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all-purpose genetic?


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#1 Kasumidoll

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Posted 29 September 2012 - 11:19 AM

I want a genetic who can make potions/food/items -and- still be able to level with cart cannon and MVP with acid bomb. I don't know how feasable this is.. I'm aiming for level 150 stats of 95 str, 37 vit, 99 int, 94 dex, 99 luk (base). However after reading more on how CC works, I guess I need more int? I already have the 95 str because I was using a +7 hurricane doom slayer for CC.
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#2 Dammage

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Posted 01 October 2012 - 04:53 AM

if you plan on mvping solo you're prolly going to want more vit or you may be kinda squishy
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#3 kiefer

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Posted 01 October 2012 - 06:09 AM

A pvm genetic can double as a brewer gene, but your skill build will not perform very effectively against higher tier mvps due to the lack of vit. I would suggest having a marionette slave instead of having 99 luk if you really want to brew stuff. That said you should add more vit if you want to kill mvps.

Edited by kiefer, 01 October 2012 - 06:11 AM.

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#4 Kasumidoll

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Posted 01 October 2012 - 05:05 PM

Ok is 95 str still good? I don't know that I'll be using the doom slayer since the SP cost goes up.
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#5 Kasmalisus

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Posted 13 October 2012 - 10:17 AM

incoming wall of text with tons of parentheses oh no
As aforementioned, you'll want way more vit than that. Not just for MVPing, but in general — we've got a low HP mod. There are also some MVPs with enough speed that you can't kite them too, too well, so you'll end up needing to tank quite a bit. The more vit you have, the more HP you'll recover per healing item. For full information, check here.

Although you probably figured as much, it's ideal to just make a separate 150/50 gene and reset it to a full brewing build. But, like you, I wanted to make my PVM gene decently capable of brewing (and because I can't really motivate myself to make another 150/50 char), so I figured something out. Although I know *of* 150/50 pure brewing genes on Ygg, I don't know any of them personally, so I'm oblivious to how my output rates stack next to theirs.

Here's a screenshot of my stat build.
[Taking into account full buffs] With Special Pharmacy, I consistently output 8 items per cast, and sometimes 9. With Mixed Cooking lvl2, 11 is the most consistent, followed by 12 and 10, then rarely I make only 8.

A marionette slave is recommended; make one on an alternate account, and once you change to third job, reset with the mesmerist in Eden, and go for 120 base luk — That gives a total of 60 possible luk to transfer over to the target. Also take note that you want to marionette *before* buffs, and being unequipped as well. Marionette only gives bonus stats up to a max of 99 total (with your base), and it does factor in gears and buffs before giving the bonus.

Other than that and proper gears (see this thread for the best brewing gear setup), have a 150/50 AB friend (or one of your own on an alt account) for +15 int/dex with Clementia, +30 luk with Gloria, and +8 luk with Lauda Ramus. Add on +10 dex/luk/int food with +20 dex/luk/int food stacked on top of that (no int foods if you're just doing mixed cooking). If you want to go even further with the buffs, a partied paladin/rg with battle chant for the +20 all stats buff (as rare as it is to occur), and — as denoted in the shot — be in proximity to your guild leader if they have sharp gaze maxed (the +5 dex works outside of woe). That's all the buffing I can think of.

Lastly, I don't really know what my output of alchemist-based items is on my gene, because I have a separate 99/70 biochemist for that purpose. Which is better? I don't know. I'll have to test that, but I *think* the pure-brewer biochemist is better for that purpose.

As for leveling weapon, if you want something two-handed, Hurricane Fury is best, with Giant Axe trailing behind that. Red twin edge is the overall best weapon, though; lvl4 weapon, three slots (archer skel cards in each slot), one-handed (to allow for a shield) and naturally fire-endowed. There are a lot of enemies weak to fire (most notably scarabas, which is arguably the best dungeon to level to 150 at), and many that just take normal damage from the element. In the event you need a different elemental affinity, converter scrolls or endowments from a sage char override the fire element of the blade.

EDIT: Forgot to mention another thing. Not that there's any real good reason to skip this skill at all on an MVP or WoE Gene, but biochemist's FCP is also factored into the success rate of Special Pharmacy, so don't forget that.

Edited by Kasmalisus, 13 October 2012 - 10:34 AM.

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#6 Kasumidoll

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Posted 16 October 2012 - 05:41 PM

This is quite complicated. I have a HF with a hunter fly card. I have a red TENS but no cards for it yet.

Getting FCP 5 means only getting 5 in potion research and make potion skills. Will that hurt potting chances a lot?
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#7 IsisThump

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Posted 16 October 2012 - 05:43 PM

You might just want to go PvM build till 150/50, and then use your free reset to turn into potter build.
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#8 Kasumidoll

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Posted 16 October 2012 - 08:14 PM

But I already used it... I think.. atm she has 95 str, 70 int, 70 dex, 53 luk at level 106/20

Edited by Kasumidoll, 16 October 2012 - 09:36 PM.

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#9 DrAzzy

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Posted 17 October 2012 - 11:21 AM

Potion research is important for Prepare Potion type potion creation, needs to be maxed.

I would do as Kasmalisus recommended, and forget about the high base luk and just make a luk MC slave for it.
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#10 Kasumidoll

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Posted 17 October 2012 - 02:35 PM

I don't have any more character slots. I suppose I could nuke my TKM... but then I'd need VIP to make a new character.
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#11 Dammage

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Posted 18 October 2012 - 02:18 PM

if you need mroe slots and non-vip you coukd make an alt account
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#12 Kasumidoll

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Posted 18 October 2012 - 03:17 PM

if you need mroe slots and non-vip you coukd make an alt account


Well I already have three accounts on my warp portal account and I try adding a fourth and it says too many.
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#13 Kasmalisus

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Posted 18 October 2012 - 09:01 PM

Well I already have three accounts on my warp portal account and I try adding a fourth and it says too many.

I had a similar issue not too long ago, so I asked support if it were okay to create multiple WP accounts to put more RO accounts on, and they said it was fine.

As Azzy mentioned, both the potion skills should be maxed for best output. Since I have my biochem make my alch-related stuff, I left prep' at 5 on my gene.

Here is what I deem as necessary skills for the PVM/MVPing aspect.
Now, you have quite a few skill points leftover to distribute however you wish. I left Aid Potion undistributed, since you could, hypothetically, MVP without it. But, it might make supporting your homunculus pretty irritating during its leveling (especially if it ends up needing SP at any point), so I'd recommend getting it anyway.

If you max Aid Potion, you'll have two skill points leftover, which you ought to put into Potion Research. Then, over time, I suggest you max it out with 3 of your gene points. Like the swordman skill, Increase HP Recovery, the skill boosts the healing rate of consumed potions. Stacked with your own VIT, this skill is very helpful in tanking, especially if you solo MVPs a lot.

You'll also have enough leftover points to max out Prepare Potion, Special Pharmacy, and Mixed Cooking. You could also go with the entire route to Fire Expansion (Spore 3, Fire 3, Expansion 5), but the skill is... pretty situational. It's probably best used in dealing with MVPs that have really nasty mobs, but those that do are some of the highest-tier MVPs, and can be problematic just on their own, anyway. I have it, but I don't use it too often.
EDIT: I should also note FE is a magic-based attack, and ignores def (also means archer skel' cards won't affect its damage). I haven't experimented too much with it, but you could probably assemble a sort of weapon specifically for it. Putting full testing of this skill on my to-do list. DPS-wise, though, regular AB will most likely be best.

Now, for Blood Sucker. Blood suckers ignore def., and does a fixed set of damage (based on your INT, skill level, etc.). This means it can one-shot things with plant-type defense (plants, shrooms, etc.). This skill is incredibly useful against the Port Malaya MVPs, as all three have an instance of a target with plant-type defense. Buwaya? Weaknesses inside his chest. Bangungot? Her pillar of spirit (which revives her at full HP if not killed quick enough, so you can prevent that entirely). Bakonawa? The machines during his second form (quicker you get those down, the less meteor storms you'll eat).

Edited by Kasmalisus, 18 October 2012 - 09:37 PM.

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#14 Kasumidoll

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Posted 19 October 2012 - 07:07 AM

That is a lot to think over. I know I'm short 2 points because like a dummy I only went job 68 because I didn't need cultivate plant on my old build...
http://irowiki.org/~...rFqnjNrAaohkIn1
I'd consider 1/10 high novice resetting her but I'd rather cut my leg off with a rusty spoon than re-level up my homunculus...
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#15 Kasmalisus

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Posted 19 October 2012 - 07:43 AM

That is a lot to think over. I know I'm short 2 points because like a dummy I only went job 68 because I didn't need cultivate plant on my old build...
http://irowiki.org/~...rFqnjNrAaohkIn1
I'd consider 1/10 high novice resetting her but I'd rather cut my leg off with a rusty spoon than re-level up my homunculus...

Do you have a Hom S? If not, it'd probably be okay for them to reset you, and the data for the homunculus be retained. The leveling aspect of hom' is pretty simple (with just some AFKing in ant hell for a few days) compared to the intimacy rates, though... it's something to really think about. Don't know how passionate you are about this class, but it took me three homs to decide on the one I wanted (the previous two both being evolved and loyal, one having reached hom S stage), because I care a ton about the performance of my gene than any other class I have.

As for your skill build, here's my opinion on things:

Merchant Skills: Well, can't say much — other than pushcart/enlarge weight limit being maxed, it's all preference here, and doesn't really affect your battle capability. Some people like to make OC/DC slaves. Others like to make vend slaves. :P For a gene, only mammo is a waste of points, really.

Biochemist Skills: Aid Condensed Potion is pretty much not worth it now with Renewal. It's got a nasty after-cast delay, and in comparison to healing capabilities of an AB, it just wouldn't be worth it. It was pretty nice for WoE in pre-re, but that's about it.

Geneticist Skills: Would recommend not boosting Cart Tornado above 2. I use the skill for swatting pesky, weaker mobs; and killing ghost-type things, like GR (lol). Aftercast delay on levels 1 and 2 is 0.5, 1.0 on 3. 1.5 on 4, and 2.0 on 5. 2 would yield OK DPS and good spam-ability as far as the skill goes (take note it's not very strong, though, and therefore doesn't compare to CC), with three more points leftover. It'd also be fine at 1.

I know of some genes that use Item Sling, but I didn't grab it because — from my tests on Sakray — it doesn't work on your homunculus. It'd be really nice if it did, though, as pitching celermines to it during lower levels of Hom S stage would speed things up quite a bit.

No need to max Demonic Fire. The damage on it is so pathetically low that you wouldn't be killing anything with it. :\ Just a precursor to FE, really.

Change Material is nifty. The alcohol you can create is unnamed, and unnamed vends for a higher price (guessing because alcohol might need to be unnamed in order to make counteragents/mixtures). It was really awesome when you could create heroic emblems and tiger footskins with the skill, but the formulas for those got removed sometime prior to the WoE update.

Bomb Creation... hmm. Bombs aren't very good for damage, but they do have some interesting effects? Not sure if they work in PVM, though. Could troll people in PVP with them, if you like to do that sort of thing.

Edited by Kasmalisus, 19 October 2012 - 07:59 AM.

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#16 Kasumidoll

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Posted 19 October 2012 - 07:57 AM

Weee.. well my Homunculus-S is a vani/eira build. So it looks like I need um... 5 reset stones and a neuralizer. The leveling of a homunculus doesn't bother me, its the damn intimacy rate... I've already asked the staff and they said the eira would be deleted.
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#17 Kasmalisus

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Posted 19 October 2012 - 08:01 AM

Weee.. well my Homunculus-S is a vani/eira build. So it looks like I need um... 5 reset stones and a neuralizer. The leveling of a homunculus doesn't bother me, its the damn intimacy rate... I've already asked the staff and they said the eira would be deleted.

Darn. :( Well, up to you... I suggest you really think about it, though.
"Do I want to have a gene lacking two skill points, or reset to get the ones I need, and just tough out the intimacy stage again?"

Or, heck... maybe they'd be willing to roll Eira back to Vanilmirth as well, so you could do the same for your gene?

Edited by Kasmalisus, 19 October 2012 - 08:05 AM.

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#18 Kasumidoll

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Posted 19 October 2012 - 09:57 AM

Well I sent in a request to roll the eira back to 99 vanilmirth. If they do it, I will see about resetting. If they don't... I'm just out 2 points.
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