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Closed: Info on Merger and God Item update.


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#1051 Kadelia

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Posted 28 September 2012 - 06:25 AM

Then quit and do us all a favor.

You know I've said stuff like that in the past and been warned not to by staff here. You'd think you'd be held to a higher standard.
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#1052 GryphonYoyo

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Posted 28 September 2012 - 06:25 AM

People like you are the reason the game is dying. Don't want to compete would rather just whine and be jealous of what other people have than play the game. Much easier to cry cheater when you're getting stomped than admit you're just BAD.




unlike you, i have no desire to pvp, if i want to smash somebody, i do it for real, cause i'm not a 90lb little loser that has to wave his e-penis all over the game
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#1053 Easly

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Posted 28 September 2012 - 06:29 AM

unlike you, i have no desire to pvp, if i want to smash somebody, i do it for real, cause i'm not a 90lb little loser that has to wave his e-penis all over the game



you sound angry. i take it you dont like kaite very much?
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#1054 Viri

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Posted 28 September 2012 - 06:31 AM

you sound angry. i take it you dont like kaite very much?

Did he really just say that? HAHAHAHAHA
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#1055 GryphonYoyo

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Posted 28 September 2012 - 06:32 AM

what i don't like is when others cheat and say that it was legit, and then when others mention it, the cheaters are all up in arms calling those that cried foul a bunch of whiners......
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#1056 Kadelia

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Posted 28 September 2012 - 06:33 AM

what i don't like is when others cheat and say that it was legit, and then when others mention it, the cheaters are all up in arms calling those that cried foul a bunch of whiners......

Can you explain what cheat they did as well as the lengths you went to to catch them in the act of cheating cause the rest of us still don't know this incredibly vital information that supports your argument.
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#1057 Oda

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Posted 28 September 2012 - 06:34 AM

So it's been about 20 pages since there's been something relevant to the topic at hand posted so I think it's safe to say that people have vented how they feel.

Then they vented some more, then they vented continuously for weeks.

Then things went off the rails.

Then the rails blew up.

/thread.
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#1058 Inubashiri

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Posted 28 September 2012 - 06:37 AM

You know I've said stuff like that in the past and been warned not to by staff here. You'd think you'd be held to a higher standard.


I'm sure when a CM weighs in, I will be asked to stop but I hold no more forum power than you, I don't represent Gravity I just help them...I don't have to tow the company lines.

Edited by Inubashiri, 28 September 2012 - 06:39 AM.

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#1059 Heimdallr

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Posted 02 October 2012 - 05:17 PM

We've been working on the merger plans since April, not because we knew it was going to happen but we knew it was a strong possibility. The solution is being developed right now, and likely won't be ready for us to use it until very Late october or more likely early in November. It will be Ygg merging into Ymir, we do it this way because the amount of data 'collisions" will be less doing it that way thus a cleaner merge. From the player point of view it will be your characters are now on that "new server" which will be named "Ymir" because change is confusing.

Now the God item discussion: Yes it is a touchy subject, and any change will undoubtedly make someone unhappy, just as doing no change will cause a very real issue in the long run (multi-year from now) due to quantity. This is what is happening with the WoE 1 items. (WoE 2 items are unchanged you can trade and do stuff with them to your hearts content).

1. God items will get bound up to the named owners account during the merge.
2. The items will be full powered and account bound.
3. If the owner wants to make it tradable an NPC will allow that:
- NPC will eat the perm item, give you a box (and a quest timer)
- Box contains a 6 month, full powered god item
- When 6 month expires both the item and your quest timer will be expired
- NPC will allow you to get another 6 month box. NPC will do this 4 times total: for 2 years worth of that god item.
4. NPC tracks the timer by character, so you will need to use multiple characters to have multiples of same god item in tradable form. You can have 1 each going in the quest timer though per character.
5. If you (account) has more than 9 of Same god item you could either opt to use it after the 2 years to keep it going longer. Or the GM team may allow you to move it to another account on your WP.
6. GM team will no longer readily intervene for God item moving and investigating. It is going to be back in the players hands as it used to be. The rubber banding will in essence be that 6 month timer expiring.
7. Special cases such as you have too many items under that account to use them all are the only intended cases of GM movement of them.

This seemed the best balance to allow longer term usage of the god items, while lessening the amount of RMT, and GM requests for item movement. It also serves the game purpose of rewarding continued play and activity by guilds to keep god items in their play, instead of accumulation by old guildies it becomes a "your current guilds" project to keep up with the god item scene.

The god item creation was originally intended to update as well, but that change is more than kRO is willing to bite off right now, and it is something that would have reaching effects to all ROs not just us because of examples we set.

IF this fails there is nothing stopping us from undoing it, but I honestly don't feel that the current amount of God items is healthy, when compared with the number of characters playing. It will take time for it to correct itself, but it will correct itself and we should have a more active WoE scene where the powerful are the ones playing rather than the ones that had elite acquaintences in the past. It was asked about how many WoE 1 god items were on Ymir: I don't have a "now" number but I did that pull last year: There are 208 MADE WoE 1 items, with more than 200+ worth of pieces still floating around. Some of those may be dead accounts or a GM here and there, but the vast majority (then) are in player hands and active.

I'm updating this info to the first post for clarity. Your feedback while brusque at times was appreciated and did allow fine tuning of this change to better handle your needs.
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