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Massive Ranger Bugs and Complaints


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#1 Clogon

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Posted 04 October 2010 - 05:44 PM

This here is a massive list of bugs and complains that will NOT be fixed in the latest kRO Ranger balancing patch or any patches up to date.


Bugs:

Hunter Class Branch Specific:

Remove Trap and Sensitive Keen from a Hunter Class Branch cannot affect Rogue Class Branch's traps and vice versa.
Spoiler

Aimed Bolt, and Arrow Storm can be used without a Bow as long as you have Arrows equipped.

Trap damage can be reflected back onto the Ranger using Melee reflect equips like Valkyrian Manteau or Skills like Shield Reflect and possibly Spell Shield (did not test this last one).
Spoiler

All Ranger Traps do not receive a 4x Duration bonus in WoE Maps like Hunter Traps do.
Spoiler

All Ranger Traps cannot be casted on Magnetic Earth.

Using Warg Dash while having something in front of you will consume SP, put you into After Cast Delay and yield no effect. It should instead show a skill Failure message and prevent the SP consumption and After Cast Delay.

(No Screens for this one because I can't take a screen of nothing happening.) While using Warg Dash, if you are immobilized by a Status like Stun or a Skill like Ankle Snare or are blocked by Sheltering Bliss or Basillica, you will be unable to do anything until you:
1) die.
2) use Warg Dash again.


Other Bugs that affect the Ranger and other classes:

Forced Neutral skills like Rapid Smiting (Paladin), Hell's Gate (Sura) and Ranger Traps (Cluster Bomb, Fire and Ice Traps) can be endowed with element to do bonus damage but still miss on Ghosts. I am pretty sure other forced neutral skills are like this too but I can only confirm these ones.
Spoiler

2 handed Weapons do not receive Over Refine Bonus which gives a random bonus depending on your weapon's level. kRO 03/17/2010

GX Poison's cannot be consumed to poison yourself. kRO 03/24/2010

Frost Misty's Freezing can affect the dead and if you are revived, you will still be Freezing.
Spoiler

Diamond Dust's is giving the wrong status. It is giving the Status that was supposed to be used by Cold Shower instead of the unknown status that uses the Diamond buff icon Posted Image while Cold Shower is not even giving this status at all!
Spoiler

Hunter Branch Skill Description Errors (I can provide screens if needed):

Arrow Shower still lists the old damage mods even if they have been doubled in Renewal.

Falcon Assault's description has a needless and distracting break in it.

Aimed Bolt says bonus damage is deal on enemies "immobilized (by Ankle Snare, Electric Shock, Warg Bite..etc)" but there is NO etc this skill only deals bonus damage if the target is affected by these 3 specific skills.

Fear Breeze level 3 says it has a 7% chance of activation but through testing it is considerably lower than this. I only got 4.6%. Here is a package of 170 Fear Breeze Activation within approximately 3700 attacks. You can look at my remaining Arrows. Don't forget that each bonus hit from Fear Breeze will take an Arrow.


Cluster Bomb says it has a damage mod of 100%/200%/300%/400%/500%. When in reallity, it's 300%/400%/500%/600%/700% damage mod.

Detonator says its "Skill range is 7x7 around the trap" but it is 7x7 around the targeted area.

Fire Trap's says it has a 3x3 Area but it is actually 5x5.

Ice Trap's is incomplete.

Warg/Wug Tooth level 10 has a strange "^7777 Atk +60".

Warg/Wug Rider says it cannot use any Bow attack or skills that are not Warg exclusive but does not mention that trap skills can be used.

Warg/Wug Dash says it requires Warg/Wug Strike to deal damage but it doesn't.

Warg Bite says it has a 10 second duration + increase from Tooth but actually has 20s + increase.


Hunter Branch Complaints:

Hunter Trap's HP is too low (3500 HP with no Def) they can be destroyed too easily by buffed Arrow Shower while trying to stack or reposition them. Possible fix would be to double their HP.

Auto Cast Blitz Beat is still dependent on j.lvl even as Ranger and is even more useless as Rangers can't use both pets at once. It gives PVM Rangers absolutely no reason to keep or even get Falcon skills because the Falcon in PVM does not have the damage or utility comparable to the Warg/Wug. Possible fix see below.

Falcon Assault is very weak for a skill with 0.5s fixed + 1s variable casting time and 3s aftercast delay compared to the many instant cast skills available to the Archer. Possible fix would be to allow it to be auto casted instead of Blitz Beat if you have this skill at job level 51 or higher Sniper or if you are a Ranger.

Focus Arrow Strike's 1s fixed casting time is WAY too high for this skill to be of any use. Possible fix would be to remove the Fixed casting time of this skill.

Wind Walker's Fixed casting time is needlessly high for such an underpowered buff. Possible fix would be to remove the fixed casting time.

Fear Breeze's Damage output is ABYSMAL compared to similar skills from even first class! This skill at level 5 has a 10% chance to activate. Once activated it has a chance to do 2~5 hits, this chance is distributed as 40% for 2 hits, 30% for 3, 20% for 4 and 10% for 5. There for the DPS output is 0.1*(0.4*2+0.3*3+0.2*4+0.1*5)+0.9*1=1.2x. This means that your DPS with normal attacks only will increase to 1.2x. However This skill is not only a 3rd class skill but requires casting, and extra Arrows (therefor extra weight) and 17 skill points to master. Double attack (passive 1st class no requirement skill that gives bonus hit AND doesn't consume extra arrows) gives a DPS of 0.5*2+0.5*1=1.5x! Lets even compare it to other skills in the Ranger's arsenal instead like Falcon Eyes which also gives +20% damage to skills or Warg Strike that also doesn't consume Arrows and will give more DPS than Fear Breeze with only 12 luk (12/3% activation * 600% damage mod = +24% DPS)! The problem with this skill is that not only is it active and requires a lot of skill points and ARROWS! This skill can also activate even if you kill the monster with 1 hit wasting up to 5 Arrows for monster that only required 1. Doing any of the following will make this skill a lot better:
1) Make it passive and not consume arrows
2) Make it separate attacks instead of extra hits so we can have more chances to status, auto cast and Crit.
3) Make it always deal the maximum number of hits so that it will have a dps output of 1.4x instead of the current 1.2x.

Ranger Main should affect Insects too just like Beast Bane.

Elemental converter traps (Magenta, Cobalt, Maze and Vendure Traps) are way too expensive for what they do. 1 elemental stone is too much for a cost if it only affects normal monsters that can be killed easily by changing Arrow element. More than 50% of the Ranger's damage skills are forced Neutral anyways which deal 100% damage to all monsters except Ghost. While the ones that aren't uses element depending on Arrows. And the elemental Stones are damn heavy! Rangers already need to carry Traps and Arrows for their excursions 10 extra weight for every time they want to use 1 skill that only lasts until a normal monster's death is way too much! This skill can be better with any of the following:
1) Lower cost from elemental stone to 1 Scorpion Tail, 1 Snail's Shell, 1 Horn, or 1 Rainbow Shell.
2) Allow it to affect players, summons and homunculii for a set duration.
3) Allow it to affect boss monsters including MVP's for a set duration.

Electric Shock doesn't affect MVP's and the SP drain at level 5 is too weak to warrant getting this skill beyond lvl 1. Duration remains the same regardless of level and because it is reduced by Agi/10 witha min duration of 7s on players draining 35% SP over 7 seconds is quite negligible.

Warg/Wug Strike and Bite requires pathable cells between the caster and the target and is therefore blocked by Ice Wall and cannot be used for "cliffing" in siege or normal maps. Please change this.
Spoiler

Edited by Clogon, 04 October 2010 - 05:54 PM.

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#2 Doddler

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Posted 05 October 2010 - 07:45 AM

All Ranger Traps cannot be casted on Magnetic Earth.

GX Poison's cannot be consumed to poison yourself.

Warg/Wug Strike and Bite requires pathable cells between the caster and the target and is therefore blocked by Ice Wall and cannot be used for "cliffing" in siege or normal maps.


If I had to guess I would say these three things are intentional. Especially the last one, I imagine they would have had to go out of their way to code it that way. If you want to cliff with a pet in siege, you'll have to use your falcon. It's probably the only good thing about the falcon too.
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#3 DrAzzy

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Posted 05 October 2010 - 12:18 PM

Regarding Warg Dash taking SP and putting you into delay when you use it against a wall, why would you expect it would not do this? Sprint and Leap cost SP and make you do the animation even when you're up against a wall.
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#4 Clogon

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Posted 05 October 2010 - 03:36 PM

@Doddler:
It makes no sense that Hunter traps are not prevented by ME while Ranger traps are. They are traps not magical skills. <.< If GX were intended not to be consumable then why are they on kRO mains and jRO? The reason why Warg Skills is in Complaints and not Bugs is because I know it is intended and wish for it to change. Warg Bite's main use if for PVP/WoE. And if it can't be used to cliff in WoE, it's usefulness is decreased even more.

@DrAzzy:
Because I don't know much of other classes and didn't know that?
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