WoE feedback : Portal Casting
#1
Posted 12 October 2012 - 03:33 PM
1st off, did anyone notice? If you were still getting portal recalled on then likely it did not work.
2nd off, is this even something that anyone actually wants fixed? I know there are many complaints when it is done to them when defending, but is it a scenario that guilds want removed from the "playbook" of WoE?
If someone is portal casting please do submit the replay with the time code we should be looking at (renewal) they are small and are great for allowing us to see what is happening.
#2
Posted 12 October 2012 - 03:36 PM
#3
Posted 12 October 2012 - 03:48 PM
Of course it's something that needs to be fixed. =/ Portal casting of ANY skill shouldn't be allowed. It's not a 'play', it's a 'cheat'.
I tend to agree with this, but I also realize that some of the more interesting play situations in many games have come from "unintended" sources. I do like having thoughtful discussions on what bothersome issues the players are having. I like it because it allows us to get more understanding of your wants and how you want to play the game. Mostly I want to know if the change had any effect at all or was it completely ineffective.
#4
Posted 12 October 2012 - 03:51 PM
#5
Posted 12 October 2012 - 03:52 PM
Dazzler GC etc are so meh.... I won't miss them or notice that they're gone either way.
#6
Posted 12 October 2012 - 03:53 PM
Personally, I didn't really see any portal casting last WoE, even in the videos I took, but our biggest enemies didn't come calling on our fort either, so it's hard to really say.
Edited by Kuropi, 12 October 2012 - 03:54 PM.
#7
Posted 12 October 2012 - 03:56 PM
#8
Posted 12 October 2012 - 03:56 PM
#9
Posted 12 October 2012 - 04:03 PM
While I realize it's still somewhat of an issue (I do still WoE on Valk) Howling has been nerfed enough that, unless you're really unlucky, and most of the guild fails to resist it, you should be able to weather it with an okay pre-cast. Haven't seen anybody portal stasis for ages now though.In Renewal portal Howling and portal Stasis can completely incapacitate a precast. While it's not going to be 100% effective, it's still a pretty cheap 'tactic' to use.
#10
Posted 12 October 2012 - 04:04 PM
Like ralis said portal casting any of those skills on top of recall changes that battle entirely. You need to get rid of that crap asap
#11
Posted 12 October 2012 - 04:09 PM
#12
Posted 12 October 2012 - 04:11 PM
#13
Posted 12 October 2012 - 04:12 PM
*coughstormblastcough* If you really want to make CP useful, then make the game detect that stupid item as a skill. It'll add a little strategy to a game that DESPERATELY needs some.if you allow portal casting you will pretty much ruin woe i think and also ruin minstrals and wanderer duets because that would make Classical Pluck utterly useless. If skills can use used on top of it at portals then what is the point in using it at all?
Like ralis said portal casting any of those skills on top of recall changes that battle entirely. You need to get rid of that crap asap
#14
Posted 12 October 2012 - 04:14 PM
Was the change to ALL skills? Or just recall? Because it looks like I can still portal cast skills in general. I'm not a recaller though, so I can't test it with that.
And portal casting can be removed in renewal BECAUSE there are counters to Classical Pluck, such as Storm Blast. You can't just have a level 45 alt Bard+Dancer CP at the front of the room and prevent 95% of players from entering.
#15
Posted 12 October 2012 - 04:17 PM
#16
Posted 12 October 2012 - 04:18 PM
#17
Posted 12 October 2012 - 04:20 PM
#18
Posted 12 October 2012 - 04:24 PM
Portal casting Leap as a Soul Linker Recaller to get to the back of an Emp room for Recall, despite the fact that there was Classical Pluck and a precast at the door.
That's what Sacrifice and/or Safety Wall are for.*coughstormblastcough* If you really want to make CP useful, then make the game detect that stupid item as a skill. It'll add a little strategy to a game that DESPERATELY needs some.
Edited by GuardianTK, 12 October 2012 - 04:31 PM.
#19
Posted 12 October 2012 - 04:33 PM
#20
Posted 12 October 2012 - 04:33 PM
Also, almost every move ingame can be blocked or avoided. Portal cast cannot. If the message is "why not allow portal cast" then i retort with another question: "why not third party programs then?" I would love having auto pot and still play by the rules.
#21
Posted 12 October 2012 - 05:44 PM
#22
Posted 12 October 2012 - 07:11 PM
Also, I'm 90%~ sure that you don't require a 3rd program to portalcast targeted skills, since plenty of times I have portal casted KE on myself, and a few times Agi up on other players. But I'm also 90-something% sure that the people who wish to portal cast would still use 3rd programs as long as portal cast is possible, regardless if they are needed or not.
In the case of important portal casted skills, all the people involved should have some degree of punishment. What good does punishing an alt sage for a few days for portal ME would do? Punish the guild who benefited from this sage. Or a other cases like that.
Edited by Kadnya, 12 October 2012 - 07:13 PM.
#23
Posted 12 October 2012 - 07:21 PM
WoE 1 is awful, old, and outdated. Implement trans and WoE 2.0 - add WoE 1.0 god pieces to WoE 2.0 castles.
ez. waldo 4 prez
Edited by Aaronnn, 12 October 2012 - 07:22 PM.
#24
Posted 12 October 2012 - 07:28 PM
And such, only a minority of players use that abuse, and they get a really big advantage over majority, this is completely unfair.
#25
Posted 12 October 2012 - 07:32 PM
Anyway, I'm completely against portal casting, period. Until it's completely disabled though, I'm going to keep doing it since the skills I use are pretty benign, not to mention everyone and their brother has a MP card, which means my "stealthing" around is useless anyway.
Which brings me to another topic. That really needs to be looked at right along with portal casting.
Slotted Middle Headgears
I have no problem with them. However, my problem is with the fact that they cannot be removed by any means in WoE outside of the player taking it off on their own accord. Now here's my question Heim. How do you know that a particular player actually has a Maya Purple carded headgear or not? Is there any way to check aside from them showing their equipment? To me, this is troublesome because anyone could easily use a 3rd party program to give them the Maya Purple card effect, and never even get caught. I mean seriously, how could anyone report them? There's no evidence.
This brings me to my point, which I made a few months ago. Please ask the development team to redesign Divest Helm and Full Divestment to remove ALL headgear slots. Maybe they don't have issues with 3rd party program users in Korea, but I certainly can't say the same for iRO, and we all know it's true.
You are very rightly looking to level the playing field in War of Emperium, and I think that taking this additional measure would go a long way toward leveling it even farther.
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