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Change Shield Spell 3's effect


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#1 GuardianTK

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Posted 23 September 2012 - 11:36 AM

I feel it is extremely unfair for a single skill to be able to have an extremely high chance at breaking any kind of breakable armor. This forces guilds to employ FCP on everyone at all times. With Royal Guards and certain Shadow Chasers using Shield Spell 3, it takes a simple poke or any kind of physical attack in their arsenal to break armors at near 100% chance. This can be combined with Pinpoint Attack as an RG to break two gears at the same time with a high chance! 50% with Pinpoint Attack is okay, given that it has at least some kind of delay. The fact that you can slap on Shield Spell 3 just to poke someone to break their armor is retarded. Imagine them using Overbrand to break an entire group of enemy player's armors without fail unless they have FCP!

Before anyone else says anything about FCP'ing more, I'd like to ask if you can keep FCP on every player at all times in a given WoE. This includes getting recalled soon after dying and having an RG up in your face. This is far worse than getting Divested in most cases, given that you can simply relog to get rid of Divest status.


At least lower the break chances to 25% or lower per attack performed or something. It is ridiculous to force players to require FCP just to be useful. It is a given that most classes rely on their armor to play effectively in WoE. You can carry 5 different types of armors in one go and switch to them if you want, but they'll all get broken the same in under a 10 second time frame.
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#2 Viri

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Posted 23 September 2012 - 12:14 PM

It's not a high chance, its 100% chance and it works through pneuma and stuff on any skills
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#3 GuardianTK

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Posted 23 September 2012 - 12:17 PM

Just wanted to emphasize that people think it's not 100% chance when it really is 100%, Viri. I should note my exaggerations more often next time.

Edited by GuardianTK, 23 September 2012 - 12:17 PM.

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#4 nein

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Posted 23 September 2012 - 12:26 PM

valk armor
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#5 GuardianTK

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Posted 23 September 2012 - 12:41 PM

Valk Armor does nothing for a WoE or Glorious Set. Or any reduction to attacks for that matter, unless you're sporting a GR in there.
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#6 nein

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Posted 23 September 2012 - 01:01 PM

Valk Armor does nothing for a WoE or Glorious Set.


SG forces you to wear unfrozen -> 100% chance to freeze
DB forces you to wear lucius
GFist forces you to wear GR/DR -> 100% chance to die
Shield spell forces you to wear Valk armor -> 100% chance to lose your armor

I don't see the problem. Nerf CC first, it can't be blocked.
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#7 GuardianTK

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Posted 23 September 2012 - 01:23 PM

SG forces you to wear unfrozen -> 100% chance to freeze
DB forces you to wear lucius
GFist forces you to wear GR/DR -> 100% chance to die
Shield spell forces you to wear Valk armor -> 100% chance to lose your armor

I don't see the problem. Nerf CC first, it can't be blocked.

Glorious Set solves the problem of needing an Unfrozen, while retaining a nice HP% mod along with reductions.

DB hurts when wearing a WoE Set?

I can say that GFist does not force you to wear a GR/DR 100% of the time, especially with the new WoE Sets. Maybe for those special occasions where you run into a Megged Sura, but not for every Sura owns those. Who said you can't armor switch to a GR if needed?

Please focus on Shield Spell 3's effect, not on Sura.
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#8 Viri

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Posted 23 September 2012 - 02:08 PM

DB ignores the woe set entirely...
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#9 GuardianTK

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Posted 23 September 2012 - 03:03 PM

Doesn't ranged reduction also affect DB? I'm sure DB really doesn't hurt unless it's an RK wearing a Tao.
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#10 Viri

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Posted 23 September 2012 - 03:14 PM

The only reduction that affects DB is the built in WoE skill damage reduction(and elemental armor as stated above)
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#11 IsisThump

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Posted 23 September 2012 - 03:16 PM

Doesn't ranged reduction also affect DB? I'm sure DB really doesn't hurt unless it's an RK wearing a Tao.

kRO decided to nerf DB by disabling it from ignoring all reductions, but it never made it out of their Sakray. So no, ranged reducs do not affect DB damage.
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#12 GuardianTK

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Posted 23 September 2012 - 05:02 PM

Alright, thanks for the clarifications. Though that doesn't solve the case of Shield Spell 3 being able to do what it currently does. Guess we'll just have to wait on kRO, if there was supposed to be some kind of change to its effect. Looking back on the Balance Patch notes, I don't see where it said it would break armor either.
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#13 DeltaRay

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Posted 24 September 2012 - 11:49 AM

kRO decided to nerf DB by disabling it from ignoring all reductions, but it never made it out of their Sakray. So no, ranged reducs do not affect DB damage.

KRO wanted to make it so that demi human works on it but apperently by making it work on demi human hydras and kvm affected it (confirm?)
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#14 DeltaRay

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Posted 24 September 2012 - 12:56 PM

ahh that probably makes more sense
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#15 Baturiano

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Posted 26 September 2012 - 06:47 PM

I agree on changing. A singular poke breaks both my helm and my armor and it isn't fair that a single OB can disable so many people.
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#16 Facekiller

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Posted 26 September 2012 - 07:07 PM

yeah 100% chance for any skill is just flat out broken...
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#17 ilovemilk

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Posted 27 September 2012 - 03:28 AM

RGs have been made really godly with the new woe set. They can now tank gfist and break people's equip with just a poke. Too OP.
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#18 Xellie

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Posted 27 September 2012 - 04:18 AM

If it wasn't 100% chance, I'd have this to say to you :

..... I never have problems being permaFCPed, ever.

you can also relog and ... just repair your crap? tough life I know. It's exactly the same response as relogging for divest really.

Edited by Xellie, 27 September 2012 - 04:18 AM.

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#19 Viri

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Posted 27 September 2012 - 05:11 AM

It gets messy when chasers memo it and it procs at 100% rate through flying kick ;D even to people standing in pneuma
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#20 Handersen

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Posted 27 September 2012 - 05:50 AM

Hmm does it procs when chaser use flying kick and miss?
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#21 Viri

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Posted 27 September 2012 - 06:48 AM

No but pneuma does not cause misses, just 0 damage hits that display misses.
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#22 Handersen

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Posted 27 September 2012 - 07:17 AM

Hmm that is weird. coz when the skill active and never hit or deal damage it should not break the armor

I don't think chaser can get shield spell lvl 3 from rg

They can get lvl 1 and 2 but not 3.

Cox lvl 3 doesn't have aoe or single target


Im not sure correct me if im wrong

Edited by Handersen, 27 September 2012 - 07:20 AM.

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#23 Viri

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Posted 27 September 2012 - 07:33 AM

You're wrong. If you learn a skill you can go and set whatever level of it you want. We've done it numerous times on our chasers and its reallllllllly lame lol. Also status effects and gear breaking occur on 0 damage, just not misses. Thats why acid bomb breaks gear through pneuma. It's not missing, just doing 0 damage. Same with status bows being fired into pneuma.
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#24 Handersen

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Posted 27 September 2012 - 07:37 AM

I though the they only break if it hit or do damage lol
Sry a bit noob here, they must have changed it

As for status I know it does even if it is miss
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#25 Viri

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Posted 27 September 2012 - 07:39 AM

Break effects are the same way. Generic break effects at least. Some are coded specially so that it triggers on damage though like pinpoint. Pretty sure i've never seen pinpoint break through kaupe/pneuma but I know SS3 always does no matter what.(except on a flee'd miss)
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