I haven't seen a single Tanzanite in shops for months!
Reason:
As far as I know whenever a critical strike occurs that strike will ignore 50% of the target's defense, which is nice and cool, but not only that the effect of defense was reduced, but battles became a lot more skill oriented and skill cannot be criticals.
An easy way to make critical useful again is to allow skills to be critical strikes. Maybe each point of critical could increase the amount of defense ignored by a small amount, so characters with high crit will do higher critical strike, while characters with low crit do low criticals.
Also, Sense seems to give a very low amount of Critical for each point for high levels, perhaps the amount of crit we get for each point of sen should be based on the character level, so while a level 1 player gets 1 crit per point of sen a level 215 player gets 3-4 for each point.
Also it would be neat if when we hovered our mouse over the stat it would display our chance to crit and the percentage of DEF ignored per crit (if my suggestion becomes true).
Anyway... the stat called Critical is rather useless today, so people don't bother making builds around this stat anymore, this makes many items that increase Critical to becamome useless, such as Tansanite.
Edited by PickUp, 01 October 2010 - 02:54 PM.