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#1 Oda

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Posted 04 September 2012 - 03:30 PM

Today is the anniversary of the introduction of one of the most infamous vehicles of all time. That has nothing to do with RO, but I remember the car fondly from the ending of the first Maniac Mansion game.

Departures:
Double Exp Leaves
Summer Sports Festa leaves

Arrivals:

Update to the Gramps system being deployed: Turn ins will be available for all level ranges, with one monster target per range.
The specialized turn in map is being phased out in favor of boosting spawn numbers on the maps where the monsters already live.
VIP players or players who have pseudo-vip by using a reset stone can be warped to that map by Gramps.
Once the mission is completed, gramps will award the EXP, and players receive a once-per-day random timed buff.

Turn ins:

70-96 Bathory
90-110 Medusa
105-120 Anolian
115-130 Naga
125-140 Blue acidus
135-150 Antler Scaraba

A headgear exchange NPC for the Back to School Quest is being implemented. Gustav in Hugel (92, 153) will take 200 prize medals and give a new event headgear, the BOOKHAT.

We'll be looking at the feedback for this update, and see how it goes.

Added this week, players can take a math-themed quiz by speaking with Fenwith Fussbudget in hugel (102 195) to earn some free Prize Medals.
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#2 Hanfeizi

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Posted 04 September 2012 - 03:32 PM

Please keep the double exp for Ymir. The server is already dead and it takes hours to find a TI party for upper level range.
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#3 KamiKali

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Posted 04 September 2012 - 03:35 PM

YESSSSSS BACK TO NORMAL MAPS!!!!
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#4 asayuu

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Posted 04 September 2012 - 03:36 PM

Good. Maybe for Ymir two monsters could be put per TI, so people can at least have a happy end to the server.
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#5 Facekiller

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Posted 04 September 2012 - 03:38 PM

new headgear? what is it what is it? tell meeee pleeeease... i NEED to KNOW!!!!
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#6 Oda

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Posted 04 September 2012 - 03:39 PM

You cannot know BOOKHAT. I cannot tell you about BOOKHAT. You must wait to experience it.
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#7 Recette

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Posted 04 September 2012 - 03:39 PM

Turn ins will be available for all level ranges, with one monster target per range.

I'll give it a shot, but I think it's a bad idea already. It cuts the efficiency of TI's in half, meaning fewer people will find it worth doing.
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#8 OrochiKusanagi

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Posted 04 September 2012 - 03:40 PM

lol

A fail update celebrating a failed car.
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#9 Facekiller

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Posted 04 September 2012 - 03:41 PM

BAHHGH!!! curses.... tomorrow is sooo far away...
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#10 Yukyrie

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Posted 04 September 2012 - 03:42 PM

Does the BOOKHAT contain experience?

Or perhaps we are required to have experience in order to obtain this.....this...bookhat.....

Is it edible?

Edited by Yukyrie, 04 September 2012 - 03:49 PM.

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#11 Hanfeizi

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Posted 04 September 2012 - 03:43 PM

You cannot know BOOKHAT. I cannot tell you about BOOKHAT. You must wait to experience it.


I get it. This bookhat is the key to the Fight Club.
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#12 Xanablood

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Posted 04 September 2012 - 03:46 PM

Gramps :C
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#13 asayuu

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Posted 04 September 2012 - 03:47 PM

Oh yeah, before I forget.

You know the MVP trader on investment system?

http://irowiki.org/w...vestment_System

They give... 100k for the several amounts of MVP loot. (Heck, 5 gemstones to get 100k?)

Can this amount be increased in... like... 50 times? >.<
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#14 harlokjai

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Posted 04 September 2012 - 03:55 PM

I think this is a good idea going back to real maps and lowering the efficiency of tis. A game is just more fun when playing on the normal map rather then everyone just ti-ing.

What's the random buff? What's the duration if the buff?

We should have a for all double xp given the instability if the servers last week.

But good on changing the ti, it's a good step forward. The game had become boring when everyone is just ti-ing. Leaving the real maps mainly for bots
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#15 SirDillhole

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Posted 04 September 2012 - 03:58 PM

Will Enriched Hammer be in this week?
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#16 Tofu

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Posted 04 September 2012 - 03:58 PM

MVP drops were supposed to be worth like 1-2mil each right?

20k per gemstone is worse than pathetic. I wouldn't even waste my time walking from the kafra to the exchange npc to turn those in.


Enriched hammer was just in for like 2 weeks. He hasn't even been on cooldown for one week.

Edited by Tofu, 04 September 2012 - 04:00 PM.

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#17 Hanfeizi

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Posted 04 September 2012 - 03:59 PM

I think this is a good idea going back to real maps and lowering the efficiency of tis. A game is just more fun when playing on the normal map rather then everyone just ti-ing.

What's the random buff? What's the duration if the buff?

We should have a for all double xp given the instability if the servers last week.

But good on changing the ti, it's a good step forward. The game had become boring when everyone is just ti-ing. Leaving the real maps mainly for bots


I don't know if you are aware or remember, but back in December they already implemented this kind of TI, and everyone hated it -- even in Valk. I don't know why they re-implement this worst idea ever, but nothing fazes me now.
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#18 Xanablood

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Posted 04 September 2012 - 03:59 PM

Yeah, I support a little more of EXP event :C
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#19 harlokjai

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Posted 04 September 2012 - 04:02 PM

I don't know if you are aware or remember, but back in December they already implemented this kind of TI, and everyone hated it -- even in Valk. I don't know why they re-implement this worst idea ever, but nothing fazes me now.


No I don't remember cause I only started playing in mid feb lol

Really? Everyone hated it? Why? I'm just so sick off people going into tis only, just didn't have any charm to the game. It's boring if I go to the real map myself cause there is no one there!

They should just remove ytis completely. No one would complain at all if there is no such thing in the first place. or have it as a special event rather than on going thing.

Lol, maybe I should just move to classic.

Edited by harlokjai, 04 September 2012 - 04:08 PM.

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#20 Xanablood

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Posted 04 September 2012 - 04:05 PM

I don't really have 8 hours a day to play RO so TI helps and actually makes me get into parties~
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#21 asayuu

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Posted 04 September 2012 - 04:05 PM

The advantage of this is for non-VIPs, they are no more nerfed, comparing to VIPs.

If you really want to nerf non-vips again, make the VIP killcount 400 and the non-VIP killcount 800. Or 200/400.

Or vips getting half of the cooldown, if the goal is making people online longer

Edited by asayuu, 04 September 2012 - 04:08 PM.

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#22 paranoid

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Posted 04 September 2012 - 04:06 PM

I don't know if you are aware or remember, but back in December they already implemented this kind of TI, and everyone hated it -- even in Valk. I don't know why they re-implement this worst idea ever, but nothing fazes me now.

I remember it. Welcome back Juperos Vip-only parties lol.
At least keep the 2 monster hunting quests, please.

Edited by paranoid, 04 September 2012 - 04:07 PM.

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#23 Hyperballad

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Posted 04 September 2012 - 04:06 PM

I don't know if you are aware or remember, but back in December they already implemented this kind of TI, and everyone hated it -- even in Valk. I don't know why they re-implement this worst idea ever, but nothing fazes me now.


To make people remember that there are other ways of leveling instead of auto-following a Ranger!
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#24 Yukyrie

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Posted 04 September 2012 - 04:10 PM

To make people remember that there are other ways of leveling instead of auto-following a Ranger!


^ This
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#25 harlokjai

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Posted 04 September 2012 - 04:11 PM

To make people remember that there are other ways of leveling instead of auto-following a Ranger!


I agree, many people now say, we can't go yet, need a ranger.........that's kind of annoying. Nice to have a ranger to one shot everything, but it can be just as fast when everyone else work together rather than just follow the ranger.

parties without rangers are so much more fun.

Yes, I can't pay for 8 hours a day, I max play like 1ti per day (and yes, I do go into tis despite not liking them). But if ti not here to provide speed levelling in the first place, then everyone will be slow.

Edited by harlokjai, 04 September 2012 - 04:16 PM.

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