ;D
(Seriously guys, keep it cool

#17
Posted 16 August 2012 - 01:10 PM
#18
Posted 16 August 2012 - 01:59 PM
zombierockets... i dont see any commen sense in your post either.. you dont seem to know anything about mage at all lol. The big problem atm is people making bad hybrid builds... maxing fireball and ignite but then go for the silence aswell... yeah you are going to f up your mage if you do so.. both trees are good but you need to stick with one. Some skills have not been released yet wich makes it kinda crappy atm but fire mages are nukers for sure, poison relies on a little burst+dot and cc skills.
How is there no common sense? I was merely stating factors that impact PvP, and why a player playing a "burst" class might not see all the damage they're actually doing.
Not my fault if you dont get it.
And I wasnt saying that I knew a lot about mages. Just because you think that hybrid specs suck, doesnt make it true.
Bitter Cold and Sleeping Flower are two incredibly useful spells in PvE and PvP, and to get them you at least have to dump some points into the ice tree.
If anything, they need to redo how the talent trees work.
#19
Posted 16 August 2012 - 08:09 PM
As far as the 63 purples, they're "on par" with the oranges. I wouldn't say they are better. Yes they have a few points more def, and a point or two more on stats, however orange potentially raises more stat categories per piece. I would sacrafice a couple stat points and the few extra def for those extra category. However, what I imagine will happen is the cap will raise to level 69 next.....which means farming 69 oranges which will out pace the 63's and we'll just cycle through this all over again.
#20
Posted 17 August 2012 - 10:07 AM
#21
Posted 20 August 2012 - 12:36 AM
#22
Posted 27 August 2012 - 12:05 AM
Sleep is useful but any damage done will break the sleep. Even so, Auto-pots still activate in sleep and if I have 300 Level 5 pots in inv and set auto pot at 85%, you are just allowing the person to heal while sleeping. So effectively, you have 13 secs to kill the person: 10 from Skill Blockade and 3 from Electric Shock.
You will probably cast Silence, Fireball (1.5s), (0.5s transit time), Ignite (instant), (0.5s transit time), Explosion (1s), (0.5s transit time), Storm(instant), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Electric Shock (instant), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time).
That will be the end of your CC and the fight officially begins. If that bugger has pots on, you probably cant even get his life down to half as you simply do not have the firepower to do so given the way you are specced.
However, RvR wise, your build is excellent but still, you work as a CC so that the Ranger/Warrior can kill of the healers or the forever running rangers by silencing them or stopping them in their track.
Forget slowing them... as 2.3s is not worth the casting of arrow unless desperately needed.
All in all... even your build does not answer to dysal55's statement that mages simply do not possess the firepower...
The mages are like the warlock in WoW... good dots but crap burst dmg...

#23
Posted 31 August 2012 - 07:01 PM
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