How do you keep SP up as throw kunai ninja?
#1
Posted 30 August 2012 - 05:31 AM
#2
Posted 30 August 2012 - 05:38 AM
#3
Posted 30 August 2012 - 06:36 AM
#4
Posted 30 August 2012 - 10:30 AM
Forget about ninja mastery, you need to stand still for that to regen SP! Screw that, that's gonna trash your exp/hr!
So the obvious question is: How many skills per hour will you use? Well, that's a tough question isn't it?
In the old days, when 1-shot leveling was a solid way to level, 1-shot-wing leveling capped out at about 700 kills per hour (with, what was it, 400 fwings/hr?). If you're 1-shotting with TK, this would imply 7k SP/hr, assuming you play like a demon. 600 kills and 6k/hr is more realistic for people who aren't Sera. If it takes 2 casts of TK to kill, your kills/hr will likely be limited to 400 tops (there's a considerable speed advantage to 1-shotting, because you can wing as soon as the skill starts to cast - so going from 1 to 2 shots slows things down considerably), suggesting 8k SP, or at 3 kills, probably 300 kills/hr, indicating 9k SP/hr
So, we're looking at between 6 -10k SP/hr that we need in order to keep TK fed.
Now there are 450 SP regen ticks per hour. That means, if we're relying soley on natural sp regen, the necessary SP per regen tick would be:
6k/hr: 13.33
9k/hr: 20
10k/hr 22.22
Let's see how much sp per tick we can muster:
Your max SP is crapola as a ninja. 300ish at level 99 at 0 int. So since we're concerned with pre-99 levels, even if we have some +SP gear on, we're still likely looking at around 300-400 max SP during most of your career. +3-4 sp/tick
That gives us 4-5 SP regen w/0 int.
60 int would add 10 regen, bringing the total to 14-15 - regen is now in the same ballpark as SP requirements. We'd be good, as long as we killed in 2 shots, not 3. With some effort, 20 SP regen is attainable without hurting yourself too much - and bear in mind, the above numbers are steady state - the actual requirements are a bit lower, because you start a run with 100% sp, but can end at 0.
Does Throw Kunai still bypass flee? If so, this would allow you to make a pure TK Ninja with 1 dex, would it not? Freeing up lots of points for int to fuel TKing.
That's one approach.
Here's another, which I don't have a clue whether it works:
Use effects which regen SP to reduce the net cost of using SP consuming skills - stuff like Sky Deleter Card that gives SP on killing something, or the 5sp-per-attack weapon cards. Those used to totally screw you over, because they took a weapon slot that could hold a 20% card. But with weapon cards helping considerably less now, they might be an attractive option.
The question of course is whether those work with Throw Kunai. IIRC, TK is not a normal skill, so we shouldn't generalize based on that. I may play around with this myself, since that 2k damage at level 1x was enough to get me interested in making one (who am I kidding? I haven't killed a monster in 2-3 months, except for while testing my AI, which doesn't count!). So someone will need to test if it works. If something weird happens and I make it to ninja, I might even be that someone.
Finally, there is a third response to this - perhaps more compelling than either of the two above, summed up with the catchphrase... "Less QQ, more pew-pew" You just said you do >2k at level 12. Who even cares if you need to mainline blues?! You should be busy cutting a swathe through your opponents, leaving a trail of broken bodies in your path and laying low anyone who stands in your way, until all cower before you! Let your alts worry about balancing the books.
Edited by DrAzzy, 30 August 2012 - 10:41 AM.
#5
Posted 30 August 2012 - 03:42 PM
#6
Posted 30 August 2012 - 05:16 PM
#7
Posted 10 September 2012 - 09:07 PM
That'll change at higher levels, of course.
1-30 - 15-20 mins 1-shotting the usual suspects.
30-79 - overlook, like 90 mins total
79-90 - 40 mins, 30 with HE BM in Ein dungeon 1 1-shotting pitmen and venomous, winging from everything else (with some foolishly wasted time not doing that - suspect it'd be 30 mins with HE BM, and no wasted time farting around with 2-shotting noxious)
Edited by DrAzzy, 11 September 2012 - 06:02 PM.
#8
Posted 11 September 2012 - 06:11 PM
#9
Posted 12 September 2012 - 04:03 AM
#10
Posted 12 September 2012 - 07:15 AM
That makes it harder to get to 1-shot, though - and 1-shotting is key to keeping SP use down.for leveling id suggest a +8 triple malicious gladius... every kunai hit has a 9% chance at healing you for 45% of the damage you inflict... this cuts down on room you need for HP pots allowing you to carry more SP pots... keep in mind that weapon size matters when dealing kunai damage so use huuma for mid and large size monsters and use daggers for small size to get max killing efficiency
Trip Kingbird is probably the ideal weapon, but I don't think it'll be worth making that until I know what gear can be used on kageru/oboru (sp?). Archer skel cards aren't cheap - but neither are HFCs.
I was using +7 trip sah glad (had it lying around) for overlook. If you can 1-shot with a trip malicious, might as well - but you certainly can't in overlook. In overlook, you have to go pretty aggressive to get 1-shot (I used +20 str food for the last floor, plus full offensive gear - porcellio ninja suit + sash (for sp cost reduction), BSB set, +9 Sag Crown), and I just barely 1-shot the stroufs.
But carrying SP pots was no problem - a dozen strawberries was all I used clearing overlook, and that's because at one point, I did a floor 2-shotting one of the monsters, because I was having trouble finding my BSB.
In Ein, I ran out of SP only once, when I was killing noxiouses and also killed Ungoliant, instead of focusing on pitmen like I should have been.
Exp went faster, and SP wasn't a problem as long as I didn't waste time on stuff I couldn't 1-shot. Though I was using HE BM's there, so I was leveling faster than I otherwise would have - I think I'd have needed 20-50 strawberries if I wasn't using HE BM's - and it likely would have been a problem iwthout spotlight event exp bonus.
HP was also not a problem at all - In overlook, I used under 100 slims the whole way (I rarely got hit, because everything got cut down before it got to me), and in Ein, 50-70 (almost all due to claymores, which red-barred me).
I'm just amazed at how trivial leveling this has been. I'm not sure whether it would be easier at this point to level somewhere else, or sit in Ein 1 to 99 and take advantage of the spotlight exp.... I think it's looking like Ein 1 would be fastest at this point - hard to beat that spotlight exp boost. Think I can do 90 to 99 in one 3x BM there?
#11
Posted 12 September 2012 - 04:56 PM
#12
Posted 22 September 2012 - 06:20 PM
#13
Posted 22 September 2012 - 07:49 PM
#14
Posted 23 September 2012 - 11:16 AM
#15
Posted 23 September 2012 - 12:39 PM
+10 Quad Kingbird Main Gauge with 50 Str
Atk [ 300]%
(57 + [ 43 + 25%] + 20) [ 300]%
(57 + 53 + 20) [ 300]%
130 [ 300]%
390 x 3 = 1170 + 40%
1638
+7 Quad Kingbird Huuma Giant Wheel Shuriken with 50 Str
Atk [ 300]%
(57 + [ 50 + 25%] + 49) [ 300]%
(57 + 62 + 49) [ 300]%
168 [ 300]%
504 x 3 = 1512 +40%
2116
+7 Grimtooth with 50 Str
Atk [ 300]%
(57 + [ 180 + 25%] + 49) [ 300]%
(57 + 225 + 49) [ 300]%
331 [ 300]%
993 x 3
2979
Edited by Riakuta, 23 September 2012 - 12:46 PM.
#16
Posted 23 September 2012 - 06:23 PM
#17
Posted 24 September 2012 - 02:32 PM
Edited by InorganicRosiel, 24 September 2012 - 02:42 PM.
#18
Posted 25 September 2012 - 10:49 AM
#19
Posted 26 September 2012 - 05:44 AM
#20
Posted 26 September 2012 - 06:22 AM
#21
Posted 15 October 2012 - 10:22 AM
In case it does, and you manage to deal 10k damage - easily achievable - you would be recovering about 40 hp and 4 sp per enemy, making it a great hat for sp purposes.
Could someone confirm it?
#22
Posted 15 October 2012 - 10:36 AM
- Adds a 5% chance to restore 8% of the damage dealt as HP to the user with each physical attack.
- Adds a 1% chance to restore 4% of the damage dealt as SP to the user with each physical attack.
- Drains 10 HP from the user every 5 seconds.
- If refined to +9:
- Adds an additional 8% of the damage dealt as HP to the user with each physical attack.
- Adds an additional 4% of the damage dealt as SP to the user with each physical attack.
- Adds a 3% chance to restore 15% of the damage dealt as HP to the user with each physical attack.
#23
Posted 15 October 2012 - 10:51 AM
Someone here confirmed TK works with Hunterfly cards, what about Rideword Hat?
In case it does, and you manage to deal 10k damage - easily achievable - you would be recovering about 40 hp and 4 sp per enemy, making it a great hat for sp purposes.
Could someone confirm it?
If a skill works with hunterfly cards, it works with rideword hat. The SP and HP leech effects work the same way.
But the problem of SP for a TK ninja is irrelevant.
Stay underweight, and you will only have SP problems between level 15 and 30 (at which point you can enter Overlook and start leveling fast enough that the level-up exp gain will keep your SP bar full), and possibly in the late 90's if you didn't invest in much int. You can get through the 15 level rough spot early on with 10-20 kp worth of light blues, and the one in the late 90's by getting some int. Viri's claim that you could get to 99 twice with a buck of light blues is about right...
Edited by DrAzzy, 15 October 2012 - 10:51 AM.
#24
Posted 15 October 2012 - 10:59 AM
#25
Posted 15 October 2012 - 11:14 AM
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