but even if you limit them to 2, faction + sugar won't beat insur + anyother.
Currently, they won't, but if they're all 36 attendance based guilds, I don't see why not. Guild cap and alliance restriction need to be both applied for this to make sense.
For them, fighting NET, Insur, Sugar, etc. in three castles is a total waste of time because they don't have a chance.
This is the main problem I have with the server right now. It's not only going to be the PVM people that believe they don't have a chance, it'll also be smaller WoE serious guilds. You can't have a chance when you're outnumbered, it's why the sides need to have balanced numbers and disadvantages (friendly fire) if they want to zerg.
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If "real WoE" ends up being a better experience for the smaller guilds I mentioned earlier, then good, this thread doesn't even need to exist, but I have my doubts. I just have a feeling it won't be fun for neither side until things get balanced and guilds can focus on becoming organized instead of having to worry about who outnumbers who.
Edit: Though, I think it's quite selfish to just come in and say Valhalla has no problem hitting 40+ players, but what do you make of the other guilds? You're basically putting you in the position Insurr and NET is in right now, while saying it would be nice if NET and Insurr were smaller. Don't you see the contradiction? You have to see this for the server as whole. It is easier for guilds to hit 36 players than it is to hit 56 with the current server population.
Edited by Virtuelol, 25 September 2012 - 07:31 PM.