im not in to the limited casttle number thing.
i came back to play as i remember the game was...
I understand where you're coming from, but the game we knew had a MUCH higher population back then (2x~4x bigger than classic) -- change is needed, server is not going to survive with Insurr and NET being the only guilds with 50+ players on.
Also possibly changing the number of players per guild (hard to do now) or limiting number of alliances somehow so it isn't 3/4 of the WoE population in 1 side meaning the other side just quits.
Capping the amount of players in a guild and disabling alliances is a great idea; it doesn't leave a mark on the server at all, it is something that can be reverted if it doesn't work, so it's something worth trying for sure.
Capping guilds to a lower number (around 36) can be good because currently Valhalla, Valkyrie, Sugar and Faction are nothing compared to the giants Insurr and NET are. It's not their fault of course, but it's simply not healthy for the server as a whole for there to be such a difference in power. Most new players come on Classic because they miss the old WoEs, so they'll be looking to join a competitive WoE guild. Yes some will go to the lower tier guilds, but the majority will apply to Insurr and NET, making the gap between them and the smaller guilds even bigger.
The point here is to recreate the scene from back in 2007 where there used to be (more or less) the same amount of people per guild/alliance side. You can't just expect for such a new server to start off with 5+ guilds that all have 50+ players on. I mean, you could expect it but clearly it's not what the server turned out to be. I feel like it's important to make appropriate changes right now so Insurr and NET don't get far too ahead of the smaller guilds, making any future changes make less of a difference because it would be too late.
Back to the point, recreating the old scene is possible but it requires guilds to be capped because of the proportion of players:guilds on the server. It's as simple as that.
When there's 6 guilds (Insurrection, NET, Valkyrie, Sugar, Faction, Valhalla and perhaps more) with
even people online during WoE, WoE actually becomes a challenge because every guild will put up a fight and it'll show who is better. This is something that would be possible right now with such changes.
It's also much easier to form a guild with 3x players. There is no way someone is going to create a guild from scratch at this point in time and succeed to get a 50+ player guild running. And when WoE on Classic looks competitive, more players will join, more guilds will be formed. At that point, it would be possible to raise the guild player cap and work from there to bring back the huge WoE's.
I can go on, but you get the point. It needs to be done for both the bigger and smaller guilds, it only makes sense. What's the point of just dominating because of numbers/attendance? get real here people, if you want the server to last, you want this.
Edited by Virtuelol, 25 September 2012 - 05:44 PM.