Caster Super Novice skill build
#1
Posted 10 October 2012 - 01:17 PM
http://irowiki.org/~...1dsJb3cA3dn6k2f
Uhh, one more thing: Skull Cap + TSOD. Yay or nay?
#2
Posted 10 October 2012 - 07:10 PM
I've tried the mage variant, but it clearly underperformed during the extensive testing phase for my WoE build. Instead I opted for [CENSORED], which I believe is one of the best extended SN WoE builds available due to the different skills I can take advantage of. SN builds are also very, very heavily gear-dependent. Good luck in building your SN~!
Sceptical
*I've purposefully censored my build as I chose to not reveal that info to anyone, including my own guildies.
#3
Posted 10 October 2012 - 09:48 PM
Thanks, SSSSSSSSSS. I bow down to your Super Novice superiority.
#4
Posted 10 October 2012 - 10:12 PM
#5
Posted 14 October 2012 - 03:31 AM
And actually, caster novices aren't particularly useless, they level faster versus their Melee counterparts due to the amount of parties they can. Go into. The idea of casting frost diver and stone curse is something Melee novices due as well, and with stealth that's another Melee thing...
#6
Posted 15 October 2012 - 12:18 PM
#7
Posted 21 October 2012 - 03:51 AM
Although I have absolutely NO idea where to start lol, gonna try here and there and then reset in the end xd
#8
Posted 21 October 2012 - 02:56 PM
#9
Posted 21 October 2012 - 03:03 PM
#10
Posted 22 October 2012 - 12:51 AM
#11
Posted 22 October 2012 - 11:39 AM
With the new RWC accessories, I am able to have -32% variable cast time just from those two. Without counting other equips - am I able to do instant-cast SN? If so, what would be the use of it? If I used my skull cap + tsod there's another -10%, but I rather use my RWC set instead of that.
I still don't understand the -% variable cast time from equips - does it stack additively from your -% reduction from int&dex?
Also, I reaaaaaaally want my SN to become a baby. The HP is so low, I don't care about the -20% hp/sp. However, does any kind of build (aspd, instant-cast) need any stat above 108? (108 is the max for baby).
For aspd: 108 agi along with dex and good attack speed gears, 190~192 is doable? I want to make something like scept's super fast atk breaker along with some helpful skills.
For instant cast: 108 int and 108 dex with improve concentration, owl's eye (10+dex), -32% variable from two accessories, should be TOTALLY and easily done right?
Heck...is it possible to do BOTH, if I do this?:
52 Str (For weight, not really gonna kill anyone with low atk)
108 Agi
1 Vit
108 Int
108 Dex
1 Luk
The iro stat calculator sais with this stat, I have 7.35% variable cast time. So with my -32% variable cast time, it's instant cast right? Does that mean I can forgo some int&dex into more Str? If -% variable cast time stacks additively, then I only need 32% variable cast time to get instant cast?
Edited by michaeleeli, 22 October 2012 - 11:44 AM.
#12
Posted 22 October 2012 - 03:43 PM
#13
Posted 24 October 2012 - 01:27 PM
Dex does not equal "% reduction to variable time" in terms of representation within cast time formula.
You should know better than doing multi-concentration in RO, esp. with a baby, let along being a SN.
With 1 vit, you will always get one-shotted by GoH. Well, maybe 2.
#14
Posted 02 November 2012 - 11:08 AM
and now i don't want to play him anymore... i don't like where i am at 62 and don't know where to lvl now.. since im still stuck with mi gao or geos... and got low Int and seems that i don't have quite high enough Dex (even if i barely only putted my stats there)... so now on i don't know what to do... guess ill start it back to get back my old double attack one or i don't know...
#15
Posted 02 November 2012 - 04:39 PM
I'm level 129 SN atm, so once I get around the 140s, I'll share my build and stuffs.
This is the tree I have in mind:
http://irowiki.org/~...ncA2hdn2ddoGA2f
As an SN, your job is a little similar to a chaser. You're suppose to be a distraction and just annoy the out of people. lol
I wish the expanded SN has 99 skill points too coz I really wanted to get IC and Owls Eye 10 as well....
I was thinking of maybe dropping the push cart and enlarge weight but having a pushcart to store extra carrots/pots/speeds/food is always handy to have.
Edited by CeruleanGamer, 02 November 2012 - 04:48 PM.
#16
Posted 02 November 2012 - 05:52 PM
http://irowiki.org/~...cA3dnabGDeBGA2f
#17
Posted 03 November 2012 - 11:34 PM
Also I think endure doesn't work in WoE, unless you're getting it just for the +10mdef.
#18
Posted 03 November 2012 - 11:35 PM
Does anyone know how to auto-set mercenaries to auto-kill monsters too? X.xX
Edited by michaeleeli, 03 November 2012 - 11:39 PM.
#19
Posted 04 November 2012 - 10:24 AM
Why did both of you get Increase HP Recovery?
Also I think endure doesn't work in WoE, unless you're getting it just for the +10mdef.
Increase HP Recovery increases the amount health potions heal by 100%.
#20
Posted 04 November 2012 - 12:45 PM
Also has any of you gotten the 1000 pickies one. i think its the hardest out of all 4 monsters x.x i wana kill myself...how to do it faster!!
Does anyone know how to auto-set mercenaries to auto-kill monsters too? X.xX
Pickies with eggshell are newly hatched Pickies from Peco Peco eggs. They lose this egg shell after 5 minutes or so.
Every picky you kill spawns as a peco peco egg and takes "a while" to hatch. Make sure you're not killing Pickies with egg shells or you're only shooting yourself on the foot.
Best tip I could give is just use an SP large pot/Vitata 500 to increase your max SP, teleport around and kill eggshell-less Pickies.
Also, don't go for 1k kills all at once. Do 250 kills and take a break every now and then or you'll go bananas.
There's a tip if you didn't see it on the other thread.
#21
Posted 04 November 2012 - 01:57 PM
What about improve dodge lv10? I guess it's good against pvm and it reduces the damage from GoH.
I also got enchant poison lv1 for people wearing fire/ghost in pvp, assuming they won't be wearing undead
Edited by michaeleeli, 04 November 2012 - 01:59 PM.
#22
Posted 04 November 2012 - 03:20 PM
Thanks cerul~ pretty helpful T^T
What about improve dodge lv10? I guess it's good against pvm and it reduces the damage from GoH.
I also got enchant poison lv1 for people wearing fire/ghost in pvp, assuming they won't be wearing undead
Improve Dodge does not in any way reduce the damage you receive. It gives you + (3*Skill Level) Flee. Just use Cursed Water .
#23
Posted 04 November 2012 - 04:44 PM
Enchant Poison isn't that good when there are elemental converters/cursed waters available. Only useful for GX and Venom Impression.
#24
Posted 06 November 2012 - 12:24 AM
Next question; hilt binding, should be good as its only 1 point for 1str+4atk? good for auto-atk build?
And, whats the minimum needed Hit in woe, assuming you want to hit all the average 150/50 players including GX's at 90%+ rate? I might want to go 1 dex build, yet I want to hit people. Dex bonus give me tons of Hit, but I see in irowiki that Weapon Research gives 20% more hit at lv10? I'm pretty sure that is wrong. But can someone clarify =p
#25
Posted 06 November 2012 - 12:33 AM
Still gives 30 Flee, sucks about the 10 extra that Thieves get, though. Vulture's Eye gives 10 Hit if I recall, although yes that probably isn't going to help much.Also, you're not a thief class. You don't receive additional flee bonus from Improve dodge. Like Vulture's Eye, it's pretty useless to Super Novice.
Enchant Poison isn't that good when there are elemental converters/cursed waters available. Only useful for GX and Venom Impression.
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