I had no problem selling low level items last night, I disconnected when I shut my laptop, or soon after, but I had sold over 1/2 of my stuff. I made it affordable instead of just going for max price for stuff I'll never use and materials I had stocked up in storage for ages.
^^ this. The economy is player driven. It has issues (Rose's economy always has) but the problem is primarily players. Now don't get me wrong, it's human nature to want to get the most you can for something but I have seen people selling relatively low level wings and masks for millions. By comparison I've seen the odd player selling very nice stat whisker masks for 100k which in my mind is very reasonable, this person also sells out pretty regularly too.
The developers could do a few things to help the lower levels and new players, for the record making spider wings is essentially useless since you don't get spider webs until Xita...
Make some of the lower level materials actually worth something. I remember way back in the day thick leaves and insect shells were quite desirable, now they're not even used any more. The things a low level can get that have value drop all the way up, ie low essence and powders so the market gets diluted and the value drops. Scaling the NPC costs makes it even worse for the new players not better.
Then of course you have the players I like to call sleezeballs. The ones that set up in Zant and AP buying things for what seems like a ton to a new player. Heck when you're first looking at shops with prices like 460 for a bow 6,000 zuly for a single low essence seems like a lot doesn't it? You have no idea that person is going to scroll to JP and sell that very same thing for 3x what he just paid you for it do you? Rose (and I assume any other game with a player based economy) has always eaten it's new players and the older players need to take responsibility for that.
If enough players start changing their ways things get better. If enough Zurns make items low level players can use and can actually afford then those players that make things and try to charge exorbitant prices for them get driven to lower their prices. They aren't given a choice.
So from the developers we need to see low level items/materials that have a value and can't be farmed at level 200+ That is as simple as making a new item or two that is craftable and requires low level mats and removing those mats from high level mobs/maps entirely.
From the players we need to see a change of attitude and this just isn't economy based. Take your clan and go to AP and help the new players. Buff them, answer their questions, give them directions and pointers. If everyone did that for one hour a week the community would grow. You billionaires, go to AP and buy low essence and pink powder for what it's actually worth in the market, push the sleeze out of business. Set up right beside them and pay more. You're going to profit anyway so what do you lose?
Rose is about community, at least it always has been for me. It's about meeting people and having fun, if I just wanted to play a game there are others I could pick that are offline with better graphics and gameplay to be honest. We need to group together and make it a place new players feel welcome and not taken advantage of.