Back to School Quest Bugged? Report here!
#1
Posted 29 August 2012 - 01:00 AM
#2
Posted 29 August 2012 - 01:05 AM
#3
Posted 29 August 2012 - 01:23 AM
Hmm, what about the ones that spawn in lighthalzen? , also if u dont mind where can i find Officer Uriel?
Couldn't find any spawned in lighthalzen to try, I think the headmaster warps you to Officer Uriel when you first talk to him about fighting the mobsters.
#4
Posted 29 August 2012 - 01:39 AM
#5
Posted 29 August 2012 - 01:45 AM
#6
Posted 29 August 2012 - 02:26 AM
#7
Posted 29 August 2012 - 04:36 AM
#8
Posted 29 August 2012 - 06:38 AM
#9
Posted 29 August 2012 - 07:08 AM
#10
Posted 29 August 2012 - 09:01 AM
#11
Posted 29 August 2012 - 09:19 AM
#12
Posted 29 August 2012 - 09:41 AM
Dimensional Gorge?
Edited by Lynex, 29 August 2012 - 09:41 AM.
#13
Posted 29 August 2012 - 01:12 PM
#14
Posted 29 August 2012 - 01:14 PM
Will you be changing the monster spawns to match the quest log or will you be changing the quest log to match the monster spawns? If you change the quest log won't that mess up people already at that step?No, we're going to be fixing this tomorrow. Unfortunately this will take a full server restart to implement the fix for.
#15
Posted 29 August 2012 - 01:17 PM
So wait, what map are we supposed to be killing Mobsters on?
Dimensional Gorge?
No, these:
http://db.irowiki.or...ster-info/1313/
Which spawn 10 in ET, and 1 at a time on that one map near commodo. I don't know how many it makes you kill to complete the quest, but presumably, it's not practical to complete like it is now.
#16
Posted 29 August 2012 - 01:23 PM
Not really crazy about putting large numbers of the mobster on the maps that drop items, since these are pretty valuable drops to have so many low level monsters on the map (exploitable) so the preference would be to change the quest log to match the monster spawns. We're looking at ways of not bugging out people who are already at that step, perhaps adding a NPC to fix their variables.Will you be changing the monster spawns to match the quest log or will you be changing the quest log to match the monster spawns? If you change the quest log won't that mess up people already at that step?
#17
Posted 29 August 2012 - 01:51 PM
Maybe just a general reset option where players can reset the kill count and it will delete old and new quest id and hand them the kill count part of the quest again.
#18
Posted 18 September 2012 - 11:14 AM
Oh KriticalAssassin, i still have some quest logs that was from a few months ago. The cooldown timer has ended but the quest never got erased. The grampa npc usually delete the quest cooldown timer once it ended but there are some quest cooldown timer that never got erased.
Edited by Moogle, 18 September 2012 - 11:27 AM.
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