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wondering about mages


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#1 dysal55

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Posted 15 August 2012 - 11:33 AM

Why is it that mages seem to be more reliant on poison and burns rather that the actual fireball or poison skill? Does this seem retarded to anyone else or am i the odd man out here. When your choosing characters in most game mages are nukers,hard hits slow cast times. here it is slow cast times pathetic hits and pray for poison or burn. I went full int till 54 with all 53 purple so if im missing something someone please point it out. i know mages are endgame char as in most mmos but they are also nukers in most mmos to.
It was just a question cause i do not understand the way they made a mage like this. Archers seem to be the nukers id say. Anyway im done with this till they raise the cap. Cause at this point its pointless to keep playing. Run a dungeon for drops or fight in night lipido thats your options.

PS this would be an easy question for a EU player since they seen them all but as we all know they aint here no more.
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#2 Zombierockets

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Posted 15 August 2012 - 06:28 PM

Hmm, I dont seem to be having this problem at all, most mobs my level die in about 2 hits w/ Ignite (using fireball, speccd fire w/ supplementary ice spells).
I went full int as well, with the occasional point tossed into Vit or Wis.

Mobs dont get a single hit off on me.
The only problem I've found is in pvp, and thats probably just because I hate it.
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#3 rekindledflame

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Posted 15 August 2012 - 08:07 PM

Ya I've watched two different capped mages out farm my archer easily without ever having to stop and heal. Mob's just don't get to them. I'm not sure what they're doing that you're not, but a capped mage is a scary thing if they've set their combo up right. Maybe post your skill tree, so some of them might take a look at it.
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#4 dysal55

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Posted 15 August 2012 - 11:53 PM

I should of specified im talking about pvp not pve. My damage in pve is fine. There is just no reason to keep playing atm because 63 purple gear is better than 59 orange. Whoever the screwball who set the cap to 59 instead of 63 has no common sense.
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#5 Zombierockets

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Posted 16 August 2012 - 12:54 AM

In PvP part of the problem is the auto-pot function other players can enable, which makes your hits seem like way less than they are.
Players also have larger health pools than monsters of the same level, so while you may hit like a truck in a PVE situation, obviously your crits are going to seem like less on an actual player...
Also, theres resistances to certain magic attacks, and players geared toward pvp spec into the abilities for that exact reason.
CAnt forget that clerics are insanely overpowered, and that their heal over time spell is enough in high end (for a pure healer) to pretty much mitigate dots on the target or even make your hits look like youre doing less.
If youre going to QQ about not being a "nuke class" maybe you should go back to WoW or something where pvp kills are pretty much handed to anyone with the ability to target an enemy player.

Way to go common sense?
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#6 Dfekt

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Posted 16 August 2012 - 05:45 AM

zombierockets... i dont see any commen sense in your post either.. you dont seem to know anything about mage at all lol. The big problem atm is people making bad hybrid builds... maxing fireball and ignite but then go for the silence aswell... yeah you are going to f up your mage if you do so.. both trees are good but you need to stick with one. Some skills have not been released yet wich makes it kinda crappy atm but fire mages are nukers for sure, poison relies on a little burst+dot and cc skills.

Edited by Dfekt, 16 August 2012 - 05:45 AM.

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#7 dysal55

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Posted 16 August 2012 - 07:07 AM

So basically till they raise the cap mages are screwed? I did kinda spread it out for the silence though. A mage needs all he can in pvp atm, when a game only allows you half the content.
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#8 Dfekt

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Posted 16 August 2012 - 09:03 AM

well yeah pretty much, atleast firemages atm, they are missing their main damage skill lol
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#9 dysal55

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Posted 16 August 2012 - 09:21 AM

Doesnt matter really atm,till they raise cap. The tk's jump so fast to 59 because they dominate RvR so much, and night lipido bosses. Nobody will see a hint of balance till they raise cap to 63 at least for the purples. Time is players staff of maestia, cause most are giving up or done knocked the door down getting outta this game.
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#10 HatsuneMikuHime

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Posted 16 August 2012 - 09:26 AM

I was top Mage, and still am even though I quit, if you want the best PVP build which is a very good PVE build as well go look at my full scale guide on the mage section.
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#11 Dfekt

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Posted 16 August 2012 - 09:35 AM

Hatsu... you are not top mage anymore lol, also if you have the build that is on the forum somwhere... you are no where near top mage.
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#12 HatsuneMikuHime

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Posted 16 August 2012 - 09:43 AM

Actually I am top mage still. No mage can even come close to me wth are you even smoking. That build is the best PVP build out there possible, since it gives you the best CC, I also have 2 fear maestones, and upgraded magic attack and magic crit maestones. I'll perma cc a mage and kill them before they can do anything.
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#13 Dfekt

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Posted 16 August 2012 - 09:45 AM

I should ask, what are you smoking? you are no where near my mage rofl, your build is not the best for pvp at all.. and no you are not top mage, my mage is.

Edited by Dfekt, 16 August 2012 - 09:45 AM.

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#14 HatsuneMikuHime

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Posted 16 August 2012 - 09:46 AM

Keep thinking that buddy. I'll just CC you for 25 seconds and you'll die no prob. Have fun thinking your mage comes even close to mine.
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#15 Dfekt

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Posted 16 August 2012 - 09:49 AM

wow how can you be so full of yourself? you havent played in forever and never even seen my mage, you had better gear than anyone back than... that made you good. your build is plain bad, doesnt matter to me if you accept it or not. But hey, lets wait till i can play again and do a duel to see if you are as good as you think you are lol
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#16 Chigikogou

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Posted 16 August 2012 - 12:33 PM

No way guys! I'm much better than you!
I have a full STR mage, and his firebolts aren't magic, but real hot rocks ;D

(Seriously guys, keep it cool :p_sleep: )
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#17 dysal55

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Posted 16 August 2012 - 01:10 PM

Well you just proved my point," I'll just CC you for 25 seconds and you'll die no prob". That may work in open pvp but not in RVR. Its sad to think that even a full orange decked mage has to rely on CC to do damage. This game need to raise cap for sure. What ever-_- set the cap to 59 instead of 63 is just a-_-!!!!! But as i said earlier balance is so far outta whack prolly wont matter much. You would think the mods or someone would take notice of the forum statements being made but they dont. This will prolly end of being a RODE online or like Requim, never update people get fed up community dies game goes !POOF!
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#18 Zombierockets

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Posted 16 August 2012 - 01:59 PM

zombierockets... i dont see any commen sense in your post either.. you dont seem to know anything about mage at all lol. The big problem atm is people making bad hybrid builds... maxing fireball and ignite but then go for the silence aswell... yeah you are going to f up your mage if you do so.. both trees are good but you need to stick with one. Some skills have not been released yet wich makes it kinda crappy atm but fire mages are nukers for sure, poison relies on a little burst+dot and cc skills.


How is there no common sense? I was merely stating factors that impact PvP, and why a player playing a "burst" class might not see all the damage they're actually doing.
Not my fault if you dont get it.

And I wasnt saying that I knew a lot about mages. Just because you think that hybrid specs suck, doesnt make it true.
Bitter Cold and Sleeping Flower are two incredibly useful spells in PvE and PvP, and to get them you at least have to dump some points into the ice tree.
If anything, they need to redo how the talent trees work.
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#19 rekindledflame

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Posted 16 August 2012 - 08:09 PM

As far as who top mage is, I've seen both of your mages and experienced dueling/pvp with both and while I have been killed by both, I can say this much....I have never had a player in this game completely shut my archer down the way dfekt's mage did/can. Of course, if you two really wanted to settle it....there is an easy way to do so =P

As far as the 63 purples, they're "on par" with the oranges. I wouldn't say they are better. Yes they have a few points more def, and a point or two more on stats, however orange potentially raises more stat categories per piece. I would sacrafice a couple stat points and the few extra def for those extra category. However, what I imagine will happen is the cap will raise to level 69 next.....which means farming 69 oranges which will out pace the 63's and we'll just cycle through this all over again.
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#20 dysal55

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Posted 17 August 2012 - 10:07 AM

Well that statement there if true, is enough for me to quit. They need to take it to 73. Bringing it to 69 will just continue the one sided server as most TKs are 59 through RvR. Its not a complaint its just how it is on the server,TKs have a advantage atm. They raise cap to 69 just to restart the process ill just move on.
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#21 rekindledflame

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Posted 20 August 2012 - 12:36 AM

There's full parties of SG in lipido and full party of TK during the day. Seems pretty balanced to me atm. Only difference is the amount that go to rvr, that full party in lipido likes to farm boss during RVR. =P
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#22 Skylicious

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Posted 27 August 2012 - 12:05 AM

I have no idea what Dfekt's mage is like. But like what Dysal55 mentioned, mages do not have the burst damage to kill of anything. Hatsu, no doubt you build is the best in CC but what we mages lacked, is the ability to kill off anything.

Sleep is useful but any damage done will break the sleep. Even so, Auto-pots still activate in sleep and if I have 300 Level 5 pots in inv and set auto pot at 85%, you are just allowing the person to heal while sleeping. So effectively, you have 13 secs to kill the person: 10 from Skill Blockade and 3 from Electric Shock.

You will probably cast Silence, Fireball (1.5s), (0.5s transit time), Ignite (instant), (0.5s transit time), Explosion (1s), (0.5s transit time), Storm(instant), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Electric Shock (instant), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time), Fireball (1.5s), (0.5s transit time).

That will be the end of your CC and the fight officially begins. If that bugger has pots on, you probably cant even get his life down to half as you simply do not have the firepower to do so given the way you are specced.

However, RvR wise, your build is excellent but still, you work as a CC so that the Ranger/Warrior can kill of the healers or the forever running rangers by silencing them or stopping them in their track.

Forget slowing them... as 2.3s is not worth the casting of arrow unless desperately needed.

All in all... even your build does not answer to dysal55's statement that mages simply do not possess the firepower...

The mages are like the warlock in WoW... good dots but crap burst dmg... :(
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#23 dysal

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Posted 31 August 2012 - 07:01 PM

a mage on this game being that it is half ass done from what it should be is about right most mages are endgame to do major dmg but since this new update i cant login anyway so another 59 superion outta the game gl to the rest of yall tired of fking with the game off to warofangels enjoy take care and gl
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