Need help with stat/skills for my 101 Gene after reset. Also cart cannon Q's. - Merchant Class - WarpPortal Community Forums

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Need help with stat/skills for my 101 Gene after reset. Also cart cannon Q's.


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#1 Siveria

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Posted 14 September 2012 - 09:22 PM

Hey there I plan to reset my lv 101 Geneticist soonish, and I am wondering what you guys think I should set my stats to, Weapon wise I use a +9 kingbird giant axe, and have an extra 75 attack on top of this from gear, if that helps any.

I am also gonna change her skill build, Does axe mastery add to cart cannon, acid bomb, or any of the geneticist plant skills at all? same question for sword mastery in the genetic tree. This will free up 10 points as a biochem if it does nothing for CC etc at all. Bascally right now her str is low, and she has high agi which quite frankly is worthless ever since the devs implemented that flee penealty for having multiple monsters attacking you.

Also I turned my Vanilmirth into a Dieter where is a good place to level it at?

For skill build I am thinking of this, the reason potion research is 5 is because I use a rudolf band so I use carrots insted of potions. I am also gonna make a 99/50 alch brewer soon as well so don't really need those skills either, least not right away anyway. What do you think of this. for 3rd job it has my current job level on it.

http://irowiki.org/~...nrFqsHbeAnf9In1

Thanks all for the help, Looking for a good balance of str/int/dex/vit to make my cart cannon as strong as I can get with my current gear. Next job point is going into cart remodeling, then the next 5 into cart boost. After that not a clue what other Geneticist skills are worth getting.
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#2 DrAzzy

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Posted 15 September 2012 - 08:47 AM

Axe mastery adds crappy weapon mastery type damage, not very helpful.

Pot research is 7, not 5 in that skill tree you showed, using 2 third job points. Don't use third job points on pot research. You might want to drop cultivate plant and put those points toward pot research. However cute it is, it's not a "useful" skill, and the time investment involved in farming with it makes it a non-interesting source of income.

And for third job skills, the 15 points in cart skills, and then - for PVP/WoE, CV10, TW5 HP5 MH5 - takes you to exactly job 50 - but I don't know if you're planning to do PVP/WoE
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#3 sistars

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Posted 15 September 2012 - 07:20 PM

is it worthy to put some skill to summon flora cause it say it increase the plant damage of the 3rd job skill
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#4 ChellyXD

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Posted 15 September 2012 - 08:21 PM

is it worthy to put some skill to summon flora cause it say it increase the plant damage of the 3rd job skill


If you PvP/Woe then yea I'd say so :o If you want pure PvM/MVP only then it's best to go the Fire Expansion/Demonic Fire route instead, so you won't really need plant skills.
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