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[C]WoE Stress Test III Sept. 29 1-3pm PDT


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Poll: [C]WoE Stress Test III Sept. 29 1-3pm PDT (295 member(s) have cast votes)

Vote for WoE times

  1. 1-3pm PST (161 votes [54.58%])

    Percentage of vote: 54.58%

  2. 3-5pm PST (134 votes [45.42%])

    Percentage of vote: 45.42%

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#1 Oda

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Posted 06 September 2012 - 10:52 AM

Spoiler


Spoiler


For this next test WoE, we are opening up all of the castles on the four realms and the guild dungeons will be available afterwards. The launch of full WoE is not long in the future at this point!

Repair/save/storage kafras are set up in the following locations in addition to the NPC in valkyrie realm:


Greenwood Lake(pay_gld.gat) 303 183

Luina (Alde_gld.gat) 221 168

Britoniah (gef_fild13.gat) 252 115
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#2 Andini

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Posted 06 September 2012 - 10:57 AM

4 hr woe
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#3 Oda

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Posted 06 September 2012 - 10:59 AM

4 hr woe

I have NO IDEA what you're talking about....
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#4 Kuropi

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Posted 06 September 2012 - 11:03 AM

I think i might kill kittens if i had to defend a castle for 4 hours...
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#5 Xellie

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Posted 06 September 2012 - 11:08 AM

You're gonna give rewards based on an event on unreliable servers? lol.
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#6 Lynex

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Posted 06 September 2012 - 11:16 AM

I have NO IDEA what you're talking about....



Maybe it was my eyes, but I could have sworn the first option of the two said 1-5 PST.
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#7 Rhuben

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Posted 06 September 2012 - 11:22 AM

Why do we never see even numbers? I'm merely wondering.
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#8 Morlord

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Posted 06 September 2012 - 11:26 AM

1-3pm PST, please. (22:00 - 00:00 GMT+1)
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#9 cybernetic

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Posted 06 September 2012 - 11:28 AM

You're gonna give rewards based on an event on unreliable servers? lol.


"Incentive to play"
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#10 Pres

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Posted 06 September 2012 - 11:30 AM

you mean i actually have to log in now? :s
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#11 GuardianTK

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Posted 06 September 2012 - 11:33 AM

I very much look forward to this. It would most certainly be interesting to see how this turns out. Though my predictions are that the map server is probably going to crash if you're only opening one castle for testing. Not like that's a bad thing, since it'll be interesting seeing everyone being forced to go to the only open castle.
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#12 LordVader

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Posted 06 September 2012 - 11:51 AM

Someone get the "Rumble Man" on the phone line pls.
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#13 idonothaveanname

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Posted 06 September 2012 - 12:13 PM

It's gonna be a SG slaughter-fest in the emp room.. XD
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#14 Aaronnn

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Posted 06 September 2012 - 12:16 PM

This is amazing, one castle.

In b4 GM's give everyone 5 minutes worth of supplies.
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#15 kahem

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Posted 06 September 2012 - 12:17 PM

What if times are retarded? people drink in Europe too...
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#16 cybernetic

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Posted 06 September 2012 - 12:31 PM

Please take this advice Oda:

1) Make sure that we can buy as much consumables as we would like
2) Make sure to give the consumables weight (Slim potion weight would be fine)
3) Make sure we can sell the consumables to an npc if we buy too much for 0 (zero) zeny.
4) Make a list of what consumables will be available. In my opinion the consumables available should be (while all being character bound, this is important):

WoE Slim White Potion (character bound + sell to npc for 0 zeny)
WoE Blue Potion (character bound + sell to npc for 0 zeny)
WoE Speed Potion (character bound + sell to npc for 0 zeny)

And that's all the consumables that we need. Everything else can be acquired by the players themselves.

Edited by cybernetic, 06 September 2012 - 12:51 PM.

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#17 Sagarinha

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Posted 06 September 2012 - 12:38 PM

/\ We dont need speed potion kid.

anw,

3 ~ 5 pst.
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#18 cybernetic

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Posted 06 September 2012 - 12:42 PM

K!
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#19 Aaronnn

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Posted 06 September 2012 - 12:44 PM

I'd say no speed pots
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#20 Oda

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Posted 06 September 2012 - 12:54 PM

Please take this advice Oda:

1) Make sure that we can buy as much consumables as we would like
2) Make sure to give the consumables weight (Slim potion weight would be fine)
3) Make sure we can sell the consumables to an npc if we buy too much for 0 (zero) zeny.
4) Make a list of what consumables will be available. In my opinion the consumables available should be (while all being character bound, this is important):

WoE Slim White Potion (character bound + sell to npc for 0 zeny)
WoE Blue Potion (character bound + sell to npc for 0 zeny)
WoE Speed Potion (character bound + sell to npc for 0 zeny)

And that's all the consumables that we need. Everything else can be acquired by the players themselves.

Definitely thinking along these lines.
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#21 Testiculo

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Posted 06 September 2012 - 01:00 PM

fix char log and talk about woe
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#22 Sagarinha

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Posted 06 September 2012 - 01:22 PM

Definitely thinking along these lines.

We need Sage and Alchemist Stuff too.

Blue, Yellow, Red Gems.
Acid, Fire, Coat and Plant
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#23 Tolrin

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Posted 06 September 2012 - 01:29 PM

You're gonna give rewards based on an event on unreliable servers? lol.


They have to give some kind of rewards to encourage participation, however maybe something along the lines of a small prize for every guild that breaks that fort rather than only a prize for the guild that holds the fort at the end would help encourage people to be active all siege long.

On the topic of supplies please do not overlook important items such as blue, yellow, and red gems, green pots, cursed waters, and holy waters. The green pots and waters are minor, but the gems could add up to quite a sum of money in some cases. Not sure if it is really possible to limit gems to only that map, or even allow the skills to take different consumables though. Perhaps it would be possible to simply remove gem requirements from skills such as safety wall, sanctuary, magnetic earth, dispel and stone curse temporarily instead.
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#24 Aaronnn

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Posted 06 September 2012 - 01:33 PM

add +7 foods npc ;)
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#25 Oda

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Posted 06 September 2012 - 01:34 PM

It does make things much more complicated for us though, as we need to create entirely new items that will only be used just for this test phase of WoE and be deleted from the servers.

Removing gem requirements would affect PVE dynamics as well, we want to limit the effects of the test WoEs on the rest of the server.

We have looked before at the idea of castles giving prizes to guilds that held the castle periodically though WoE, but it's not currently possible. Tracking and distributing prizes by emp break would be interesting, but I think that's also a little past what we're able to do right now.
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